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TIGSource ForumsDeveloperArt (Moderator: JWK5)3D thread
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CK
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« Reply #60 on: May 01, 2009, 04:38:39 PM »

Thanks guys!  I had a lot of fun with this guy, I think after I finish my freelance work I'm going to do some more 3d renditions of my favorite indie game characters.

hurry along now Wizard
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Chris Pavia
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« Reply #61 on: May 01, 2009, 06:02:23 PM »

hurry along now Wizard

Hehe, I know which character I want to do next but first I have to finish some hi res work for my portfolio so I can find a job.  Sadly the only freelance work I've had is from the same studio that just laid me off, strangely enough.
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Frog
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« Reply #62 on: May 01, 2009, 06:06:06 PM »

I love those velvet shaders (the one that gives Galaxy-like highlights to the character).
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Chris Z
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« Reply #63 on: May 01, 2009, 06:10:16 PM »

It's really just a fake Fresnel term where you highlight based on the result of an inverse N dot Eye to some power.  At least that's how I do it.
« Last Edit: May 01, 2009, 06:15:38 PM by IceNine » Logged

Chris Pavia
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« Reply #64 on: May 02, 2009, 11:20:54 AM »

I was having some fun coming up with a crystal like effect for the staff of the character I'm working on (the lizard guy I posted earlier):



And here's the actual geometry:

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Radnom
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« Reply #65 on: May 04, 2009, 01:13:30 AM »

I needed a break from all the high poly work I've been doing, so I took some time out to do some fan art for one of my recent favorites:

http://img.photobucket.com/albums/v617/teknobabel/spelunky01.jpg

and here's a slightly different version where I was playing around with some real time shaders to get a Mario Galaxy style rim lighting:

http://img.photobucket.com/albums/v617/teknobabel/spelunky02.jpg

I used the games loading image as my character reference, but took some liberties with details.

Looking pretty good, love the second one, but what's with that yellow circle on his chest? I think a manly tuft of chest hair would fit better.
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Chris Pavia
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« Reply #66 on: May 04, 2009, 06:07:33 AM »

It was supposed to be a pendant or necklace of some sort, but I agree that a tuft of hair (or at least a hint of it) would be better.
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pen
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« Reply #67 on: May 13, 2009, 02:02:11 AM »



http://forumimages.erikronnblom.com/dg08_erik_ronnblom_realtidsgrafik1.jpg

as always, sorry for the hugeness.
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Eclipse
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« Reply #68 on: May 27, 2009, 07:40:29 AM »

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Chris Pavia
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« Reply #69 on: June 12, 2009, 09:57:29 AM »

Thought I'd post an update to my lizard guy from earlier:



Still got to finish his hands when I can find the free time.
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CK
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« Reply #70 on: June 12, 2009, 10:13:51 AM »

Chris(t) that's pretty Grin Hand Thumbs Up Right
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Chris Z
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« Reply #71 on: June 12, 2009, 10:22:05 AM »

Wow nice job Chris!  Did you author the scale texture manually or generate it somehow?  I like the off-color scales and the larger and less frequent rougher looking ones.
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Chris Pavia
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« Reply #72 on: June 12, 2009, 10:30:11 AM »

Here's a view of just the normal map:


For the scales, I took a picture of snake scales that I got off google, tweaked it in PS then set it as a stencil in Mudbox so I could paint them on quite easily.
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yesfish
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« Reply #73 on: June 16, 2009, 05:13:12 AM »

Wow such talented artists here! This is my best 3D. Lol subdivision and wood shader.

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skrew
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« Reply #74 on: June 21, 2009, 03:16:51 PM »

got an extremely lo res  vid of an animation i never quite finished for university a few semesters ago

here
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Hima
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« Reply #75 on: July 15, 2009, 11:13:19 PM »


Piti has been practicing making 3D art lately. And today he’s made Wuffle, the  protagonist from one of our projects  “Adventure Of Wuffle and his towel” ( OMG how many unfinished projects do we have!? )  It’s suppose to be a platformer, but considering platformer is difficult to make so it’s put on hold for now haha.

This is done in Metasequoia, btw Smiley
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medieval
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« Reply #76 on: July 18, 2009, 03:02:12 AM »

Thought I'd post an update to my lizard guy from earlier:



Still got to finish his hands when I can find the free time.

 Shocked
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Eclipse
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« Reply #77 on: July 23, 2009, 10:27:53 AM »


learning how to texture WOW-style





the model here has no lighting, only diffuse texture
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« Reply #78 on: July 23, 2009, 10:34:55 AM »

Wow. At first I thought, ooh, that's some lovely concept art, I wonder what it'll look like as a 3D model...

Oh shit. That IS the model. Kiss I absolutely adore this sort of 3D work- keep it up!

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yesfish
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« Reply #79 on: July 23, 2009, 11:10:18 AM »

the model here has no lighting, only diffuse texture
That gives quite a nice effect! Just wondering, what resolution are those textures at?
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