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Eclipse
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« Reply #21 on: March 02, 2009, 06:35:18 AM » |
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crate popping weapon = the new portal gun
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<Powergloved_Andy> I once fapped to Dora the Explorer
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Don Andy
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« Reply #22 on: March 02, 2009, 06:52:33 AM » |
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I demand someone make a GMod Portal gun modification for this.
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Renton
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« Reply #23 on: March 02, 2009, 06:57:24 AM » |
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You could just pick up a crate spawner with your gravity gun.
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increpare
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« Reply #24 on: March 02, 2009, 07:18:03 AM » |
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enjoying it a certain amount, though the physics (especially wrt jumping) can feel a bit buggy.
also: it can be a little annoying sometimes that the gun doesn't fire if you clock too close to the player?
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Hideous
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« Reply #25 on: March 02, 2009, 08:07:24 AM » |
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Holy shit, I'm on Rock Paper Shotgun.
And yeah, the reason you can't shoot if you click to close is that I'm adding force towards the mouse position - if you were to click at that point the boxes would fly backwards.
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increpare
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« Reply #26 on: March 02, 2009, 08:14:24 AM » |
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Holy shit, I'm on Rock Paper Shotgun. congrats And yeah, the reason you can't shoot if you click to close is that I'm adding force towards the mouse position - if you were to click at that point the boxes would fly backwards.
have you thought about having a minimum force instead of cutting it off?
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Hideous
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« Reply #27 on: March 02, 2009, 08:24:26 AM » |
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I'm not adding different amounts of force though, it always shoots as hard - just in another direction.
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PGGB
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« Reply #28 on: March 02, 2009, 09:23:48 AM » |
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Fun things happen when you hump a truck and shoot into it. :D
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Jared C
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« Reply #29 on: March 02, 2009, 10:04:59 AM » |
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*grumble grumble* Fucking E.X.E. *grumble* not working on Mac *grumble*
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Tanner
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« Reply #30 on: March 02, 2009, 11:49:47 AM » |
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129 points, 684 crates, 9 dames. fuck yes.
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Hideous
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« Reply #31 on: March 02, 2009, 12:06:10 PM » |
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391 crates, 9 dames and 224 points.
(this is the first time i've played through the entire game)
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ElTipejoLoco
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« Reply #32 on: March 02, 2009, 12:55:21 PM » |
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627 crates, 13 dames. Too bad I don't remember how many points.
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Currently brainstorming for a project
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Hideous
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« Reply #33 on: March 02, 2009, 01:01:56 PM » |
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That'd be 204 points.
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Cheater‽
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« Reply #34 on: March 02, 2009, 01:35:59 PM » |
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mirosurabu
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« Reply #35 on: March 02, 2009, 03:46:34 PM » |
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The surge of destructive critics in comments is kinda distracting. More people, more bull-shit.
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Hideous
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« Reply #36 on: March 02, 2009, 03:47:57 PM » |
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Haha, yeah.
I've updated the download with a new, slightly modified build to make two levels easier.
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Zaphos
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« Reply #37 on: March 02, 2009, 09:28:10 PM » |
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I think they (the destructive critics) are responding to something real though ... there's nothing in the game to really say, "play this as a high score game" or "try to minimize crate use," so it's easy to play in a very boring way. Many of the levels do not introduce any new ideas also, so even if you're trying to play it as a puzzle, much of it feels like 'filler' content. The glitchy physics also make it feel a bit frustrating and arbitrary. The gun firing threshold is pretty awkward.
If you fire a box point-blank at a truck, it's pretty funny. The box starts spinning and then the truck jumps way high ...
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deadeye
First Manbaby Home
Level 10
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« Reply #38 on: March 02, 2009, 10:53:50 PM » |
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I think they (the destructive critics) are responding to something real though ... there's nothing in the game to really say, "play this as a high score game" or "try to minimize crate use," so it's easy to play in a very boring way. That is true... perhaps there should be a crate limit in each level. Whatever the least number of crates needed is +10 or something like that. It would force the player to be more puzzle-minded. Because, as I said elsewhere, towards the end of the game I cared fuck-all about my score and just started spamming boxes in frustration. A crate limit would likely have calmed me down a bit, and I would have more incentive to practice placing boxes carefully.
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Hideous
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« Reply #39 on: March 02, 2009, 11:03:13 PM » |
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Right, I actually _thought_ about placing a crate limit at first, but I really wanted to leave it up to the player - If he think it's fun to spam through, then he should be allowed to do so.
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