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1380344 Posts in 65812 Topics- by 58206 Members - Latest Member: daveydawn

August 08, 2020, 01:48:37 AM

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TIGSource ForumsDeveloperArt (Moderator: JWK5)3D thread
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Cobralad
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« Reply #3780 on: July 05, 2019, 06:07:32 AM »

smear is lighter than anything else feels like a focal point
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McMutton
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« Reply #3781 on: July 05, 2019, 07:02:18 AM »

Oh, you're right!

I'll fix that later on.
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velocirection
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« Reply #3782 on: July 06, 2019, 09:10:11 AM »



 Well, hello there!
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Prinsessa
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« Reply #3783 on: July 25, 2019, 12:30:27 PM »

It's just a bunch of grey boxes ATM, but still very excited about finally blocking out the layout for my game's town! Waaagh!

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alekv
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« Reply #3784 on: July 28, 2019, 04:55:41 PM »

life potion for my game Smiley

timelaps


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diegzumillo
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« Reply #3785 on: July 31, 2019, 06:17:55 PM »

This thread is 10 years old.

Just wanted to let everyone know that Tongue
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Keops
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« Reply #3786 on: August 06, 2019, 04:38:44 PM »

This thread is 10 years old.

Just wanted to let everyone know that Tongue

Wow... And I've been on this board for 12 years Shocked
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velocirection
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« Reply #3787 on: October 01, 2019, 11:13:01 PM »



Album cover for a vaporwave album I made in less than a week~
https://velocirection.bandcamp.com/album/hc
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Golds
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« Reply #3788 on: November 12, 2019, 06:34:10 PM »

[/url[
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@doomlaser, mark johns
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« Reply #3789 on: December 13, 2019, 10:21:10 AM »

fuzzy slug



https://twitter.com/Doomlaser/status/1205462272958779392
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« Reply #3790 on: February 15, 2020, 10:30:52 AM »

TIL that rendering forests is really, really hard: Not only do you have absolutely insane amounts of geometry, the lighting is also a worst case because of the harsh contrast between the sky and shaded areas.

Rendered in Cinema 4D for my WIP game The Webmaster.

The scene adds up to several billion polygons. So many in fact that it's hard to see the wireframes!



Some lighting studies:





« Last Edit: February 15, 2020, 01:02:53 PM by propapanda » Logged

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Prinsessa
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« Reply #3791 on: February 15, 2020, 11:28:19 AM »

woah Shocked
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Alec S.
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« Reply #3792 on: February 19, 2020, 11:47:16 PM »

Ninja

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TheSnidr
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« Reply #3793 on: March 25, 2020, 03:37:40 AM »

It's been years since I've made any kind of art, but here's a dwarf I'm working on:
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Prinsessa
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« Reply #3794 on: March 25, 2020, 03:46:38 AM »

Loving these low poly characters. Kiss
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pyxelbit
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« Reply #3795 on: April 21, 2020, 04:53:30 PM »

Trying to learn 3D again, wip.
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pyxelbit
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« Reply #3796 on: May 05, 2020, 11:43:29 AM »



Modular low poly Village
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Suttebun
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« Reply #3797 on: May 07, 2020, 12:32:04 PM »

@pyxelbit
I have some criticism that I hope helps.
I don't suggest all that depth of field because it brings the focal point to the grass,
the edge whites on the stone objects come off as wireframes - breaking the illusion a bit, and the lighting is a bit dark.
Keep up the 3d Bro Fist Left

@TheSnidr
Interesting, your dwarf looks like voxels WTF The face looks really good.

@Alec S.
Good posing! I notice that your ninja's head is pulled back a bit - as if he's "whoa'd" by his enemy.
« Last Edit: May 07, 2020, 01:00:14 PM by Suttebun » Logged

Ordnas
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« Reply #3798 on: May 12, 2020, 07:06:16 AM »

@pyxelbit
I like how everything is sharp and clean!
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« Reply #3799 on: May 20, 2020, 09:08:15 AM »

@Suttenbun: Yep i probably need to revisit the whole scene
@Ordnas: Thanks!


New Project:

Been trying out different styles. testing the darkest dungeon in 3d. im aiming for a full diorama 360° scene
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