The colors are quite nice. Already 90% complete. That is great.
Thanks yeah! We're so excited to be almost done @_@
woah, just found out about the game on twitter and already on 90%

love the art style and how brigh the palette is, it gives me the impression that everything is crowded and loud
That is the exact impression we are hoping to give! Thanks so much! (and

is right!)
Love the look of this!
For GIFs, you can just get rid of that v at the end of the url.
Thanks! And maybe I'm just incapable but this fix isn't working for me?
I'm totally down with the idea of an anti-adventure game; there needs to be more slice-of-life games out there. Your meshing of low-poly and pixel aesthetic, with that color palette is really money; my imagination ran wild just from the screen shots I saw warpdoor reblog on tumblr. I'm actually sad I didn't come across this game sooner; I wish tigsource was more pro-active about uploading devlog stuff on tumblr, then I wouldn't miss stuff like this!
Super excited about the preview build!
Wow wow WOW Thank you! We can't wait to put out the preview build (soon!), keep an eye on this thread!
Sign me up for the preview build. Stuff like this is my kinda thing. Keep those gifs coming too.
Will do! Thanks so much!

Wow awesome art :O
Thanks! We worked with a really phenomenal
team of artists to get everything looking perfect.
Wow, that's a pretty amazing looking world.
Thanks so much! We hope you get lost in it.
love this project! been following it on tumblr. will now be following it here too

Thanks for your interest and support!
Wow, neat! Makes me think of early ps1 games. Xenogears comes to mind. So the gist of the game is picking up trash? Are there stories behind each dirty rag? Or is the fun in exploring the city?
"makes me think of early ps1 games" is the highest praise I can ever hope to recieve for a project I am a part of! And yes, the game is all about exploring the world through garbage - every item, both on the ground and in shops and stalls, has a little snippet of flavor text that might reveal more about the world!
Dig the style, the low resolution rendering in particular, although the noisy patters (forgot what the phenomenon is actually called, sorry) from sub-pixel details bugs me a bit. Are you planning to resolve that somehow?
Also I'm not too sold on the character being a flat sprite. I like the look of the skull a lot more which I assume is a mesh.
Will follow with interest!

The game looks a tad crisper when it isn't reduced to gifs on the internet

As for the sprite/mesh decision, the skull is the only character with a 3D model... this is meant to show it's "alien"/otherworldly nature in a really immediate and hopefully visually appealing way!