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December 07, 2021, 04:30:26 AM

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TIGSource ForumsDeveloperArt (Moderator: JWK5)3D thread
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gimymblert
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« Reply #3740 on: September 18, 2018, 03:18:11 AM »

Spzeaking of which, I wonder what mc mutton art would looks like with princessa drawn shader?
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alvarop
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« Reply #3741 on: September 18, 2018, 08:23:15 AM »








very down with the composition on these things
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« Reply #3742 on: October 07, 2018, 04:59:57 PM »

Lightmapped blockout / low poly with volumetric light:



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whendricso
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« Reply #3743 on: October 30, 2018, 03:57:18 PM »

A truck.



Blended in Blender
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ProgramGamer
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« Reply #3744 on: October 30, 2018, 04:04:07 PM »

I think you grabbed the wrong imgur link there...



I made a 3D robot today, here's a turnaround:


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Prinsessa
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« Reply #3745 on: November 16, 2018, 07:04:13 AM »

yayy robot!

updated watercolour shader and freshly modelled whale to go with it:

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« Reply #3746 on: November 16, 2018, 08:36:42 AM »

Wow that looks amazing! I don't think I would believe it was a 3d model if you didn't say so.
Great job!
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« Reply #3747 on: November 16, 2018, 08:47:11 AM »

Thanks!! Took me all day and I forgot to eat, haha. Embarrassed

It's actually not even a model with particularly good topology but the shader hides it so it's fine. Well, hello there!

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gimymblert
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« Reply #3748 on: November 16, 2018, 03:24:14 PM »

it def doesn't look like a 3d models, good job, you are becoming the queen of NPR :O
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« Reply #3749 on: November 16, 2018, 05:00:44 PM »

awesome whale awesome shader
the unprintable rgb range neon glow breaks the watercolor look a bit but also looks cool as heck
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« Reply #3750 on: November 17, 2018, 01:11:21 AM »

Thank you both!

Yeah, there's something about the colours overall making it not look quite as intended (might just be the textures?), but I'm pretty happy with it even if I can't figure it out. c:
« Last Edit: November 17, 2018, 12:05:43 PM by Prinsessa » Logged

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« Reply #3751 on: November 18, 2018, 01:11:19 AM »

Don't wanna spam, but it's been a while since I worked on this before I posted the whale and I spent a few more hours on it yesterday and went back to the fuller scene I'd been playing around with. c:



(full size: https://i.imgur.com/1QaVu4u.jpg)

I've been thinking about hues and how they're often somewhat subdued and semitransparent in watercolour, but also that this is supposed to be an evening scene, so I've been looking at some references in the form of darker paintings and I'm starting to feel like I'm getting there now!
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ProgramGamer
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« Reply #3752 on: November 18, 2018, 12:19:17 PM »

Hand Clap Grin
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gimymblert
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« Reply #3753 on: November 18, 2018, 01:56:25 PM »

- Hey guys I lost my jaws, it fell when I see the rendering of princessa, can you help me find it back?

- Princessa? you mean PrincessArt right?
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Prinsessa
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« Reply #3754 on: November 19, 2018, 05:02:41 AM »

 Embarrassed
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« Reply #3755 on: December 03, 2018, 11:51:33 PM »

I gave magical voxel a try and then imported it to blender to see how well it works with armature. Maybe going for voxel style for a game, dunno.
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« Reply #3756 on: February 08, 2019, 10:31:32 PM »

Here, have some animations:







A placeholder model though. I was giving animating on 2's a shot.
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« Reply #3757 on: March 08, 2019, 02:48:27 AM »

New character for our mercenary management tactical game called Glorious Companions.
Here's how it was created from the concept art, through the high poly all the way to the textured low polly game-ready asset:







You can learn more about Glorious Companions on our Steam page (share it with your friends  Beer!)
https://store.steampowered.com/app/1001040/Glorious_Companions/
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« Reply #3758 on: March 22, 2019, 03:26:45 AM »

Heya guys,

We've made a pretty cool texturing timelapse video of a - cockpit chair  Tongue

How it looks in the game:





A "naked" 3D model:



And finally, a timelapse video:



The video:





Let me know what you think :-)
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« Reply #3759 on: April 02, 2019, 07:56:51 PM »

Thank-you for sharing, it was quite informative to watch your substance techniques! Makes me think I could probably work a lot faster if I didn't worry so much about precision in my own substance work, it's not like the player's going to count each stitch along the seams but it all looks really impressive stepping back! Awesome work!! Grin Will the player ever see the base underneath the chair, by any chance? Kind of a silly question but it looks really cool, the detail is stunning with all the divets and emissive accents. I would love to see your emissive and normal maps if you decide to share more.  Tongue

Heya guys,

We've made a pretty cool texturing timelapse video of a - cockpit chair  Tongue

How it looks in the game:





A "naked" 3D model:



And finally, a timelapse video:



The video:





Let me know what you think :-)
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