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June 10, 2024, 10:24:24 AM

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TIGSource ForumsDeveloperArt (Moderator: JWK5)3D thread
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Author Topic: 3D thread  (Read 942217 times)
McMutton
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« Reply #3760 on: July 04, 2019, 01:05:02 PM »

Those are some nice palm trees! Good colors


I did some smear experiments (exsmeariments?)




Question: Do run cycles ever have smear frames on the legs?
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ProgramGamer
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« Reply #3761 on: July 04, 2019, 01:37:24 PM »

I feel like that can bring too much attention to the feet compared to the rest of the body. I’d only do that if it was for a special run, like when sonic’s legs turn into wheels for example. It might also look a bit busy if you do it for both arms and legs.
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McMutton
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« Reply #3762 on: July 05, 2019, 05:38:22 AM »

Thanks for the input- I agree completely.

I suppose it also helps that the legs typically have a more uniform set of frames, so it isn't necessary to provide much more info per frame.
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Cobralad
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« Reply #3763 on: July 05, 2019, 06:07:32 AM »

smear is lighter than anything else feels like a focal point
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McMutton
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« Reply #3764 on: July 05, 2019, 07:02:18 AM »

Oh, you're right!

I'll fix that later on.
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velocirection
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« Reply #3765 on: July 06, 2019, 09:10:11 AM »



 Well, hello there!
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oahda
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« Reply #3766 on: July 25, 2019, 12:30:27 PM »

It's just a bunch of grey boxes ATM, but still very excited about finally blocking out the layout for my game's town! Waaagh!

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alekv
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« Reply #3767 on: July 28, 2019, 04:55:41 PM »

life potion for my game Smiley

timelaps


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diegzumillo
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« Reply #3768 on: July 31, 2019, 06:17:55 PM »

This thread is 10 years old.

Just wanted to let everyone know that Tongue
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Keops
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« Reply #3769 on: August 06, 2019, 04:38:44 PM »

This thread is 10 years old.

Just wanted to let everyone know that Tongue

Wow... And I've been on this board for 12 years Shocked
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velocirection
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« Reply #3770 on: October 01, 2019, 11:13:01 PM »



Album cover for a vaporwave album I made in less than a week~
https://velocirection.bandcamp.com/album/hc
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Golds
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« Reply #3771 on: November 12, 2019, 06:34:10 PM »

[/url[
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@doomlaser, mark johns
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« Reply #3772 on: December 13, 2019, 10:21:10 AM »

fuzzy slug



https://twitter.com/Doomlaser/status/1205462272958779392
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@doomlaser, mark johns
propapanda
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« Reply #3773 on: February 15, 2020, 10:30:52 AM »

TIL that rendering forests is really, really hard: Not only do you have absolutely insane amounts of geometry, the lighting is also a worst case because of the harsh contrast between the sky and shaded areas.

Rendered in Cinema 4D for my WIP game The Webmaster.

The scene adds up to several billion polygons. So many in fact that it's hard to see the wireframes!



Some lighting studies:





« Last Edit: February 15, 2020, 01:02:53 PM by propapanda » Logged

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oahda
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« Reply #3774 on: February 15, 2020, 11:28:19 AM »

woah Shocked
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Alec S.
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« Reply #3775 on: February 19, 2020, 11:47:16 PM »

Ninja

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TheSnidr
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« Reply #3776 on: March 25, 2020, 03:37:40 AM »

It's been years since I've made any kind of art, but here's a dwarf I'm working on:
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oahda
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« Reply #3777 on: March 25, 2020, 03:46:38 AM »

Loving these low poly characters. Kiss
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pyxelbit
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« Reply #3778 on: April 21, 2020, 04:53:30 PM »

Trying to learn 3D again, wip.
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pyxelbit
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« Reply #3779 on: May 05, 2020, 11:43:29 AM »



Modular low poly Village
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