Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411507 Posts in 69374 Topics- by 58429 Members - Latest Member: Alternalo

April 26, 2024, 12:28:07 AM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsDeveloperArt (Moderator: JWK5)3D thread
Pages: 1 ... 185 186 [187] 188 189 ... 192
Print
Author Topic: 3D thread  (Read 937187 times)
benhosac.art
Level 0
**


'Will manifest demons for coin.'


View Profile WWW
« Reply #3720 on: March 26, 2018, 10:34:21 PM »

Spur of the moment thing for a contest.

Logged

Ben Hosac
2D & 3D multi-disciplinary game artist looking for new opportunities!
portfolio | www.benhosac.art
ink & sketches | https://www.instagram.com/benhosac.art
Email me | [email protected]
Golds
Loves Juno
Level 10
*


Juno sucks


View Profile WWW
« Reply #3721 on: March 28, 2018, 08:44:07 AM »






working on volumetric lighting. going full blade runner, etc. switched from gamma to linear color space.

devlog post: https://doomlaser.itch.io/gunsngrime/devlog/28764/beginning-to-work-on-volumetric-lighting
Logged

@doomlaser, mark johns
SeanNoonan
Level 3
***


For England?


View Profile WWW
« Reply #3722 on: March 28, 2018, 05:17:57 PM »


Added volumetric fog to a scene I've been working on. Pretty happy with it so far.
Logged

oahda
Level 10
*****



View Profile
« Reply #3723 on: April 18, 2018, 05:15:51 PM »

watercolour shader 2.0

Logged

gimymblert
Level 10
*****


The archivest master, leader of all documents


View Profile
« Reply #3724 on: April 18, 2018, 06:43:36 PM »

watercolour shader 2.0



IT's amazing! same technique with tweak?
Logged

oahda
Level 10
*****



View Profile
« Reply #3725 on: April 19, 2018, 02:02:26 AM »

Yeah, that's basically the philosophy: keep tweaking until it looks like I want it to. p: I did "start from scratch" to see if I could try something new but I still did end up copying the base code of the old version. It's done in two passes this time tho—listed some on Twitter.
Logged

ProgramGamer
Administrator
Level 10
******


aka Mireille


View Profile
« Reply #3726 on: April 20, 2018, 07:34:05 AM »

This looks really good! Did you post about how you achieved this earlier in the thread?
Logged

gimymblert
Level 10
*****


The archivest master, leader of all documents


View Profile
« Reply #3727 on: April 20, 2018, 08:47:16 AM »

It's on the game art channel
Logged

Lance of Longinus
Level 0
***



View Profile
« Reply #3728 on: May 19, 2018, 02:27:54 AM »

This is a 3D model of a drifter drill I'm making for a frist-person survival horror game that I'm working on right now. This is one of my first attempts of making a polygon efficient 3D model for the purpose of being used in a game. I am happy about any criticism/ recommendations.





And this is spud cannon for the same project. Both are obviously still work in progress.



Logged
Pixelgent
Level 1
*


Pixels and Polygons


View Profile WWW
« Reply #3729 on: May 26, 2018, 04:44:40 PM »

Logged
Avantharis
Level 0
**

Fan of jrpg, j-fashion, rpg, strategy


View Profile
« Reply #3730 on: July 16, 2018, 02:56:45 PM »






Logged

My Pixiv Profile (Illustrations): https://pixiv.me/avantharis
My Artstation Profile (3D Model, Illustrations): https://www.artstation.com/artist/avantharis
McMutton
Level 10
*****


McMutton


View Profile
« Reply #3731 on: August 13, 2018, 11:55:21 AM »



Fantastic as always, Applefat! Love your style.




Base faces for a... Secret project I'm working on. The masculine head is derived from the first, using the Blend Shapes that will be present in the project's character creation.

Of course, no character creation is complete without the ability to make ridiculous monstrosities. Still working on that, though:


EDIT

...Yes, this is going incredibly well.
« Last Edit: August 15, 2018, 12:17:53 PM by McMutton » Logged
McMutton
Level 10
*****


McMutton


View Profile
« Reply #3732 on: September 01, 2018, 09:27:07 AM »

Dang it guys, post some 3d stuff!

Made a wizard who's got a cane instead of a staff







Logged
gimymblert
Level 10
*****


The archivest master, leader of all documents


View Profile
« Reply #3733 on: September 01, 2018, 02:24:20 PM »

screenspace shader, so happy ...
Logged

oahda
Level 10
*****



View Profile
« Reply #3734 on: September 18, 2018, 01:55:34 AM »

screenspace shader, so happy ...
yesssss
Logged

gimymblert
Level 10
*****


The archivest master, leader of all documents


View Profile
« Reply #3735 on: September 18, 2018, 03:18:11 AM »

Spzeaking of which, I wonder what mc mutton art would looks like with princessa drawn shader?
Logged

alvarop
Level 9
****


ignorant


View Profile WWW
« Reply #3736 on: September 18, 2018, 08:23:15 AM »








very down with the composition on these things
Logged

i make games that can only ever be played once on http://throwaway.fun
SeanNoonan
Level 3
***


For England?


View Profile WWW
« Reply #3737 on: October 07, 2018, 04:59:57 PM »

Lightmapped blockout / low poly with volumetric light:



Logged

whendricso
Level 0
**


View Profile WWW
« Reply #3738 on: October 30, 2018, 03:57:18 PM »

A truck.



Blended in Blender
Logged

Founder or Tech Drone
Creators matter!

Programmer of MultiGame, make Unity games WAY faster!!
https://www.techdrone.com/multigamedocumentation
ProgramGamer
Administrator
Level 10
******


aka Mireille


View Profile
« Reply #3739 on: October 30, 2018, 04:04:07 PM »

I think you grabbed the wrong imgur link there...



I made a 3D robot today, here's a turnaround:


Logged

Pages: 1 ... 185 186 [187] 188 189 ... 192
Print
Jump to:  

Theme orange-lt created by panic