Hey TIGSource, sorry for the late post, but i'm happy to tell you we launched our 1.0 version some weeks ago. This means we are out of the 'alpha'phase but development is still very active. Here's a quick summary of what's new:
Map ObjectivesAfter experimenting a lot with gameplay and combat, we designed a new game mode similar to MOBAs and king of the hill games. In this new game mode, an objective will be on the center of the map and either the humans (players) or the mob (AI) must capture it. It's crucial for the human team to execute a good strategy otherwise the monsters will take over the entire map. You can read more about map objectives
in this blog postBase ItemsThere's about 100 objects you can find in the game now (we expect this number to grow up a lot) but only 3 are equippable on the left hand, and it's what we call 'Base Items': This is a very powerful, not very rare drop that will affect drastically your player's fighting style. You will be able to use it with your right mouse click and each of three (bow, shield and orb) have a unique passive and active ability. You can learn more about Base Items
in this blog postThere's still a lot of features and maps we are making so even if it's 1.0 this is far from over and constantly evolving. Please don't hesitate to ask me any questions, suggestions, angry rants, whatever is on your mind.