oahda
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« Reply #3740 on: November 16, 2018, 07:04:13 AM » |
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yayy robot! updated watercolour shader and freshly modelled whale to go with it:
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Chris MacAdam
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« Reply #3741 on: November 16, 2018, 08:36:42 AM » |
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Wow that looks amazing! I don't think I would believe it was a 3d model if you didn't say so. Great job!
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gimymblert
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« Reply #3743 on: November 16, 2018, 03:24:14 PM » |
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it def doesn't look like a 3d models, good job, you are becoming the queen of NPR :O
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Schoq
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« Reply #3744 on: November 16, 2018, 05:00:44 PM » |
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awesome whale awesome shader the unprintable rgb range neon glow breaks the watercolor look a bit but also looks cool as heck
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♡ ♥ make games, not money ♥ ♡
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oahda
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« Reply #3745 on: November 17, 2018, 01:11:21 AM » |
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Thank you both!
Yeah, there's something about the colours overall making it not look quite as intended (might just be the textures?), but I'm pretty happy with it even if I can't figure it out. c:
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« Last Edit: November 17, 2018, 12:05:43 PM by Prinsessa »
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oahda
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« Reply #3746 on: November 18, 2018, 01:11:19 AM » |
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Don't wanna spam, but it's been a while since I worked on this before I posted the whale and I spent a few more hours on it yesterday and went back to the fuller scene I'd been playing around with. c: (full size: https://i.imgur.com/1QaVu4u.jpg) I've been thinking about hues and how they're often somewhat subdued and semitransparent in watercolour, but also that this is supposed to be an evening scene, so I've been looking at some references in the form of darker paintings and I'm starting to feel like I'm getting there now!
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ProgramGamer
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« Reply #3747 on: November 18, 2018, 12:19:17 PM » |
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gimymblert
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« Reply #3748 on: November 18, 2018, 01:56:25 PM » |
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- Hey guys I lost my jaws, it fell when I see the rendering of princessa, can you help me find it back?
- Princessa? you mean PrincessArt right?
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oahda
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« Reply #3749 on: November 19, 2018, 05:02:41 AM » |
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ANtY
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« Reply #3752 on: March 08, 2019, 02:48:27 AM » |
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New character for our mercenary management tactical game called Glorious Companions. Here's how it was created from the concept art, through the high poly all the way to the textured low polly game-ready asset: You can learn more about Glorious Companions on our Steam page (share it with your friends ) https://store.steampowered.com/app/1001040/Glorious_Companions/
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Iggy_LGM
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« Reply #3753 on: March 22, 2019, 03:26:45 AM » |
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Heya guys, We've made a pretty cool texturing timelapse video of a - cockpit chair How it looks in the game: A "naked" 3D model: And finally, a timelapse video: The video: Let me know what you think :-)
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pyxelbit
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« Reply #3754 on: April 07, 2019, 05:50:25 PM » |
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tried out zBrush + some Photoshop touchups
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McMutton
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« Reply #3755 on: June 11, 2019, 08:19:20 PM » |
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@Pyxelbit- it's very stylish!
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ProgramGamer
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« Reply #3756 on: June 12, 2019, 03:43:29 AM » |
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I get the feeling this one is a bit more self-indulgent than your other models :^)
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McMutton
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« Reply #3757 on: June 12, 2019, 06:48:06 AM » |
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>_> <_< Maaaaaaybe
Partially, it's because I felt my designs were getting stale, and decided to dive into uncharted territory
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bart_the_13th
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« Reply #3758 on: June 19, 2019, 05:44:19 PM » |
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Working on a player's skin/clothing (old paper overlay) The warlord skins (still, old paper overlay) Mockup of wip minigame, with new paper overlay
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pistachio
Level 0
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« Reply #3759 on: June 22, 2019, 03:00:19 AM » |
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I pixel stuff.
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