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1380461 Posts in 65824 Topics- by 58218 Members - Latest Member: JaneCollenAnime

August 10, 2020, 07:58:12 AM

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TIGSource ForumsDeveloperArt (Moderator: JWK5)3D thread
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Suttebun
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« Reply #3800 on: May 21, 2020, 05:08:22 PM »

@pyxelbit oh wow I love this
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Prinsessa
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« Reply #3801 on: May 22, 2020, 03:06:41 AM »

yessss, lots of great stuff on the last page Kiss
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pyxelbit
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« Reply #3802 on: May 22, 2020, 03:34:16 AM »


Finally done!
Sketchfab link if anyone is interested: https://sketchfab.com/3d-models/darkest-dungeon-diorama-03050c7d79944669824c2b93cbccd387
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Prinsessa
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« Reply #3803 on: May 22, 2020, 03:53:21 AM »

Amazing!
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Ordnas
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« Reply #3804 on: May 22, 2020, 04:28:29 AM »

Cool! If you did not post the 3d sketch, I would said it was a 2d drawing  Grin
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pyxelbit
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« Reply #3805 on: May 22, 2020, 08:08:52 AM »

@Suttenbun: Thanks again!
@Ordnas: Thank you. Yes, this style works surprisingly well in 3D, atleast without dynamic light. need to figure that out next :D
@Prinsessa: Thanks, love your shader work
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gimymblert
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« Reply #3806 on: May 23, 2020, 10:26:59 AM »

Yeah illustrative style in 3d are becoming indistinct with the real thing, that's how far we ahev progress, it's not just anime "animore", cell shading is dead, long live cell shading.
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Prinsessa
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« Reply #3807 on: May 23, 2020, 11:15:57 AM »

@Prinsessa: Thanks, love your shader work
Thank you!!
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Prinsessa
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« Reply #3808 on: July 21, 2020, 02:46:26 AM »

Made a procedural stretchy cat! And this time with no shader work at all but rather turning shading off. Cheesy

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Suttebun
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« Reply #3809 on: July 21, 2020, 02:55:22 AM »

 Shocked such intelligence, machine learning has gone too far
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McMutton
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« Reply #3810 on: July 23, 2020, 08:15:45 AM »

Dear lord, that is amazing
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Prinsessa
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« Reply #3811 on: July 28, 2020, 12:55:55 PM »

Thanks! Cheesy
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Suttebun
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« Reply #3812 on: July 29, 2020, 07:47:57 AM »


Does anybody know the best way to make multiple animations in Blender for a Unity import?
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Prinsessa
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« Reply #3813 on: July 30, 2020, 01:41:45 PM »

Amazing! Kiss

Don't know if it's "the best way" but what works for me is changing from the dope sheet to the action editor and creating one action for every animation:



And make sure that every action has a fake user (shield button in Blender 2.8+, F button previously) so it doesn't disappear when you quit Blender, as indicated by the F icon:



Then I just use the .blend files themselves in my Unity project instead of exporting to anything (tho .fbx probably works too).

Look in the import settings for the asset within Unity, might have to change something there too to get it right!

Hope that helps! Smiley
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Suttebun
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« Reply #3814 on: July 31, 2020, 05:13:18 PM »

Thank you Prinsessa!!

edit:
But can you have different lengths for each action?
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Grumpntug
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« Reply #3815 on: August 09, 2020, 11:38:54 AM »

Been building out my new sci-fi horror mini-game and have some of the texture work done for the tutorial.

https://i.imgur.com/fYbEGU7.mp4





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Prinsessa
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« Reply #3816 on: Today at 05:06:26 AM »

Great atmosphere going there, Grumpnthug!

But can you have different lengths for each action?

Definitely! Is Unity not importing correctly? Sad
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