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TIGSource ForumsCommunityDevLogsDragonpath - Top-down action RPG (released on Steam)
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Author Topic: Dragonpath - Top-down action RPG (released on Steam)  (Read 11624 times)
Fainz
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« Reply #40 on: December 14, 2015, 08:58:24 PM »

Wow this looks awesome, seems to capture a lot of the dark grittiness that Diablo 1 had. Do you have any gameplay videos? would like to hear what kind of soundscape you have Smiley

Glad to hear that!
This

appeared on YouTube yesterday, you can check out the soundscape from there.
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Dragonpath - Top-down action RPG (Devlog) || Nuclear Rune - Tactical party RPG (Devlog) || Ebonscale Games
Fainz
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« Reply #41 on: December 30, 2015, 04:16:17 AM »

Just added a tool for viewing all modifiers that affect the player character in this neat table format. It also helps for debugging things which affect these modifiers.

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Fainz
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« Reply #42 on: January 16, 2016, 07:12:40 AM »

The hero has forgotten how to move silently, and as such his footsteps now have a visual and sound effect. Different boots have different effects.



Credits to Highsight for suggesting this.
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Fainz
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« Reply #43 on: February 19, 2016, 11:24:03 AM »

Broken Blade: a greatsword with a shattered blade. The sword reforms during combat and the shards spread in different formations when attacking.





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Fainz
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« Reply #44 on: February 26, 2016, 11:34:20 AM »

Trying out a new loading screen which features the player character in different equipments. There's currently a total of 9 variations, of which here's 3.





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Fainz
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« Reply #45 on: May 06, 2016, 11:51:34 PM »

New things about destroying a bandit:
- Dual-wielded swords are now a thing
- The poor soul attempts to flee at low health (added system for AI behaviours that happen under specified conditions)
- Camera zooms in and time slows on kill (happens for last enemy in each room)




Book reading UI



Boss entry dialog UI
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Fainz
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« Reply #46 on: June 29, 2016, 03:52:19 AM »

Trying out a new mechanic: player can hold down skill button to change the effect.

Tap for a fast attack / hold for a heavy attack. Many slow weapons are currently weak, this would allow them to have both a fast and a heavy attack in one skill. Some magical weapons could also launch a projectile with a fully charged attack.





Hold to repeat the skill in quick succession. This could be used e.g. for guns (option to rapid fire with normal attack) and spells (channelling a beam of death).

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Fainz
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« Reply #47 on: July 07, 2016, 11:13:57 AM »

Dragonpath has reached v1.0.0 and Early Access has ended, so I guess it can now be called a completed project (although it will most likely get a few more updates in the future).



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craigz
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« Reply #48 on: July 07, 2016, 12:46:28 PM »

Dragonpath has reached v1.0.0 and Early Access has ended, so I guess it can now be called a completed project (although it will most likely get a few more updates in the future).

Just found this game! :D the gameplay looks super entrancing! :D

Question though! How did you feel Early Access went? And did you feel like you "Launched" more when you ENTERED early access or when you came OUT of it? :D

 Beer!
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Fainz
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« Reply #49 on: July 07, 2016, 02:14:06 PM »

Hey, glad you like it!

Early Access went pretty well, wasn't much of a commercial success but got a nice amount of suggestions and bug reports from players which really helped improve the game and make it what it is now.

Entering Early Access felt more like the launch, since that's when people started actually paying for the game instead of just trying free demos of it, and I had no idea what the reception would be like (luckily it ended up being positive).

-Fainz
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