eyeliner
|
|
« Reply #60 on: December 04, 2015, 02:36:36 AM » |
|
Sorry to nitpick, but our hero seems to hover a bit while walking. True, or am I seeing too much?
|
|
|
Logged
|
Yeah.
|
|
|
Alec S.
|
|
« Reply #61 on: December 04, 2015, 09:19:20 AM » |
|
I think you may be right. I'll have to adjust the hitbox.
|
|
|
Logged
|
|
|
|
Schoq
|
|
« Reply #62 on: December 04, 2015, 02:14:10 PM » |
|
Shadows should be blocky as well. Cuts the early 3D aesthetic as is.
I think a blob shadow would be the appropriate. as an added bonus those help a lot with 3D perception in a way that sideways projected shadows don't
|
|
|
Logged
|
♡ ♥ make games, not money ♥ ♡
|
|
|
|
Dragonmaw
Guest
|
|
« Reply #64 on: December 05, 2015, 11:38:40 AM » |
|
not a big fan of that font and color; it blends into the environment and the font isn't angular or pixelated or bold enough for the game's main aesthetic. two suggestions from me 2 u: 1) use a bolded font and add a different-colored border to help make it "pop" out at the player. 2) look for a more angular pixely font to better match the aesthetic. here's a bunch of free fonts; i like operational amplifier http://www.1001fonts.com/pixel-fonts.html
|
|
|
Logged
|
|
|
|
Alec S.
|
|
« Reply #65 on: December 05, 2015, 12:09:35 PM » |
|
Yeah, the font is a temporary placeholder. The pixel fonts I normally use didn't really fit and I haven't spent the time yet to pick out a proper replacement. Operational Amplifier does look good, I'll try that out. Thanks!
|
|
|
Logged
|
|
|
|
eyeliner
|
|
« Reply #66 on: December 07, 2015, 09:34:25 AM » |
|
Shadows should be blocky as well. Cuts the early 3D aesthetic as is.
I think a blob shadow would be the appropriate. as an added bonus those help a lot with 3D perception in a way that sideways projected shadows don't I thought that as well, but blocky shadows just seem a bit better.
|
|
|
Logged
|
Yeah.
|
|
|
Alec S.
|
|
« Reply #67 on: December 08, 2015, 04:19:56 PM » |
|
Scorpion Robot
|
|
|
Logged
|
|
|
|
Alec S.
|
|
« Reply #68 on: December 09, 2015, 10:07:45 AM » |
|
Flame Thrower Robot
|
|
|
Logged
|
|
|
|
Alec S.
|
|
« Reply #69 on: December 10, 2015, 12:02:51 PM » |
|
Missile Pod
|
|
|
Logged
|
|
|
|
Alec S.
|
|
« Reply #70 on: December 11, 2015, 11:10:23 AM » |
|
|
|
|
Logged
|
|
|
|
Alec S.
|
|
« Reply #71 on: December 14, 2015, 02:36:55 PM » |
|
Excavation Mechanism
|
|
|
Logged
|
|
|
|
|
Alec S.
|
|
« Reply #73 on: December 14, 2015, 03:39:44 PM » |
|
It did alright. Not very well by Steam standards, but very well by games-I've-sold-elsewhere standards.
|
|
|
Logged
|
|
|
|
Xonatron
|
|
« Reply #74 on: December 14, 2015, 03:40:53 PM » |
|
Awesome. I like how you are doing a 3D sequel to a 2D game. Reminds me of Duke Nukem.
|
|
|
Logged
|
|
|
|
Alec S.
|
|
« Reply #75 on: December 15, 2015, 04:27:55 PM » |
|
Verticality
|
|
|
Logged
|
|
|
|
Alec S.
|
|
« Reply #76 on: December 16, 2015, 10:49:07 AM » |
|
More Verticality
|
|
|
Logged
|
|
|
|
Alec S.
|
|
« Reply #77 on: January 02, 2016, 01:11:52 PM » |
|
Kicking off the new year with a trip to the park
|
|
|
Logged
|
|
|
|
Alec S.
|
|
« Reply #78 on: January 06, 2016, 12:44:34 PM » |
|
You can bomb our cities, but you can't destroy our v e r t i c a l i t y
|
|
|
Logged
|
|
|
|
Alec S.
|
|
« Reply #79 on: January 07, 2016, 11:05:42 PM » |
|
Walking through the top area of the ruins looking down.
|
|
|
Logged
|
|
|
|
|