EvansBlack
|
|
« on: September 07, 2015, 12:31:22 AM » |
|
DESCRIPTION Amaranthine - is a dynamic horizontal scrolling shooter with procedurally generated elements. Travel through warp to the distant frozen planet send a distress signal. Game highlights: - Random level generation
- Loot system
- Precise mouse controls
- Big variety of enemies
- Legend mode with permanent death
- Endless gameplay
SCREENSHOTS
|
|
« Last Edit: April 06, 2016, 06:39:39 AM by EvansBlack »
|
Logged
|
|
|
|
EddieBytes
Level 1
I have ideas, and I'm not afraid to use them
|
|
« Reply #1 on: September 07, 2015, 04:30:45 AM » |
|
Here is a suggestion for the random levels. Don't make it TOO random. Here's how you could do it. Expose a "seed" for your levels random number generation, and let the users change that seed. That way, they can share different interesting seeds that spawn interesting combinations of enemies on the internet.
|
|
|
Logged
|
Check out our thread for Boltus
|
|
|
EvansBlack
|
|
« Reply #2 on: September 08, 2015, 05:21:49 AM » |
|
SEPTEMBER 08 New background Inventory maximum capacity increased up to 50 items Fixed bug with full inventory Added autofire
|
|
|
Logged
|
|
|
|
EddieBytes
Level 1
I have ideas, and I'm not afraid to use them
|
|
« Reply #3 on: September 08, 2015, 05:44:09 AM » |
|
Hi again,
I played the version you have on IndieDB, so here's some feedback: - Consider adding an invulnerability timer after you get hit. Getting hit by 3 bullets at the same time and taking the damage three times because of one mistake is not fun. - the square, yellow, flashy alloy drops look like weapons. I've been dodging them the entire level 1 until I accidentally hit one in level 2 and saw that it didn't damage me. Then I saw it is alloy, but I had no idea what that is (and I still don't) - even though the screen suggests there are some other weapons, in my maybe 10 or so games I haven't encountered any. I only played with the default weapon - level 2 is punitively hard. I gave up because it was too repetitive. Having weapon variations would have helped me push through it. Cool, crazy, flashy, even unrealistic weapons are a must in games like these - consider adding damage numbers and more effects to the game. Powerups to increase the damage numbers so that the player feels a sense of satisfaction when destroying enemies. - increase fire rate (and decrease damage to compensate, if you must) make the player feel overpowered without actually being overpowered. Satisfaction satisfaction satisfaction.
|
|
|
Logged
|
Check out our thread for Boltus
|
|
|
EvansBlack
|
|
« Reply #4 on: September 08, 2015, 06:10:39 AM » |
|
Hi Eddie and thank you for feedback!!! "even though the screen suggests there are some other weapons, in my maybe 10 or so games I haven't encountered any. I only played with the default weapon" - this is very very strange. All enemies have 3% chance to drop weapon container. So 10 games without any drop sounds VERY strange. Anyway i think i will add something like cargo ships with 100% drop chance to prevent this kind of situations. "the square, yellow, flashy alloy drops look like weapons. I've been dodging them the entire level 1 until I accidentally hit one in level 2 and saw that it didn't damage me. Then I saw it is alloy, but I had no idea what that is (and I still don't)" - this is for upgrading shield and energy generator. "Consider adding an invulnerability timer after you get hit. Getting hit by 3 bullets at the same time and taking the damage three times because of one mistake is not fun." - adding an invulnerability timer is very debatable thing for me. I think this will make my game too easy and forgiving. But i will definitely add this feature later just to see how it goes.
