Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411476 Posts in 69369 Topics- by 58424 Members - Latest Member: FlyingFreeStudios

April 23, 2024, 05:05:36 PM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsDeveloperArt (Moderator: JWK5)3D thread
Pages: 1 ... 184 185 [186] 187 188 ... 192
Print
Author Topic: 3D thread  (Read 936934 times)
oahda
Level 10
*****



View Profile
« Reply #3700 on: December 16, 2017, 11:57:04 AM »

Cast of characters for my Ludum Dare game…



Logged

ThemsAllTook
Administrator
Level 10
******



View Profile WWW
« Reply #3701 on: December 17, 2017, 12:21:27 PM »

First attempt at sculpting. This is turning out way better than I expected:

Logged

McMutton
Level 10
*****


McMutton


View Profile
« Reply #3702 on: January 07, 2018, 08:30:16 PM »




Looks like a very obnoxious baby- well done!


Logged
oahda
Level 10
*****



View Profile
« Reply #3703 on: January 24, 2018, 01:47:06 PM »

thanks Embarrassed good people and good rhino too!

me doing 3D is rare, but did some more… WIP, no feet, some details left

« Last Edit: January 24, 2018, 03:27:05 PM by Prinsessa » Logged

gimymblert
Level 10
*****


The archivest master, leader of all documents


View Profile
« Reply #3704 on: January 27, 2018, 08:18:56 AM »

Wait is this 3d rendering? paint over 3d? 2d concept art? I can't tell :O
Logged

Zorg
Level 9
****



View Profile
« Reply #3705 on: January 27, 2018, 09:05:50 AM »

Wait is this 3d rendering? paint over 3d? 2d concept art? I can't tell :O

https://twitter.com/avaskoog/status/957027335676616704
Logged
oahda
Level 10
*****



View Profile
« Reply #3706 on: January 27, 2018, 11:51:40 AM »

yayyy that means the effect is working <3

finished up and added a friend:



Logged

Cobralad
Cowardly Baby
Level 10
*****



View Profile
« Reply #3707 on: January 27, 2018, 12:13:59 PM »

make hands bigger
Logged
oahda
Level 10
*****



View Profile
« Reply #3708 on: January 27, 2018, 01:02:17 PM »

agreed, did some poking
Logged

gimymblert
Level 10
*****


The archivest master, leader of all documents


View Profile
« Reply #3709 on: January 28, 2018, 12:03:00 AM »

Woahwoahwoah HOLD ON :O how did you do the ink bleeding :O !

I mean that's one of the best NPR ink style 3d I have ever seen Shocked
Logged

Zorg
Level 9
****



View Profile
« Reply #3710 on: January 28, 2018, 12:17:57 AM »

I'd love to see a whole scene in this style. Must be nice to walk around in an aquarelle painting.
Logged
oahda
Level 10
*****



View Profile
« Reply #3711 on: January 28, 2018, 01:05:17 AM »

Woahwoahwoah HOLD ON :O how did you do the ink bleeding :O !

I mean that's one of the best NPR ink style 3d I have ever seen Shocked
wow, thank youuuu ;;

it's difficult to give a rigorous explanation because so much of it has just been experimentation and fiddling with magic numbers

Basically started with a paintbrush shader based on this ancient post but then realised it has some funky side effects if you mess with the algorithm a bit; it can essentially be used for edge detection too. After some messing with values from a displacement texture I managed to get the edges to look like bleeding colour in some places and like darker lines in other places, getting two in one!

Then there's basically low-contrast toon shading, of course. And some texture overlay! And while it's cheap, the aquarelle paper background helps. Cheesy

I'd love to see a whole scene in this style. Must be nice to walk around in an aquarelle painting.
That's the idea—hope I can make it work! Waaagh!
Logged

gimymblert
Level 10
*****


The archivest master, leader of all documents


View Profile
« Reply #3712 on: January 28, 2018, 02:09:30 AM »

Can you share code? :3
Logged

oahda
Level 10
*****



View Profile
« Reply #3713 on: January 28, 2018, 04:03:48 AM »

if you promise not to cry, because it's just a hacky, unoptimised mess full of magic constants and few comments atm Embarrassed

3D shader for toon effect and applying some texture to the entire model:
https://pastebin.com/PHFz2N15

post-effect 2D shader doing most of the work with smudging etc:
https://pastebin.com/66Dqhiad

blog thingy i wrote with a little more info on how the basic brush effect works:
https://ldjam.com/events/ludum-dare/39/spacejammed/spacejammed-technobabble

C# script to attach the post-effect to camera:

Code:
using UnityEngine;
using System.Collections;

[ExecuteInEditMode]
public class CamPost : MonoBehaviour
{
[SerializeField] private Material m_material;

void OnRenderImage(RenderTexture source, RenderTexture destination)
{
Graphics.Blit(source, destination, m_material);
}
}

there are still some issues with texture mapping, how things look in motion and so on, but i'll fix that later
Logged

gimymblert
Level 10
*****


The archivest master, leader of all documents


View Profile
« Reply #3714 on: January 29, 2018, 04:03:28 AM »

You make engine I'm not gonna cry, I haven't that level Tongue
Can I post it in the game trick thread?
Logged

oahda
Level 10
*****



View Profile
« Reply #3715 on: January 29, 2018, 04:56:53 AM »

sure!
Logged

gimymblert
Level 10
*****


The archivest master, leader of all documents


View Profile
« Reply #3716 on: January 29, 2018, 05:17:08 AM »

thanks!
Logged

MGezu
Level 0
*


View Profile
« Reply #3717 on: February 15, 2018, 12:20:44 PM »

From now on I will keep an eye on things. Chests are no exception!

« Last Edit: February 15, 2018, 12:29:18 PM by MGezu » Logged
pyxelbit
Level 0
**


View Profile WWW
« Reply #3718 on: March 21, 2018, 11:35:35 AM »

For a 3D course at my university. Based on this: https://i.imgur.com/kw0BLJO.jpg (can´t find the source, from pinterest)

Stylized low poly with a little bit photoshop

Logged

My Artstation Portfolio click here
benhosac.art
Level 0
**


'Will manifest demons for coin.'


View Profile WWW
« Reply #3719 on: March 22, 2018, 11:17:34 AM »


Elemental - mobile game asset by Ben Hosac Art on Sketchfab


Mech - mobile game asset by Ben Hosac Art on Sketchfab

I've been learning to rig and animate my models. It's still very simple but I'm making progress on some complex fk/ik ctrl rigs with easy to manipulate handles. Woo!
Logged

Ben Hosac
2D & 3D multi-disciplinary game artist looking for new opportunities!
portfolio | www.benhosac.art
ink & sketches | https://www.instagram.com/benhosac.art
Email me | [email protected]
Pages: 1 ... 184 185 [186] 187 188 ... 192
Print
Jump to:  

Theme orange-lt created by panic