CK
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« Reply #60 on: May 01, 2009, 04:38:39 PM » |
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Thanks guys! I had a lot of fun with this guy, I think after I finish my freelance work I'm going to do some more 3d renditions of my favorite indie game characters.
hurry along now
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Chris Pavia
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« Reply #61 on: May 01, 2009, 06:02:23 PM » |
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hurry along now Hehe, I know which character I want to do next but first I have to finish some hi res work for my portfolio so I can find a job. Sadly the only freelance work I've had is from the same studio that just laid me off, strangely enough.
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Frog
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« Reply #62 on: May 01, 2009, 06:06:06 PM » |
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I love those velvet shaders (the one that gives Galaxy-like highlights to the character).
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Chris Z
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« Reply #63 on: May 01, 2009, 06:10:16 PM » |
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It's really just a fake Fresnel term where you highlight based on the result of an inverse N dot Eye to some power. At least that's how I do it.
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« Last Edit: May 01, 2009, 06:15:38 PM by IceNine »
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Chris Pavia
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« Reply #64 on: May 02, 2009, 11:20:54 AM » |
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I was having some fun coming up with a crystal like effect for the staff of the character I'm working on (the lizard guy I posted earlier): And here's the actual geometry:
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Radnom
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« Reply #65 on: May 04, 2009, 01:13:30 AM » |
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Looking pretty good, love the second one, but what's with that yellow circle on his chest? I think a manly tuft of chest hair would fit better.
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Chris Pavia
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« Reply #66 on: May 04, 2009, 06:07:33 AM » |
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It was supposed to be a pendant or necklace of some sort, but I agree that a tuft of hair (or at least a hint of it) would be better.
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pen
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« Reply #67 on: May 13, 2009, 02:02:11 AM » |
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I AM FREE!
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Eclipse
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« Reply #68 on: May 27, 2009, 07:40:29 AM » |
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<Powergloved_Andy> I once fapped to Dora the Explorer
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Chris Pavia
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« Reply #69 on: June 12, 2009, 09:57:29 AM » |
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Thought I'd post an update to my lizard guy from earlier: Still got to finish his hands when I can find the free time.
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Chris Z
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« Reply #71 on: June 12, 2009, 10:22:05 AM » |
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Wow nice job Chris! Did you author the scale texture manually or generate it somehow? I like the off-color scales and the larger and less frequent rougher looking ones.
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Chris Pavia
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« Reply #72 on: June 12, 2009, 10:30:11 AM » |
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Here's a view of just the normal map: For the scales, I took a picture of snake scales that I got off google, tweaked it in PS then set it as a stencil in Mudbox so I could paint them on quite easily.
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yesfish
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« Reply #73 on: June 16, 2009, 05:13:12 AM » |
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Wow such talented artists here! This is my best 3D. Lol subdivision and wood shader.
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skrew
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« Reply #74 on: June 21, 2009, 03:16:51 PM » |
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got an extremely lo res vid of an animation i never quite finished for university a few semesters ago here
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Hima
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« Reply #75 on: July 15, 2009, 11:13:19 PM » |
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Piti has been practicing making 3D art lately. And today he’s made Wuffle, the protagonist from one of our projects “Adventure Of Wuffle and his towel” ( OMG how many unfinished projects do we have!? ) It’s suppose to be a platformer, but considering platformer is difficult to make so it’s put on hold for now haha. This is done in Metasequoia, btw
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medieval
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« Reply #76 on: July 18, 2009, 03:02:12 AM » |
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Thought I'd post an update to my lizard guy from earlier: Still got to finish his hands when I can find the free time.
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Eclipse
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« Reply #77 on: July 23, 2009, 10:27:53 AM » |
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learning how to texture WOW-style the model here has no lighting, only diffuse texture
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<Powergloved_Andy> I once fapped to Dora the Explorer
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Bree
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« Reply #78 on: July 23, 2009, 10:34:55 AM » |
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Wow. At first I thought, ooh, that's some lovely concept art, I wonder what it'll look like as a 3D model... Oh shit. That IS the model. I absolutely adore this sort of 3D work- keep it up!
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yesfish
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« Reply #79 on: July 23, 2009, 11:10:18 AM » |
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the model here has no lighting, only diffuse texture
That gives quite a nice effect! Just wondering, what resolution are those textures at?
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