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TIGSource ForumsCommunityTownhall[PC] Wild Terra: MMO-lifesim in medieval player-driven world
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Author Topic: [PC] Wild Terra: MMO-lifesim in medieval player-driven world  (Read 9543 times)
guniball
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« Reply #20 on: January 24, 2016, 11:27:10 AM »

From sprites to 3D. Character customisation and mounts


Why initially we chose sprites
In our previous project we used similar technologies of character animation. Considering that we had experience in it and ready for use sprite examples, provided by the cross-platform engine, we decided to use the same method of animation, because it is more convenient and comprehensible approach.

Project development and encountered difficulties
The development kept going: new animals and character actions were being added to the game. At that point we started to realise that difficulties increase exponentially because of the sprite animation.

At the present time, all animations of the player’s character (of a mediocre quality and without full equipment), even being compressed, weighs about 30Mb. And this number is even more when you actually play the game. This led to problems with the game’s optimization and called into question our decision about sprites as the most suitable method.

3D instead of sprites
Currently a 3D-model of a character with smooth animations and all textures weighs only 800kb. In comparison with sprites, models use a lot less memory for animations ( just numerical information about characters’ bones movement is needed). Such approach allows to make smooth character’s movements and create diverse animations without extra resource expenses.





However, here we have faced some problems too. For instance, to create shadows using our engine wasn’t so easy, but after some time working on shaders we have solved the problem. Also, we puzzled our brains over export of models and animations to our engine. Overcoming the difficulties fully met the expectations — stable FPS and smooth animations became our reward for the work.

Perspectives for Wild Terra and players
After the end of the transition to 3D, that, by the way, will require some time and will be done step-by-step, new possibilities will appear:

  • Gender selection;

The screenshot is a draft of what you’ll see in the game, it was made especially for the dev. blog. The final version of the gender selection window will be different.

  • Character customisation: hair and skin color, haircuts and so on;
  • Size of animals, animal maturation (wolf pups and adult wolves, for instance);
  • Possibility to mount any large animal;


  • Additional number of animations and their smoothness;
  • New equipment will be implemented much faster;
Armor equipment was made through placing an armor layer over the body part layer (there are 10 of them right now!), but now we’ll just change the body part on the same one with the needed armor equipped or add armor’s/objects’ model additionally.

[/list]

First step to the 3D transition is done. When we start our tests of the new server (inner testing has already begun, the public one will be opened in February) you’ll be able to see all new models in action and a character selection too!
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guniball
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« Reply #21 on: January 27, 2016, 02:59:36 AM »

Open test 0.7.23



Test server for testing version 0.7.23 is open. Help us to look for bugs and report them in detail.
Test client works separately from the main and does not interfere with play.

Download the test client here: http://files.playwildterra.com/dev/

New in 0.7.23

Now you can build a gallows, executioner's block, pillory and scaffold.
Now you can build a stone towers and barbican.
Updated graphics of stone walls. For stone blocks was added versions with roofs.
Added animation for the wolf head hat.


Fixes

Fixed overlay graphics of some buildings to objects in front of them.
Now the inventory window is displayed simultaneously with the opening of any container.
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gmicek
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« Reply #22 on: January 29, 2016, 09:21:18 AM »

Really love the look of this.  Are you planning on doing a Kickstarter for it at some point?
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guniball
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« Reply #23 on: January 30, 2016, 02:41:45 AM »

Really love the look of this.  Are you planning on doing a Kickstarter for it at some point?
No, in fact - early access is similar to crowdfunding. Players support the development of the project at the expense of these funds. Next, we plan to publish the game in the Steam
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guniball
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« Reply #24 on: February 05, 2016, 11:44:34 AM »


Game client and server has been updated to version 0.7.23. To continue playing you need to download an updated version.
If you do not have access to the game, you can purchase it on our website.

New in 0.7.23

Now you can build a gallows, executioner's block, pillory and scaffold.
Now you can build a stone towers and barbican.
Updated graphics of stone walls. For stone blocks was added versions with roofs.
Added animation for the wolf head hat.
Christmas snowflakes and mistletoe sprigs is no longer dropped, Christmas buildings are no longer available, although you sculpt snowmen, until the snow melts.
You can still make clothes and items that require snowflakes, hurry up!

Fixes

Fixed overlay graphics of some buildings to objects in front of them.
Now the inventory window is displayed simultaneously with the opening of any container.
Fixed the layouts of stone walls, blocks and roofs.
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guniball
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« Reply #25 on: February 07, 2016, 09:30:00 AM »

New Official Trailer


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guniball
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« Reply #26 on: February 13, 2016, 04:54:24 AM »

Valentine's Day in Wild Terra!

We congratulate all on this wonderful holiday!
We have prepared for you a few offers:
http://www.playwildterra.com/#showCaseScreen

Only now you can purchase a special bundle of early access "For two" at a bargain price!


