The main problem you guys are having is you're making it too overcomplicated on yourselves. Combos are simply setting off more than one bomb (Up to the max of 4). Colors have nothing to do with it either, though that's a very good idea that I will put in the desdoc for the new version I'm working on now.
You could also add a hint box in the last section (wher ethe go button is) telling us what we are changing. Right now, you are offering us choices but we don't know the impact that they'll have on the game yet. If you add this, you cna move the go button in the bottom right corner of the window.
I'm afraid I don't understand what you mean by this. Do you mean the Time, Music, and Tileset? I thought that was obvious (Changing Music, Tile Graphics, and Total Time), but I get the feeling that's not what you were referring to.
The delay between pressing GO and the game starting is a consequence of using MIDI in MMF2/TGF (The game was initally made in TGF, but ported over to MMF2 at the last minute). I am unable to preload the music, so it loads the music when you hit go, creating that small pause. I plan on switching to MODs in the next version, which can be streamed, so there will be no pause.
A local highscore is also on the list of things for the new version, as well as a downloadable world score.
I'd like to thank both of you for taking the time to play the game and share your thoughts and critiques; they have already proven to be extremely valuable to me in regards to the next version. However, I do feel that I must reiterate that this version is essentially going to remain unchanged, as my main goal with this one was to gather comments for the next one. Thanks again guys!
http://www.ectoprods.com/index.php?page=view_arcade&gid=9 - The online highscoreboard.