Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

1385066 Posts in 66315 Topics- by 58789 Members - Latest Member: lambdart

November 25, 2020, 12:24:36 PM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsDeveloperArt (Moderator: JWK5)3D thread
Pages: 1 2 3 [4] 5 6 ... 191
Print
Author Topic: 3D thread  (Read 756442 times)
CK
Level 9
****



View Profile WWW
« Reply #60 on: May 01, 2009, 04:38:39 PM »

Thanks guys!  I had a lot of fun with this guy, I think after I finish my freelance work I'm going to do some more 3d renditions of my favorite indie game characters.

hurry along now Wizard
Logged

Chris Pavia
Level 10
*****


View Profile WWW
« Reply #61 on: May 01, 2009, 06:02:23 PM »

hurry along now Wizard

Hehe, I know which character I want to do next but first I have to finish some hi res work for my portfolio so I can find a job.  Sadly the only freelance work I've had is from the same studio that just laid me off, strangely enough.
Logged

Frog
Level 1
*


Eternal Being


View Profile WWW
« Reply #62 on: May 01, 2009, 06:06:06 PM »

I love those velvet shaders (the one that gives Galaxy-like highlights to the character).
Logged
Chris Z
Level 7
**



View Profile WWW
« Reply #63 on: May 01, 2009, 06:10:16 PM »

It's really just a fake Fresnel term where you highlight based on the result of an inverse N dot Eye to some power.  At least that's how I do it.
« Last Edit: May 01, 2009, 06:15:38 PM by IceNine » Logged

Chris Pavia
Level 10
*****


View Profile WWW
« Reply #64 on: May 02, 2009, 11:20:54 AM »

I was having some fun coming up with a crystal like effect for the staff of the character I'm working on (the lizard guy I posted earlier):



And here's the actual geometry:

Logged

Radnom
Level 8
***


BANNED


View Profile
« Reply #65 on: May 04, 2009, 01:13:30 AM »

I needed a break from all the high poly work I've been doing, so I took some time out to do some fan art for one of my recent favorites:

http://img.photobucket.com/albums/v617/teknobabel/spelunky01.jpg

and here's a slightly different version where I was playing around with some real time shaders to get a Mario Galaxy style rim lighting:

http://img.photobucket.com/albums/v617/teknobabel/spelunky02.jpg

I used the games loading image as my character reference, but took some liberties with details.

Looking pretty good, love the second one, but what's with that yellow circle on his chest? I think a manly tuft of chest hair would fit better.
Logged

Chris Pavia
Level 10
*****


View Profile WWW
« Reply #66 on: May 04, 2009, 06:07:33 AM »

It was supposed to be a pendant or necklace of some sort, but I agree that a tuft of hair (or at least a hint of it) would be better.
Logged

pen
Level 8
***


babyman


View Profile WWW
« Reply #67 on: May 13, 2009, 02:02:11 AM »



http://forumimages.erikronnblom.com/dg08_erik_ronnblom_realtidsgrafik1.jpg

as always, sorry for the hugeness.
Logged

I AM FREE!
Eclipse
Level 10
*****


0xDEADC0DE


View Profile WWW
« Reply #68 on: May 27, 2009, 07:40:29 AM »

Logged

<Powergloved_Andy> I once fapped to Dora the Explorer
Chris Pavia
Level 10
*****


View Profile WWW
« Reply #69 on: June 12, 2009, 09:57:29 AM »

Thought I'd post an update to my lizard guy from earlier:



Still got to finish his hands when I can find the free time.
Logged

CK
Level 9
****



View Profile WWW
« Reply #70 on: June 12, 2009, 10:13:51 AM »

Chris(t) that's pretty Grin Hand Thumbs Up Right
Logged

Chris Z
Level 7
**



View Profile WWW
« Reply #71 on: June 12, 2009, 10:22:05 AM »

Wow nice job Chris!  Did you author the scale texture manually or generate it somehow?  I like the off-color scales and the larger and less frequent rougher looking ones.
Logged

Chris Pavia
Level 10
*****


View Profile WWW
« Reply #72 on: June 12, 2009, 10:30:11 AM »

Here's a view of just the normal map:


For the scales, I took a picture of snake scales that I got off google, tweaked it in PS then set it as a stencil in Mudbox so I could paint them on quite easily.
Logged

yesfish
Guest
« Reply #73 on: June 16, 2009, 05:13:12 AM »

Wow such talented artists here! This is my best 3D. Lol subdivision and wood shader.

Logged
skrew
Level 0
**



View Profile
« Reply #74 on: June 21, 2009, 03:16:51 PM »

got an extremely lo res  vid of an animation i never quite finished for university a few semesters ago

here
Logged
Hima
Level 4
****


OM NOM NOM


View Profile WWW
« Reply #75 on: July 15, 2009, 11:13:19 PM »


Piti has been practicing making 3D art lately. And today he’s made Wuffle, the  protagonist from one of our projects  “Adventure Of Wuffle and his towel” ( OMG how many unfinished projects do we have!? )  It’s suppose to be a platformer, but considering platformer is difficult to make so it’s put on hold for now haha.

This is done in Metasequoia, btw Smiley
Logged

medieval
Guest
« Reply #76 on: July 18, 2009, 03:02:12 AM »

Thought I'd post an update to my lizard guy from earlier:



Still got to finish his hands when I can find the free time.

 Shocked
Logged
Eclipse
Level 10
*****


0xDEADC0DE


View Profile WWW
« Reply #77 on: July 23, 2009, 10:27:53 AM »


learning how to texture WOW-style





the model here has no lighting, only diffuse texture
Logged

<Powergloved_Andy> I once fapped to Dora the Explorer
Zest
Level 10
*****


View Profile WWW
« Reply #78 on: July 23, 2009, 10:34:55 AM »

Wow. At first I thought, ooh, that's some lovely concept art, I wonder what it'll look like as a 3D model...

Oh shit. That IS the model. Kiss I absolutely adore this sort of 3D work- keep it up!

Logged
yesfish
Guest
« Reply #79 on: July 23, 2009, 11:10:18 AM »

the model here has no lighting, only diffuse texture
That gives quite a nice effect! Just wondering, what resolution are those textures at?
Logged
Pages: 1 2 3 [4] 5 6 ... 191
Print
Jump to:  

Theme orange-lt created by panic