
Hi! I'm pretty new here. This is my first thread.
"The Homunculus" is a project I've been working on for a little while. I've never made a game on my own before, so, hopefully, it goes well. I'm primarily an artist and I'm learning a lot of the technical stuff as I go. Programming does not come naturally to me, but I'm making the game in Unity and, so far, Unity has seemed pretty easy to learn.
The game is going to be vary simple.I have a fair amount of the art done, but still have to do pretty much everything else, a lot of which I've never done before.
PremissThe game's premiss is a little strange. It takes place inside a crazy guy's psyche. You are the crazy guy (straight jacket and all). You are so crazy you cannot function in the real world. You don't understand it and it doesn't understand you. You do not belong here and the only thing that will bring you peace is to severe your connection to this confused land....... but The Homunculus has no intention of letting this happen.
The HomunculusHomunculus is Latin for "Little Man". There are several myths involving homunculi and it is currently used as visual tool in neuroscience and psychology. My version is somewhere in the middle.
From Wikipedia:
"The homunculus is commonly used today in scientific disciplines such as psychology as a teaching or memory tool to describe the distorted scale model of a human drawn or sculpted to reflect the relative space human body parts occupy on the somatosensory cortex (the "sensory homunculus") and the motor cortex (the "motor homunculus")"
My homunculus is a "sensory homunculus". So, essentially, he's structured in a way that the size of his body parts are proportioned relative to the amount of space the somatosensory cortex devotes to that body part. This means, he has huge hands and a giant tongue(among other things) since a large portion of somatosensory cortex is devoted to these areas.

Our senses are our link with the real world. The Homunculus is the personification of our insane protagonist's senses. Our hero doesn't want to be chained to reality any longer. He wants to be free. In order to do so he must evade the grip of The Homunculus' huge hands.
Gameplay Like I said, the game will be very simple. There will be one large circular room with labyrinth like paths. In the middle there is a spiral staircase with a door at the top. You win your by getting up the stairs and through the door. As well as a fairly simple maze to manoeuvre, there will be obstacles and, of course, The Homunculus hunting you down.
I would love to hear some feedback, let me know what you think!