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TIGSource ForumsCommunityDevLogs3001SQ (Tech-Demo) Space Colonisation w/ programmable Computers
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SocieteDesMondesVirtuels
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« on: August 23, 2015, 11:57:56 AM »


A first-person, online space colonisation simulator with programmable virtual computers




Description

3001SQ is a first-person, online multiplayer space colonisation simulator set in a persistent universe that is being developed using an entirely custom engine for the PC platform (Windows, OS X, Linux).

Players can both move within and between spacecraft, perform EVAs and explore astronomical bodies seamlessly. The control of ships and stations can be automated by programming virtual machines that are fed with data from the virtual world. This system allows for integrated modding and a new kind of "offline gameplay".

Planets and moons yield resources that can be collected and traded; stations can be constructed on them by players, adding points of interest to natural structures.

The project is being developed by a handful of engineers and artists from France, the United Kingdom, Slovakia and Japan. We are currently creating the first commercial prototype, nicknamed "Red Edition", that will demo how the aforementioned features and systems work together to create a new kind of emergent gameplay experience.

Read more on our FAQ page

Screenshots and artworks



Exterior and cockpit design: every screen displays data from the virtual computer


Updates


Further resources

While we will post progress reports in this thread from time to time, you can also stay up to date by:


« Last Edit: August 19, 2016, 04:13:00 AM by SocieteDesMondesVirtuels » Logged



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notryan
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« Reply #1 on: August 24, 2015, 02:56:38 PM »

This looks interesting! Do you have a sample of what the programmable ship code?
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SocieteDesMondesVirtuels
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« Reply #2 on: August 24, 2015, 04:11:54 PM »

@notryan The virtual machine is based on AngelScript, that is close to C/C++ and can be distributed either as source or byte code ("app" package for the majority of users who probably don't want to get into the whole coding part themselves). The system API is inspired by the POSIX standards.

Balancing versatility and ease-of-use of the language and system libraries will benefit from getting feedback early on and we think that the TIGSource forums are a good place to find the kind of people that are both experienced in programming and can simultaneously estimate the implications for gameplay Hand Any Key Noir

We'll post some code with animated gifs of the effects in future updates of course. Coffee
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Preece
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« Reply #3 on: August 24, 2015, 04:21:08 PM »

This looks incredibly ambitious and promising! I look forward to seeing the progress.
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SocieteDesMondesVirtuels
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« Reply #4 on: August 24, 2015, 04:29:27 PM »

@Preece Thanks! Due to our limited resources as indie team our mantra is creating a few, high quality objects that however allow lots of interactions. The programming aspect should furthermore link objects together and allow even more complex assisted actions or automated simple actions <- That's the plan!  Grin
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lithander
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« Reply #5 on: August 25, 2015, 03:47:13 AM »

The concept reminds me of Notch's 0x10c project

I was really looking forward to it tbh so it's great to hear you're attempting something similar. Also I always appreciate someone bold enough to develop it's on technology. You've got yourself a new follower! =)
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« Reply #6 on: August 25, 2015, 04:12:51 AM »

@lithander 0x10c was definitely an inspiration, while programmable virtual machines play a key role in recent titles like Duskers, TIS-100 or the upcoming Screeps as well.

Running our own tech was decided after evaluating current engines and what modifications would be required in our case. It also helped to know that small teams could create things like Rodina, Space Engine or Limit Theory Wink
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SocieteDesMondesVirtuels
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« Reply #7 on: June 12, 2016, 04:56:34 AM »

Time to brush up on your AngelScript and POSIX functions for our Technology Demo coming out next weekWink

A little preview of what you can do with your spacecraft's 3001SQ computer:

Code:
void devicePowerOn(string nodePath)
{
int fd = open(nodePath, O_WRONLY);

if (fd == -1)
{
print("Failed to open " + nodePath);
return;
}

vector<var> controlOn =
{
Control_Device_Power,
Device_PowerMode_On
};

write(fd, controlOn);
close(fd);
}

// ...

devicePowerOn("/dev/light4");
sleep(2);
devicePowerOn("/dev/therm0");
usleep(750000);
devicePowerOn("/dev/therm1");
usleep(750000);

// ...

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SocieteDesMondesVirtuels
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« Reply #8 on: June 26, 2016, 11:14:28 AM »

User-applications were added in the latest update. Coffee

Coding mode presentation video

An example what you can do:



Documentation:
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ashtonmorris
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« Reply #9 on: July 20, 2016, 05:00:28 AM »

This looks very cool. Excited to see more!
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