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1358998 Posts in 63135 Topics- by 54983 Members - Latest Member: Veizyr

April 18, 2019, 11:14:21 AM

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TIGSource ForumsDeveloperArt (Moderator: JWK5)3D thread
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gimymblert
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« Reply #3740 on: April 18, 2018, 06:43:36 PM »

watercolour shader 2.0



IT's amazing! same technique with tweak?
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Prinsessa
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« Reply #3741 on: April 19, 2018, 02:02:26 AM »

Yeah, that's basically the philosophy: keep tweaking until it looks like I want it to. p: I did "start from scratch" to see if I could try something new but I still did end up copying the base code of the old version. It's done in two passes this time tho—listed some on Twitter.
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ProgramGamer
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« Reply #3742 on: April 20, 2018, 07:34:05 AM »

This looks really good! Did you post about how you achieved this earlier in the thread?
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gimymblert
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« Reply #3743 on: April 20, 2018, 08:47:16 AM »

It's on the game art channel
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Lance of Longinus
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« Reply #3744 on: May 19, 2018, 02:27:54 AM »

This is a 3D model of a drifter drill I'm making for a frist-person survival horror game that I'm working on right now. This is one of my first attempts of making a polygon efficient 3D model for the purpose of being used in a game. I am happy about any criticism/ recommendations.





And this is spud cannon for the same project. Both are obviously still work in progress.



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Applefat.GOV
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« Reply #3745 on: May 22, 2018, 08:36:09 AM »



Working on project to make Shogo 2 But Not Really. calling it Spec Ops Striker: Gredania. felt like making a first model to have something to play with.
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Pixelgent
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« Reply #3746 on: May 26, 2018, 04:44:40 PM »

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Avantharis
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« Reply #3747 on: July 16, 2018, 02:56:45 PM »






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McMutton
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« Reply #3748 on: August 13, 2018, 11:55:21 AM »



Fantastic as always, Applefat! Love your style.




Base faces for a... Secret project I'm working on. The masculine head is derived from the first, using the Blend Shapes that will be present in the project's character creation.

Of course, no character creation is complete without the ability to make ridiculous monstrosities. Still working on that, though:


EDIT

...Yes, this is going incredibly well.
« Last Edit: August 15, 2018, 12:17:53 PM by McMutton » Logged
McMutton
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« Reply #3749 on: September 01, 2018, 09:27:07 AM »

Dang it guys, post some 3d stuff!

Made a wizard who's got a cane instead of a staff







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gimymblert
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« Reply #3750 on: September 01, 2018, 02:24:20 PM »

screenspace shader, so happy ...
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Prinsessa
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« Reply #3751 on: September 18, 2018, 01:55:34 AM »

screenspace shader, so happy ...
yesssss
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gimymblert
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« Reply #3752 on: September 18, 2018, 03:18:11 AM »

Spzeaking of which, I wonder what mc mutton art would looks like with princessa drawn shader?
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alvarop
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« Reply #3753 on: September 18, 2018, 08:23:15 AM »








very down with the composition on these things
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« Reply #3754 on: October 07, 2018, 04:59:57 PM »

Lightmapped blockout / low poly with volumetric light:



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« Reply #3755 on: October 30, 2018, 03:57:18 PM »

A truck.



Blended in Blender
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ProgramGamer
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« Reply #3756 on: October 30, 2018, 04:04:07 PM »

I think you grabbed the wrong imgur link there...



I made a 3D robot today, here's a turnaround:


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Prinsessa
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« Reply #3757 on: November 16, 2018, 07:04:13 AM »

yayy robot!

updated watercolour shader and freshly modelled whale to go with it:

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Chris MacAdam
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« Reply #3758 on: November 16, 2018, 08:36:42 AM »

Wow that looks amazing! I don't think I would believe it was a 3d model if you didn't say so.
Great job!
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Prinsessa
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« Reply #3759 on: November 16, 2018, 08:47:11 AM »

Thanks!! Took me all day and I forgot to eat, haha. Embarrassed

It's actually not even a model with particularly good topology but the shader hides it so it's fine. Well, hello there!

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