Graphic Update (23/8/2018)Hi guys!
Don't worry, we're still alive and kicking! In the last year we've been working heavily on graphics, not without some major issues to solve (both project-related and not). But now finally we have something to show!
Big News (21/10/17)Hi everyone!
We didn't post anything in a very long while: more than a year - actually, almost 2 years - but that doesn't mean that we weren't working on the project.
Actually, after our failed KS campaign, we managed to survive through a rough time. Some guys left the team, some others had to drastically reduce the work hours they could devolve into our project, and generally speaking anyone of us had some pretty huge amount personal-life issues to take care of. But as I said, we didn't stop working. The project saw a major overhaul of some features, but the core features (which were playable in the Europa demo) are still there, and are even more polished now. We had to basically rebuild the game from the ground up though.
We're now in an "advanced alpha" stage of developement. The core gameplay code is up and running, and so are all of the tools we needed in order to create the actual game content. Graphics are still in a graybox stage since we moved away from pixel-art and embraced a new high-definition 2D style.
We added a brand new lighting system, completely re-done the HUD, and modified the game controls - which now use both mouse and keyboard (or a gamepad if the player chooses so).
Of course there are many more news to come, but I think that's all for now.
Some alpha-stage gifs:
Timelapse of our new lighing system.Of course, it's still possible to smack down ostacles in the usual way...Magnetic snare, replacing our old (and not so realistic) tractor beamIron deposit on top of a mountainUnknown object. By picking it up with the snare and carrying it to the ship, you will maybe identify it
Useful Links
Deep Flare is a 2D episodic
space exploration game, set in our solar system. We have focused much on the plot by trying to create an atmosphere capable of raising the emotions related to exploring the unknown.
It is not a procedural or a multiplayer game, but instead a good old single player experience with handmade levels. The game features crafting elements through which the player will be able to upgrade his spaceship, and 2D shoot'em up elements, but the gameplay is not as focused on shooting as it is on avoiding the dangers that our solar system has hidden away from us.
So, what is your objective in the game? Well, as every self-respecting space travel, it will be clear since the beginning that not everything will go as expected. There will be a large number of unforeseen obstacles, ranging from “trivial” ones like landing successfully onto a rugged surface without damaging your spaceship, to extreme and critical ones like escaping an imminent meteor shower or a sandstorm... or something else.
For each obstacle found, the player has to use creatively the instruments available in order to get by as best as he can.
PlotThe game is set in a not so distant future. The protagonist is the pilot of a spacesphip sent off to explore our solar system in order to investigate about a mysterious event called “Deep Flare”. Above all, he will have to face the unknown, with its fears and worries. In an age when humankind has lost itself, you will have to find it again by going through the darkness.
On our
facebook page we are currently presenting some material about the plot background.
All the videos, in chronological order'70s'90sSome information about our teamAs already said, we are a group of guys from in and around Siena who have decided since some months to team up and start writing code, composing music and drawing. The first two members were me,
Matteo Paradisi (Game Designer) and
Michele Amadio (Programmer), and
Simone Bonucci (Composer and Artist),
Mattia Ancilli (Programmer) and
Paolo Eusepi (Sound Designer and Mixer) have joined the team.
ContactsBy now you can find us at our
facebook page. We should have a website up and running in a short time though.