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1390944 Posts in 66804 Topics- by 59551 Members - Latest Member: LootLocker

April 20, 2021, 05:46:39 AM

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TIGSource ForumsDeveloperArt (Moderator: JWK5)3D thread
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Prinsessa
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« Reply #3800 on: July 28, 2020, 12:55:55 PM »

Thanks! Cheesy
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Suttebun
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« Reply #3801 on: July 29, 2020, 07:47:57 AM »


Does anybody know the best way to make multiple animations in Blender for a Unity import?
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Prinsessa
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« Reply #3802 on: July 30, 2020, 01:41:45 PM »

Amazing! Kiss

Don't know if it's "the best way" but what works for me is changing from the dope sheet to the action editor and creating one action for every animation:



And make sure that every action has a fake user (shield button in Blender 2.8+, F button previously) so it doesn't disappear when you quit Blender, as indicated by the F icon:



Then I just use the .blend files themselves in my Unity project instead of exporting to anything (tho .fbx probably works too).

Look in the import settings for the asset within Unity, might have to change something there too to get it right!

Hope that helps! Smiley
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Suttebun
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« Reply #3803 on: July 31, 2020, 05:13:18 PM »

Thank you Prinsessa!!

edit:
But can you have different lengths for each action?
« Last Edit: August 08, 2020, 02:02:37 PM by Suttebun » Logged
Grumpntug
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« Reply #3804 on: August 09, 2020, 11:38:54 AM »

Been building out my new sci-fi horror mini-game and have some of the texture work done for the tutorial.

https://i.imgur.com/fYbEGU7.mp4





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Prinsessa
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« Reply #3805 on: August 10, 2020, 05:06:26 AM »

Great atmosphere going there!

But can you have different lengths for each action?

Definitely! Is Unity not importing correctly? Sad
« Last Edit: August 13, 2020, 11:36:43 PM by Prinsessa » Logged

Suttebun
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« Reply #3806 on: August 13, 2020, 01:41:01 PM »

Grumpntug.. ew
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Golds
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« Reply #3807 on: October 12, 2020, 11:19:21 PM »



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« Reply #3808 on: November 22, 2020, 03:13:45 AM »




https://twitter.com/Doomlaser/status/1330433476273856512
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« Reply #3809 on: November 23, 2020, 09:19:36 AM »

needs plants. Like big power plants that kill all the plants. All the other power plants that require the sun to operate.
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Prinsessa
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« Reply #3810 on: November 27, 2020, 03:48:24 AM »

Nice!
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velocirection
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« Reply #3811 on: December 07, 2020, 02:23:59 AM »





Working on how to visualize the eyes for my characters in 3d. The animation is a little concept, the image is the eyeball part drawn in after rendering.

There is a controller that controls the eye's overall position, a controller for the eye outline, the eye fill, the iris and the shiny part. Then can all move/scale on their own but follow the main eye controller.

I'm still really new to node based stuff so my setup is... awful, but the eye is actually one material!


I was a bit worried about if I had to use different meshes/objects for the parts as the eye geometry is oddly shaped. but nope!  :3
« Last Edit: December 07, 2020, 02:29:13 AM by velocirection » Logged

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« Reply #3812 on: January 15, 2021, 11:04:10 PM »

Just an update because I can't stand having it left off at the ugly WIP from way earlier but the eyes/hair work:
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« Reply #3813 on: January 27, 2021, 09:55:40 PM »





A stylized tropical beach scene- it's actually quite simple, vertex colors do a lot of the heavy lifting
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« Reply #3814 on: January 28, 2021, 05:33:30 PM »

nice water
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velocirection
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« Reply #3815 on: January 29, 2021, 01:11:34 PM »

Thank you! And also, I saw this on twitter:
https://twitter.com/lettier/status/1355058026391228416

Look at this beautiful apple in the link... so I tried to recreate the brush stroke style:

Here's my off-brand knock-off:


(please view the original, it's much better than my Great Value imitation)

It's quite genius how they did it- simple, yet effective... an example of the tools and ability to do amazing NPR aren't something that are mysterious and require special custom programs/tools to do. From what I've found so far, good NPR is a combination of creative "out of the box" thinking and artistic know how. But, this is not to take away from the original artist's accomplishment- it's even more genius and amazing because of it's simplicity. The ideal qualities of a brilliant solution are 1. it's effective 2. it's simple and 3. it's not super expensive to render... this has all three.
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« Reply #3816 on: February 03, 2021, 02:30:00 AM »

Velo, your lizard is really nicely modelled, good work!

I've got a turnaround of my character Finn the Fox with his dice powered rifle. He's got goggles he never wears, confident closed eyes and a satchel for all his equipment

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velocirection
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« Reply #3817 on: February 05, 2021, 12:30:30 PM »

Thank you! Very nice fox model. I really like the boxy fur ends on the tail + the shading! :3 gun design/detail is great as well + the buckle details on the satchel are good (and look great when the outline kicks in on it)
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Suttebun
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« Reply #3818 on: February 13, 2021, 07:19:23 PM »

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