Celebratory discounts up to 60% of all standard bundles!


Offers are valid only until February 15, hurry up!
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guniball
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« Reply #27 on: February 16, 2016, 12:34:51 PM »

Interface evolution in Wild Terra



Interface’s purpose
Graphical user interface (GUI) is a type of interface that allows players to interact with a game. It should be handy and practical, but, at the same time, stylish and good-looking. How usable an interface is determines friendliness of the game to new players and mass audience. And when it looks nice it becomes hard to cease playing.

Beginning stage of development. First interface
After all basic functions of the game were fully prepared, we started to think about the design and style creation for the interface. For this task we hired a freelancer, who had examples of his work suitable for Wild Terra. A budget of the project wasn’t big and we made a deal for a moderate cost, but with a 50% prepayment. Soon enough we got first versions of the interface and determined the visual style, but after this the freelance suddenly disappeared. The rest of the work was finished by Mikhail — our art-director.




At that stage of development our budget wasn’t enough to order a set of icons, so we decided to use renders of 3D-models as item icons. As action icon we used our own sketches.

Necessity of the current interface update
The project continued to evolve, but the interface remained unchanged. We didn’t like the old icons, and they even started to irritate our eyes. We added new features and widened in-game functions, and along with this, the current interface had to be constantly updated. It wasn’t very handy as well. This continued for about a year, before we decided to change the interface — reconsider visual, technical and practical parts of the interface to create a perfect version. We also kept in mind that in the future we’ll need to add: new windows and new functions to the existing ones.

Work on the new interface and icons
A talented artist Linara joined our team, her main purpose was to rework icons and design new interface — elaborate a unique GUI for Wild Terra. The item images were renewed step by step: each update a new portion of redrawn icons appeared in the game.




When all 3D-model renders were replaced with pictures, we started to redesign interface. We tried several versions with different element placement and scale before choosing the one that suited us most of all. After that, Linara got down to work on windows, buttons, and other elements of UI design.



Here are some examples of how the windows changed:




Oncoming development of the game and interface
Completely reworked interface in Wild Terra well speed up and simplify adding new features and improving the existing ones:
  • active abilities;
  • system of character skill perfection;
  • craft and construction chains refreshing and adding new schemes/recipes;
Development and implementation of these features will take time, but, right now, we hope you’ll like new interface and possibilities of the game!

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guniball
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« Reply #28 on: February 21, 2016, 05:17:06 AM »

A basic set of 3d-models and animations is ready

A basic set of 3d-models and animations for new server is ready. Still not everything is perfect, but it is already possible to connect and use, while our team will improve and fix the models and animations.

We are working on the generation of the Game World and the increase its size
The new map will be generated and consists of such fragments:


Very soon there will be a video review of the first update on the new server, as well as some details about the testing!
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guniball
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« Reply #29 on: March 02, 2016, 08:28:28 AM »

Mounts and tamed animals. Details of this innovation


On a Closed Tests well underway mounts testing, however, up to this moment we have not talked about how will work this innovation. Now not all implemented as described below, and some of this is just the ideas that will be revised before the final introduction of the mechanic.

A special item will be added to the game, which allows you to tame wild animals. After the taming will be open a possibilities of feeding, riding (for large animals) and other options. Each player will be able to tame the more than one animal. To care for animals will be added a special construction, such as a stall, as well as items. If you stop to feed and care for tamed animals, then after a while it will become wild again.



Like the any other animal, they can also die. For premium or paid mounts, will probably be provided for the possibility of resurrection. It should be noted that the tamed animals will not be able to hide in the your inventory: you either are on top of him, or they are free to walk around the map.

In the future, we may add a mount equipment, as well as other options for their use (eg, storage of items).

Animal riding is already implemented at the Closed Test server, and the remaining features of this taming mechanics the would be made later.
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guniball
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« Reply #30 on: March 04, 2016, 09:03:43 AM »

Hello everyone,
Wild Terra Online makes a small giveaway of keys on your forum!

Redemption instructions:
1. Visit http://www.playwildterra.com/
2. Download the Game Client here http://files.playwildterra.com/
3. Install and launch the game.
4. Register your account and enter the key.

Keys:
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guniball
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« Reply #31 on: March 08, 2016, 12:28:41 PM »

Spring discounts up to 65% on the all access bundles and Gold for March 8th!


Congratulations to all beautiful ladies on this wonderful spring holiday - International Women's Day March 8th!

Special holiday discounts up to 65% on the all bundles of early access, hurry up to make a purchase at the best price!
http://www.playwildterra.com/#showCaseScreen

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guniball
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« Reply #32 on: March 17, 2016, 02:09:33 AM »



St. Patrick's Day in Wild Terra! A pot of gold and discounts up to 70%

We caught several leprechauns, so, to the in-game store has been added a pot of gold at a special discounted price! Number of pots in the store is limited!
Gold, as well as all purchases for the Gold, also will be saved during the transition to a new server!

