The Grey - Survival shooter
hey everyone, first post! wooo
Ok so I have decided to come to the community and show some of what I am working on, Although I know the direction and style I want to take I am having trouble thinking of a name for this game, Right now its called "The Grey" simply because the art is very washed out and lots of grey is used.
I also came up with this name to try and convey a message of "This is a game with quite a cold setting", the whole game is set in an arctic like forest, with simple survival mechanics such as gathering food and water, hunting etc.
What do you guys think to the name currently? do you have a name that would suit more?
The LogAnyway with that said lets move on to the log, I will update this page with my most current blog dev update. To view older updates go
http://besieger.x10host.com/Updated: 07/09/2015
In this update I will be talking about some level development and audio
The past few days have been spent on creating a semi-finished map/level, though the end goal is to randomly generate the world each time you play I still need to have some static world to work in while I put that together, the randomly generated world part of the project is still being thought up and developed on paper or better yet, on google docs.
The world I currently have is looking good though there are still some more assets I need to add. Doing the static world first also helps me get an idea of what a typical world could look like and help understand how parts of said world will be interacted with. Plus it looks damn cool to be able to walk around the static world as it come together.
Here is a sneak peek at that static world currently:
A new rifle model was made too, this model will make use of the weapon attachment system I plan to add later...
While the art side of things are looking good I also started work on the audio end, this will admittedly be the weakest part of my project as I have absolutely zero audio experience, I am relying solely on free SFX... though sounds wont be a large part of the game though they will add to the overall gameplay.
On the audio side of things, I currently have 2 BGM traks for wind that have been cut up to fade into each other, the effect to me seems mostly seamless. Other audio, Snow sounds. Walking in snow and running in snow, these have been cut up too and randomised so that you don't hear the same sound over and over. Walking is a big part of the game after all.
Along with everything above I have improved project management with a log of all the changes that are made each day, I hope to get this log posted on the website at some point though the changes will likely only be updated every week or whenever I post a new update. Currently since I started the new logging I have more than 120 changes made! though it has to be said the change log is so in-depth that I could rebuild the entire project following these log files.
I hope you enjoyed the read even though this update was fairly short, until next time
Thanks guys! any feedback is much appreciated.