benhosac.art
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« Reply #3720 on: March 26, 2018, 10:34:21 PM » |
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Spur of the moment thing for a contest.
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Golds
Loves Juno
Level 10
Juno sucks
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« Reply #3721 on: March 28, 2018, 08:44:07 AM » |
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SeanNoonan
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« Reply #3722 on: March 28, 2018, 05:17:57 PM » |
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Added volumetric fog to a scene I've been working on. Pretty happy with it so far.
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oahda
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« Reply #3723 on: April 18, 2018, 05:15:51 PM » |
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watercolour shader 2.0
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gimymblert
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« Reply #3724 on: April 18, 2018, 06:43:36 PM » |
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watercolour shader 2.0 IT's amazing! same technique with tweak?
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oahda
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« Reply #3725 on: April 19, 2018, 02:02:26 AM » |
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Yeah, that's basically the philosophy: keep tweaking until it looks like I want it to. p: I did "start from scratch" to see if I could try something new but I still did end up copying the base code of the old version. It's done in two passes this time tho—listed some on Twitter.
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ProgramGamer
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« Reply #3726 on: April 20, 2018, 07:34:05 AM » |
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This looks really good! Did you post about how you achieved this earlier in the thread?
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gimymblert
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« Reply #3727 on: April 20, 2018, 08:47:16 AM » |
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It's on the game art channel
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McMutton
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« Reply #3731 on: August 13, 2018, 11:55:21 AM » |
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Fantastic as always, Applefat! Love your style. Base faces for a... Secret project I'm working on. The masculine head is derived from the first, using the Blend Shapes that will be present in the project's character creation. Of course, no character creation is complete without the ability to make ridiculous monstrosities. Still working on that, though: EDIT ...Yes, this is going incredibly well.
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« Last Edit: August 15, 2018, 12:17:53 PM by McMutton »
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McMutton
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« Reply #3732 on: September 01, 2018, 09:27:07 AM » |
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gimymblert
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« Reply #3733 on: September 01, 2018, 02:24:20 PM » |
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screenspace shader, so happy ...
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oahda
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« Reply #3734 on: September 18, 2018, 01:55:34 AM » |
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screenspace shader, so happy ...
yesssss
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gimymblert
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« Reply #3735 on: September 18, 2018, 03:18:11 AM » |
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Spzeaking of which, I wonder what mc mutton art would looks like with princessa drawn shader?
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alvarop
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« Reply #3736 on: September 18, 2018, 08:23:15 AM » |
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very down with the composition on these things
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SeanNoonan
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« Reply #3737 on: October 07, 2018, 04:59:57 PM » |
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Lightmapped blockout / low poly with volumetric light:
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whendricso
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« Reply #3738 on: October 30, 2018, 03:57:18 PM » |
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A truck. Blended in Blender
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ProgramGamer
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« Reply #3739 on: October 30, 2018, 04:04:07 PM » |
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I think you grabbed the wrong imgur link there...
I made a 3D robot today, here's a turnaround:
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