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1404592 Posts in 68399 Topics- by 62051 Members - Latest Member: paypaladin

January 29, 2023, 09:03:21 PM

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TIGSource ForumsDeveloperArt (Moderator: JWK5)3D thread
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Suttebun
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« Reply #3800 on: August 13, 2020, 01:41:01 PM »

Grumpntug.. ew
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Golds
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« Reply #3801 on: October 12, 2020, 11:19:21 PM »



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« Reply #3802 on: November 22, 2020, 03:13:45 AM »




https://twitter.com/Doomlaser/status/1330433476273856512
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« Reply #3803 on: November 23, 2020, 09:19:36 AM »

needs plants. Like big power plants that kill all the plants. All the other power plants that require the sun to operate.
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Prinsessa
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« Reply #3804 on: November 27, 2020, 03:48:24 AM »

Nice!
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velocirection
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« Reply #3805 on: December 07, 2020, 02:23:59 AM »





Working on how to visualize the eyes for my characters in 3d. The animation is a little concept, the image is the eyeball part drawn in after rendering.

There is a controller that controls the eye's overall position, a controller for the eye outline, the eye fill, the iris and the shiny part. Then can all move/scale on their own but follow the main eye controller.

I'm still really new to node based stuff so my setup is... awful, but the eye is actually one material!


I was a bit worried about if I had to use different meshes/objects for the parts as the eye geometry is oddly shaped. but nope!  :3
« Last Edit: December 07, 2020, 02:29:13 AM by velocirection » Logged

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velocirection
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« Reply #3806 on: January 15, 2021, 11:04:10 PM »

Just an update because I can't stand having it left off at the ugly WIP from way earlier but the eyes/hair work:
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velocirection
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« Reply #3807 on: January 27, 2021, 09:55:40 PM »





A stylized tropical beach scene- it's actually quite simple, vertex colors do a lot of the heavy lifting
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Golds
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« Reply #3808 on: January 28, 2021, 05:33:30 PM »

nice water
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velocirection
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« Reply #3809 on: January 29, 2021, 01:11:34 PM »

Thank you! And also, I saw this on twitter:
https://twitter.com/lettier/status/1355058026391228416

Look at this beautiful apple in the link... so I tried to recreate the brush stroke style:

Here's my off-brand knock-off:


(please view the original, it's much better than my Great Value imitation)

It's quite genius how they did it- simple, yet effective... an example of the tools and ability to do amazing NPR aren't something that are mysterious and require special custom programs/tools to do. From what I've found so far, good NPR is a combination of creative "out of the box" thinking and artistic know how. But, this is not to take away from the original artist's accomplishment- it's even more genius and amazing because of it's simplicity. The ideal qualities of a brilliant solution are 1. it's effective 2. it's simple and 3. it's not super expensive to render... this has all three.
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Fuzz Force
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onwards


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« Reply #3810 on: February 03, 2021, 02:30:00 AM »

Velo, your lizard is really nicely modelled, good work!

I've got a turnaround of my character Finn the Fox with his dice powered rifle. He's got goggles he never wears, confident closed eyes and a satchel for all his equipment

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velocirection
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« Reply #3811 on: February 05, 2021, 12:30:30 PM »

Thank you! Very nice fox model. I really like the boxy fur ends on the tail + the shading! :3 gun design/detail is great as well + the buckle details on the satchel are good (and look great when the outline kicks in on it)
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Suttebun
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« Reply #3812 on: February 13, 2021, 07:19:23 PM »

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« Reply #3813 on: April 29, 2021, 06:11:12 PM »

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SolarLune
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It's been eons


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« Reply #3814 on: June 03, 2021, 12:27:42 PM »

@muki - I like that flatshaded style - looks pretty clean!
@suttebun - Lol, I like the idea of a simple pumpkin being somebody's head
@Fuzz Force - That character is super slick! Extremely well-designed.

___

Been years since I posted 3D low-poly art, but I'm trying to get back into it~


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Delko
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« Reply #3815 on: August 15, 2021, 10:21:06 AM »

P-51 "Bronco" for Sky Rogue, from Summer 2019.



This model was made to meet "Switch" specifications, which were essentially the same as the PC except I allowed for a higher polygon cap. The extra triangles allowed me to work with rounder shapes that were better representations of proper aerodynamic surfaces.

I took special care to mask the extra polygons with hard edges so the higher density meshes still looked good with the earlier low poly models from 2013/2014.


« Last Edit: August 15, 2021, 12:00:06 PM by Delko » Logged

Golds
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« Reply #3816 on: January 06, 2022, 08:04:25 PM »

Here's the title screen from a bird-based action game I've been working on





Naturally, you can pet the birds.
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« Reply #3817 on: March 20, 2022, 03:07:49 PM »



caterpillar

also
Here's the title screen from a bird-based action game I've been working on
i love it
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b∀ kkusa
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« Reply #3818 on: August 10, 2022, 10:49:21 PM »



running robot frog modeled and animated in Crocotile3d for a Jam.
Source available here: https://totoroisdead.itch.io/crocojamrobot
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Golds
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« Reply #3819 on: October 16, 2022, 10:25:39 PM »




https://twitter.com/Doomlaser/status/1581834141452341248
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