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1383585 Posts in 66154 Topics- by 58587 Members - Latest Member: vitalproductions

October 23, 2020, 12:28:12 AM

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TIGSource ForumsDeveloperArt (Moderator: JWK5)3D thread
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Prinsessa
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« Reply #3800 on: July 28, 2020, 12:55:55 PM »

Thanks! Cheesy
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Suttebun
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« Reply #3801 on: July 29, 2020, 07:47:57 AM »


Does anybody know the best way to make multiple animations in Blender for a Unity import?
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Prinsessa
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« Reply #3802 on: July 30, 2020, 01:41:45 PM »

Amazing! Kiss

Don't know if it's "the best way" but what works for me is changing from the dope sheet to the action editor and creating one action for every animation:



And make sure that every action has a fake user (shield button in Blender 2.8+, F button previously) so it doesn't disappear when you quit Blender, as indicated by the F icon:



Then I just use the .blend files themselves in my Unity project instead of exporting to anything (tho .fbx probably works too).

Look in the import settings for the asset within Unity, might have to change something there too to get it right!

Hope that helps! Smiley
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Suttebun
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« Reply #3803 on: July 31, 2020, 05:13:18 PM »

Thank you Prinsessa!!

edit:
But can you have different lengths for each action?
« Last Edit: August 08, 2020, 02:02:37 PM by Suttebun » Logged

Grumpntug
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« Reply #3804 on: August 09, 2020, 11:38:54 AM »

Been building out my new sci-fi horror mini-game and have some of the texture work done for the tutorial.

https://i.imgur.com/fYbEGU7.mp4





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Former 13 year AAA developer now making the huge mistake of being a solo indie developer.
Prinsessa
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« Reply #3805 on: August 10, 2020, 05:06:26 AM »

Great atmosphere going there!

But can you have different lengths for each action?

Definitely! Is Unity not importing correctly? Sad
« Last Edit: August 13, 2020, 11:36:43 PM by Prinsessa » Logged

Suttebun
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« Reply #3806 on: August 13, 2020, 01:41:01 PM »

Grumpntug.. ew
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Golds
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« Reply #3807 on: October 12, 2020, 11:19:21 PM »



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