Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411507 Posts in 69374 Topics- by 58429 Members - Latest Member: Alternalo

April 25, 2024, 11:28:35 PM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsCommunityDevLogsDeduction - Logic Puzzles (currently on hold)
Pages: 1 2 [3]
Print
Author Topic: Deduction - Logic Puzzles (currently on hold)  (Read 13279 times)
grayhaze
Level 0
***



View Profile WWW
« Reply #40 on: November 02, 2015, 01:34:10 PM »

I just cross-posted to the Playtesting forum in an effort to get a few more people playing. I'll try to keep the initial post in that thread updated with the most recent test build if anyone wants an easier way of finding it.

I also realised that I hadn't actually introduced myself properly on the forum, so I've righted that wrong. Smiley

Not much more to report at the moment, as I'm mostly optimising my spaghetti code.
Logged

grayhaze
Level 0
***



View Profile WWW
« Reply #41 on: January 30, 2016, 03:46:41 PM »

It's been a long time since my last update and progress on the game has been slow. The following progress has been made since the last entry:

  • Optimised the game to reduce memory overhead
  • Improved the puzzle generation algorithm with more possible moves
  • Implemented randomised puzzle tilemaps, allowing for a variety of puzzle shapes
  • Created my own more legible font for the logo, letter, number and numeral symbols
  • Added a debug option to toggle the game board zooming
  • Tweaked the colours of the tiles to make them a little less luminous
  • Swapped out the clue description font for a free Google font (this will likely be changed again at some point)

Here you can see an example of the random tilemap generation:



I believe I'm the first person to actually implement non-square puzzles of this type, so I'm quite excited by the possibilities this offers. I'll likely use this to build a sequence of hand-crafted level shapes in the final game, but still make the configuration of the symbols within each shape random to keep things interesting.

I still have a lot of optimisation to do on the game, as currently it's only running at a consistent 25fps on mobile devices. I  hope to get it up nearer 60fps as I approach release. A lot of the slowdown has to do with the slightly stupid way I'm building and drawing the tiles, so this is something I'll be working on shortly.

Here's a Windows download of the current debug version for everyone to have a play with: https://www.dropbox.com/s/nyix5bhdz23lvap/Deduction%20v0.3.zip?dl=0 This demo has now expired. I'll upload a new one once development resumes.

And yes, I know people still want an undo function. I still haven't forgotten.  Wink
« Last Edit: March 15, 2016, 01:33:33 AM by grayhaze » Logged

grayhaze
Level 0
***



View Profile WWW
« Reply #42 on: March 12, 2016, 06:34:09 AM »

I'm taking another short break from gamedev for a while to brush up on my day job skills, but I haven't dropped the project. In fact, I've been working hard on rebuilding the whole engine with better performance and more polished visuals. Nothing to show yet, but I'll update again in a few weeks once I'm back to working on this at full tilt.
Logged

a-k-
Level 2
**


View Profile
« Reply #43 on: March 14, 2016, 01:28:30 PM »

The game doesn't seem to work on my computer, the window opens for a few seconds and then closes automatically.
Logged

grayhaze
Level 0
***



View Profile WWW
« Reply #44 on: March 15, 2016, 01:36:04 AM »

The game doesn't seem to work on my computer, the window opens for a few seconds and then closes automatically.

This is because the demo versions I put out have an expiry date on them. I'll upload a new demo once development resumes.
Logged

grayhaze
Level 0
***



View Profile WWW
« Reply #45 on: August 04, 2016, 12:28:15 AM »

Just a quick note to say that although I have been working on Deduction in silence for a couple of months, mostly redoing the puzzle generation code to produce much more interesting puzzles, I've decided to take a small break to work on a new puzzle arcade game called Viper Piper.

I was quickly becoming burnt out working on Deduction, as there were a number of big things I wasn't happy with which needed reworking. Hopefully this short break will give me the motivation to come back and work on this with renewed passion.
Logged

Pages: 1 2 [3]
Print
Jump to:  

Theme orange-lt created by panic