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TIGSource ForumsCommunityDevLogsIn Cube Action - Development
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kshaja
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« on: September 05, 2015, 07:44:02 AM »

Hi,
Here I am going to present the devlog or should I said postmortem of creating the game as it is already made.
The reason I didn't post it here as I was still developing is that I made the game alone, so all my time went to the creating the game, and only after finishing it I have a time to speak about it.
Hope You will like it.

As for every game the first step is to have a piece of paper and to write an idea on it:


Idea is to make a 3D labyrinth corridor game where you have to find your way out not only walking on the floor but on walls and ceilings too. The walking on the walls is done by placing and trajectories arrows that changes the direction of the gravity force WTF ( be with me and you will soon see Smiley )

Here is the first try:



 
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kshaja
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« Reply #1 on: September 05, 2015, 01:59:52 PM »

As this is postmortem it will go quickly.

Buttons, as every game has them, should look nice.
Creating them to be plain and simple and black-yellow.


Drag and drop trajectories:


Movement buttons and options.


As this is a mobile game, resolution are 256 and 128.


as all the rest is also a button, walls, arrows



and bonuses

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kshaja
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« Reply #2 on: September 06, 2015, 05:18:07 AM »


Mini Map - Radar is render on texture from a second camera.

In addition there is a joystick ring for 360˙ view rotation.





All together:
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kshaja
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« Reply #3 on: September 07, 2015, 10:40:26 PM »

Here is the video of moving the joystick to rotate the view:





As the player can move only in one direction , this is useful to see the level.

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kshaja
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« Reply #4 on: September 10, 2015, 12:19:35 PM »

The trajectories that you collect inside the level are used to change the gravity vector orientation.
Which is used to change the direction and orientation of the player when he walks on them.

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