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TIGSource ForumsJobsCollaborationsSpeIunky Campaign Collab - FINISHED
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Author Topic: SpeIunky Campaign Collab - FINISHED  (Read 21751 times)
Hideous
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« Reply #20 on: March 02, 2009, 09:20:47 AM »

Now, final question: Can I have 3 exits? Tongue
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ElTipejoLoco
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« Reply #21 on: March 02, 2009, 09:41:43 AM »

That's weird. My tilesets are un-unlocked. Probably because I downloaded *.8 and had *.1 when I unlocked them?

Cruuud.

I'll work on this as best as I can when I get out of class.
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Inane
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« Reply #22 on: March 02, 2009, 04:55:48 PM »

That's weird. My tilesets are un-unlocked. Probably because I downloaded *.8 and had *.1 when I unlocked them?
You want a .reg with them unlocked, man?
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real art looks like the mona lisa or a halo poster and is about being old or having your wife die and sometimes the level goes in reverse
ElTipejoLoco
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« Reply #23 on: March 02, 2009, 07:16:23 PM »

Well, with college in the way- yes please.

I'll gladly replay Spelunky later to get my own .reg back to shape.
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Inane
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« Reply #24 on: March 02, 2009, 08:01:51 PM »

This is going quickly! Durr...?
Hideous: I made it so the player gets bombs and ropes at the beginning of your level, since it was impossible in 99.8b without them. If you have any problem wit' dis PM me. Wizard
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real art looks like the mona lisa or a halo poster and is about being old or having your wife die and sometimes the level goes in reverse
ElTipejoLoco
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« Reply #25 on: March 02, 2009, 10:34:12 PM »

Should I place more than one entrance for my level, or should it still be just one? Just curious.

Edit: I'm done, but can modify stuff if needed. I'd rather someone other than me test it first, and I don't have a guinea pig (i.e.- my girlfriend or close friends) handy at the moment. Cool I'll send what I have now, regardless.
« Last Edit: March 02, 2009, 11:46:47 PM by ElTipejoLoco » Logged


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Hideous
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« Reply #26 on: March 03, 2009, 03:17:06 AM »

This is going quickly! Durr...?
Hideous: I made it so the player gets bombs and ropes at the beginning of your level, since it was impossible in 99.8b without them. If you have any problem wit' dis PM me. Wizard

You shouldn't need any bombs, but ropes are definitely necessary, so yeah.
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Renton
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« Reply #27 on: March 03, 2009, 03:30:42 AM »

Mine might take a while and/or need some editing as this is my first stint at Spelunky level design.

EDIT: Done!
« Last Edit: March 03, 2009, 05:40:37 AM by Renton » Logged
Valter
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« Reply #28 on: March 03, 2009, 10:16:00 AM »

Just a thought for each level made: could you post the number of bombs/ropes/items in your level, or the maximum amount of things you can have at the end of the level? It could give the designers of later levels an idea of how they should structure things.

I mean, if a later level has a huge long maze that you have to go through just to get some ropes so you could exit, it could be screwed up entirely by an earlier level that gives you some extras.
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« Reply #29 on: March 03, 2009, 01:42:14 PM »

I did soemthing a lil' bit different. I made two interconnected levels. one of them is connected to the second, which then leads back.

anyway, it's entirely likely that a player will have 2 ropes upon leaving, plsu they're have spring boots if they didn't already.

http://www.mediafire.com/download.php?n12x4vzhowi

EDIT: and tell me what you think. Be sure to try the super easy path in the B level.
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Derek
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« Reply #30 on: March 03, 2009, 06:29:20 PM »

I am very excited about this. Hand Shake LeftMock AngerHand Shake Right
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NMcCoy
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« Reply #31 on: March 03, 2009, 07:36:22 PM »

Is it too late for me to join?
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Inane
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« Reply #32 on: March 03, 2009, 07:40:02 PM »

No. I'll add you to the queue once I get off my ass and pack Renton's and ElTipo's maps.
« Last Edit: March 03, 2009, 07:50:12 PM by Inane » Logged

real art looks like the mona lisa or a halo poster and is about being old or having your wife die and sometimes the level goes in reverse
Renton
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« Reply #33 on: March 04, 2009, 12:04:05 AM »

I have to say that this might be the most unbalanced campaign ever.
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Xion
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« Reply #34 on: March 04, 2009, 12:52:49 AM »

No doubt.
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William Broom
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« Reply #35 on: March 04, 2009, 03:45:56 AM »

Mine was an atmospheric piece, ok? Shrug
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Renton
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« Reply #36 on: March 04, 2009, 01:41:17 PM »

Mine was an atmospheric piece, ok? Shrug
Same here. Mine was also an educational piece on Aztecan culture and beliefs.
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Inane
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« Reply #37 on: March 05, 2009, 12:43:14 AM »

Bwaha! This went by a lot faster than most collaborative projects. I blame poor management skills.

I made some changes:
-opening map now has money instead of compass; only diff there.
-Xion's map; I made the changes we talked about, and also made it so it skips a "generation" of levels.
- Changed some exit destinations, but I think all of the ones I did weren't defined by the maker in the first place, so no biggie.

Currently, the map structure looks like this complicated image:

The color totem matches the list in the first post of this thread.


Hopefully I didn't fuck this up because I did everything in this post while tired and tipsy. Beer!
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real art looks like the mona lisa or a halo poster and is about being old or having your wife die and sometimes the level goes in reverse
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« Reply #38 on: March 07, 2009, 12:00:14 AM »

Did my level PM get properly received?
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Inane
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« Reply #39 on: March 08, 2009, 11:18:47 PM »

Confirmed, I'm just lazy and/or elsewhere so I didn't wanna update the first post Durr...?
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real art looks like the mona lisa or a halo poster and is about being old or having your wife die and sometimes the level goes in reverse
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