As well as all the early access bundles at a discounted rates up to 70%!
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guniball
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« Reply #33 on: March 24, 2016, 08:31:38 AM »

In the new patch optimization will be greatly improved. Comparison (.gif):
http://i.imgur.com/nHTH1ga.gifv
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guniball
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« Reply #34 on: March 27, 2016, 04:19:58 AM »

New world of Wild Terra. Open test 0.8.0.12


Open the test server for testing the New World and the new Wild Terra client! We were working on this update within a few months. Currently, it is the largest patch, and the game is greatly changed. Infographic tell you about the major innovations

Anyone can take part in the testing and help us to find errors and flaws, order to this update came rather to the main servers.

If you enjoy the game, you can support us by purchasing the early access. During tests - an additional discount to the bundles!

Download the new test client ...
The test client is installed separately from the main and does not interfere with play. Tests will last for a few days
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guniball
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« Reply #35 on: March 30, 2016, 10:49:55 AM »

Open Testing continues for one more week!



Thanks to everyone for your help in testing the upcoming updates. We have decided to extend the open testing for one more week! Anyone can take part in this. All information about innovations available here

Download the new test client

Actively share your impressions at the forum and social networks, invite friends along, and report any bugs on [email protected]. We highly appreciate your opinion about the game and the details of the balance of innovation!
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guniball
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« Reply #36 on: April 02, 2016, 07:07:17 AM »

Update 0.8.0.14 on the test - Catching and riding on mounts. Discounts will soon be over!



Testing is still going on, and in this update we have added the possibility to catch and ride on animals.

Download the test client

Other changes

To gain access to the game on the main server, you need to purchase a bundle of early access. Now is the time to do it! Discounts up to 55% are active until Monday. Hurry up!
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guniball
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« Reply #37 on: April 11, 2016, 06:56:04 AM »

Opened the new server "Novus"



We are glad to inform you that realesed the new primary server "Novus", on the latest version of the game - 0.8.1.17

Download and install the new client right now, having started play at the same time with others. Find your place in the Wild Terra world, develop, and become one of the first!

For join to other players, you need purchase one of the Early Access bundles on our website.

New in 0.8.1

Implemented a distributed system of the global world, the map can now be expanded endlessly.
Realized safety zones where you can be quiet for your life and buildings.
Introduced disputed lands, where structures not require dominium. Here you can create castles without any restrictions.
Now you can choose the character's gender.
Now you can tame and ride on all large animals.
We implemented a new system of hunger and restore stamina and the food is now divided into several types.
Animals and the players are now using a 3-dimensional models and their animation became smooth. Support WebGL became a must.

Fixes

The game has become much less demanding on the computer's memory.
Removed separate slots in the fires, stoves and other manufacture machines.
Changed the behavior pattern of animals hunting them will be harder and more interesting.
Players and animals now can bypass obstacles.
All resources are now mined a little faster.
Premium bonus is now 2 times increases the amount of collected resources, the chance to obtain rare resources, speed of construction and craft.
Objects thrown to the ground, as well as the corpses are now disappearing even dominium zone.
Grouse no longer run away from the big poultry.
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guniball
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« Reply #38 on: April 19, 2016, 11:49:31 PM »

Update 8.2. Fixing disappearing items and duplication



And here is the long-awaited update for fixing the disappearances and duplication items!
Download the new version

Improvements and fixes 0.8.2

Updated translations in various languages. If you notice any inaccuracies, please contact us.
Updated the library operation with the socket.
Added support for proxy and tunnels.
Fixed problem with support WebGL on some systems and video cards.
Fixed problems with slow response server, were observed a few days immediately after the launch.
Fixed a bug in which items could be deleted when switching to the shortcut bar.
Fixed a bug in which items could be deleted when transferring between containers and equipment.
Fixed friezes graphics, happening near of stray animals.
Slightly increased the chances of appearance iron deposits, boulders, and godsends out the clan lands.
All structures in the clan lands now every hour take damage.
Removed revival in a random field next to the bed, because with its help you can get over the wall in the clan lands.
You can no longer rise in the save point, if your bed is destroyed.
Was increased the number of slots and reduced fuel costs at the brick kiln.
Increased number of slots in the mill.
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guniball
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« Reply #39 on: April 24, 2016, 06:16:23 AM »

Coming soon in the Wild Terra: Cloaks and Mount Breeds



We are working on the realization and addition of different mount breeds, as well as the animation cloaks for the main characters. Currently, these tasks are one of the highest priorities for our team. Soon described innovations will be added to the Wild Terra, and players will have a wider space for express themselves!

Besides cloaks, which are already familiar to you: noble, linen, and bearskin, - will also appear cloth cloaks different colors - gray, yellow, purple and others. Perhaps, there will be and other materials cloaks. And as for the animals, first breeds will acquire horses. Breeds for other animals will be added later.
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