I wanna explore a creepy house with a nonsense over-elaborate layout and find guns and shoot increasingly more goofy monsters with tense, gauche combat, and then I'm running out of bullets so I need to be more careful, and theres some dumb puzzles and spooky text files and theres a kinda dumb but still interesting plot going on and I find a magnum and I cant use it yet because what if a bigger spokey appears later and I ran out? And at the end everythings gonna blow up time is running out, I shoot the big goofo monster with a rocket launcher, kabom, but did I really win? evil shadow still lingers, creepo ending, here is your score, you did it, try not to use too many first aid sprays next time fuckre!!!
fffff squeeze that shit right into my gatdam blood stream
thats the games I want
it doesnt need to be zombies, it can be demons, cultists, dinosaurs, frog-men I dont even care.
Thats what I want to see making a real come-back. This weird offshoot of point and click adventure games with awkward but tense shooting, resource management, dumb plot, good level design where you explore a single interconnected maze-like space, and a horror theme.
But its gonna be tough. Just like Grim Fandango did to actual point and click adventure games before it, Resident Evil REmake ruined everything by being the best game of that genre yet being a commercial flop...
Lone Survivor was real solid tho. Its the only recent-ish game I would consider being part of that genre that I can think of.
we're living in an age where every videogame genre gets a revival, so im sure the new zombie zelda with akward controls* kickstarter is just around the corner.
*i dont mean this disparagingly, thats just what these games ARE