|
|
|
Logged
|
|
|
|
EvansBlack
|
|
« Reply #5 on: September 09, 2015, 06:03:50 AM » |
|
SEPTEMBER 09 Added new enemy Added cargo ship (have 100% chance to drop weapon container) More waves per level (waves are shorter now)
|
|
|
Logged
|
|
|
|
EvansBlack
|
|
« Reply #6 on: September 14, 2015, 02:03:18 AM » |
|
Accidently made infinite loop of loot drop and explosions
|
|
|
Logged
|
|
|
|
EvansBlack
|
|
« Reply #7 on: September 14, 2015, 03:54:36 AM » |
|
SEPTEMBER 14 2 new enemies New waves New sounds This week im planning to deploy 0.1 build. Need to find some sound effects and make music for boss fight.
|
|
|
Logged
|
|
|
|
EddieBytes
Level 1
I have ideas, and I'm not afraid to use them
|
|
« Reply #8 on: September 14, 2015, 04:06:50 AM » |
|
For the music, try LabChirp or bsfx, they're both genius. Very easy to make sound effects with them, highly recommend
|
|
|
Logged
|
Check out our thread for Boltus
|
|
|
EvansBlack
|
|
« Reply #9 on: September 14, 2015, 06:12:36 AM » |
|
For the music, try LabChirp or bsfx, they're both genius. Very easy to make sound effects with them, highly recommend
Yeah, they are pretty good for making 8/16bit sounds. But i dont want chiptune sounds. Is there any similar programs like bsfx but not chiptune oriented?
|
|
|
Logged
|
|
|
|
EddieBytes
Level 1
I have ideas, and I'm not afraid to use them
|
|
« Reply #10 on: September 14, 2015, 06:14:48 AM » |
|
You can make non chiptune sounds with LabChirp. You will need to use the Frequency sliders too for that, so that it modulates frequency. I made sound effects for boltus in it from hollow-sounding metal to explosions to glass impact. With enough skill I think there's very few sounds you can't replicate in LabChirp.
|
|
|
Logged
|
Check out our thread for Boltus
|
|
|
EvansBlack
|
|
« Reply #11 on: September 15, 2015, 05:50:23 AM » |
|
NEW DEMO AVAILABLE!!! Download from indieDBBuild 0.15 changelog: New background Inventory maximum capacity increased up to 50 items Fixed bug with full inventory Added autofire (press right mouse button) New enemies Added cargo ship (have 100% chance to drop weapon container) More waves per level (waves are shorter now) New waves New sounds Boss fight
|
|
|
Logged
|
|
|
|
EvansBlack
|
|
« Reply #12 on: September 17, 2015, 03:42:21 AM » |
|
New enemies and assistant.
|
|
|
Logged
|
|
|
|
EvansBlack
|
|
« Reply #13 on: October 05, 2015, 09:31:37 PM » |
|
New sprites, particles and background
|
|
|
Logged
|
|
|
|
EddieBytes
Level 1
I have ideas, and I'm not afraid to use them
|
|
« Reply #14 on: October 05, 2015, 09:50:26 PM » |
|
Hey... those particles look very out of place. Everything else is pixel art, and then you have those realistic explosions. Maybe try pixel art explosions? pixel particles? It would be so much better
|
|
|
Logged
|
Check out our thread for Boltus
|
|
|
EvansBlack
|
|
« Reply #15 on: October 20, 2015, 02:28:51 AM » |
|
New mission ending screen
|
|
|
Logged
|
|
|
|
EvansBlack
|
|
« Reply #16 on: December 07, 2015, 11:54:07 PM » |
|
|
|
|
Logged
|
|
|
|
EvansBlack
|
|
« Reply #17 on: December 11, 2015, 11:14:16 PM » |
|
Just added a battlecruiser. He will randomly appear on higher levels and drop rare and legendary weapons. Also finally made inventory sorting by dps.
|
|
|
Logged
|
|
|
|
EvansBlack
|
|
« Reply #18 on: December 15, 2015, 03:18:43 AM » |
|
Posting some progress: New enemy New background New music track New weapon - Cyclone
|
|
|
Logged
|
|
|
|
EvansBlack
|
|
« Reply #19 on: December 20, 2015, 10:48:05 PM » |
|
|
|
|
Logged
|
|
|
|
|