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TIGSource ForumsDeveloperArt (Moderator: JWK5)3D thread
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ProgramGamer
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« Reply #3600 on: July 02, 2016, 09:35:15 AM »

It's the same as wind waker eyes, they're drawn on top of everything else.
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Blueneonkid
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PixelGon Games


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« Reply #3601 on: July 02, 2016, 09:59:14 AM »

I dig that, how did you do the see through eyes?
I duplicated a part of Zeno's head and made it its own mesh. As ProgramGamer said, very much like Wind Waker.
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Comic artist, novice animator, and developer of Halcyon.
Developer name - PixelGon.
gimymblert
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« Reply #3602 on: July 02, 2016, 03:10:04 PM »

Yeah but then it does not work when looked on the side right?
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Blueneonkid
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« Reply #3603 on: July 02, 2016, 04:52:42 PM »

Yeah but then it does not work when looked on the side right?
Yeah,I noticed that. I'll fix that when I make their newer models. These ones are just for testing.
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Comic artist, novice animator, and developer of Halcyon.
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matwek
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« Reply #3604 on: July 05, 2016, 03:11:15 AM »

Not sure if this falls under Pixel Art or 3D, but its my first attempt at creating voxel environments using Qubicle.

I'm not a fan of the jagged edges you usually get with voxels so I've tried to keep things smooth-ish. I may add some texture to the brick work in the future.
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McMutton
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« Reply #3605 on: July 13, 2016, 10:27:48 AM »

Not sure if this falls under Pixel Art or 3D

Por que no los dos? Looks pretty good


Just color blocking:


« Last Edit: July 13, 2016, 10:42:56 AM by McMutton » Logged
Delko
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« Reply #3606 on: July 13, 2016, 04:56:10 PM »

Hey guys, finally made some time for stuff that's not Drift Stage or Sky Rogue.







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« Reply #3607 on: July 15, 2016, 06:52:44 AM »

Main character from my adventure game. The clothes mesh is above the underwear (because of story reasons) so I had a lot of "fun" with weight painting. I still get clipping here and there but it's ok. I will fix it with shader in game (alpha mask for body under the clothes). Eyes are missing because of art style. I think the player can better fill the details in his head without them (and I'm a huge fan of Kentucky Route Zero style).

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olli
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« Reply #3608 on: July 20, 2016, 09:41:06 AM »

Hey guys, finally made some time for stuff that's not Drift Stage or Sky Rogue.









those are quite brilliant looking delko, kudos
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Ninety
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« Reply #3609 on: July 23, 2016, 01:58:52 AM »

Main character from my adventure game. The clothes mesh is above the underwear (because of story reasons) so I had a lot of "fun" with weight painting. I still get clipping here and there but it's ok. I will fix it with shader in game (alpha mask for body under the clothes). Eyes are missing because of art style. I think the player can better fill the details in his head without them (and I'm a huge fan of Kentucky Route Zero style).



love this, great use of simple colours
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« Reply #3610 on: August 02, 2016, 05:09:54 AM »

Been working on a low poly game called Post Haste, mainly to look at tiling in 3D.









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McMutton
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« Reply #3611 on: August 07, 2016, 01:05:50 PM »

I quite like that artstyle, Pawchaw; looks to be a perfect fit for the game.


Self portrait:


Also my avatar is broken and I'm super miffed.
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JWK5
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« Reply #3612 on: August 07, 2016, 01:10:31 PM »

Also my avatar is broken and I'm super miffed.
If it is "https" remove the "s" and make it "http".

Also, that self portrait looks great! CoffeeToast Right
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« Reply #3613 on: August 07, 2016, 01:26:06 PM »

well, isn't this a golden opportunity to make a new avatar from your newly crafted CG representation
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« Reply #3614 on: August 09, 2016, 02:30:24 AM »



haha, that's the odontologic institute in bergen, norway, right?
it's where i go to fix my teeth!
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Blueneonkid
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« Reply #3615 on: August 13, 2016, 06:14:11 PM »

I recently 3D modelled the mechanic from my game/comic, "Halcyon".

Her nickname is "Hope". She's the youngest member of the team and always has an innocent, happy demeanor.
I definitely need to work on this model more.
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TheSnidr
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« Reply #3616 on: August 17, 2016, 06:30:37 AM »

Omg, YES! Awesome :D I was a student there until recently ^.^
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Delko
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« Reply #3617 on: August 24, 2016, 10:58:49 PM »

Cool to see new things here always.

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McMutton
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« Reply #3618 on: August 29, 2016, 11:35:56 AM »

I like that guy, Delko.


New Celeste + monster hat!
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« Reply #3619 on: September 01, 2016, 05:58:57 AM »

I made my first textured model this morning!  A lopoly (47 Vertices / 60 Tris) MiniCooper, for some kind or retro racing game.  I'm pretty happy with how it turned out!


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