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1411490 Posts in 69371 Topics- by 58428 Members - Latest Member: shelton786

April 24, 2024, 08:45:54 PM

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TIGSource ForumsCommunityTownhallIn Another Brothel
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Author Topic: In Another Brothel  (Read 14646 times)
ElTipejoLoco
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« Reply #20 on: March 02, 2009, 06:26:19 AM »

Other than the fact that jumping becomes disabled randomly (probably because the crates don't always register as a flat surface while they're moving), I really enjoyed this. Gentleman
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Eclipse
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« Reply #21 on: March 02, 2009, 06:35:18 AM »

crate popping weapon = the new portal gun
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<Powergloved_Andy> I once fapped to Dora the Explorer
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« Reply #22 on: March 02, 2009, 06:52:33 AM »

I demand someone make a GMod Portal gun modification for this.
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Renton
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« Reply #23 on: March 02, 2009, 06:57:24 AM »

You could just pick up a crate spawner with your gravity gun.
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increpare
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« Reply #24 on: March 02, 2009, 07:18:03 AM »

enjoying it a certain amount, though the physics (especially wrt jumping) can feel a bit buggy.

also: it can be a little annoying sometimes that the gun doesn't fire if you clock too close to the player?
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Hideous
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« Reply #25 on: March 02, 2009, 08:07:24 AM »

Holy shit, I'm on Rock Paper Shotgun.

And yeah, the reason you can't shoot if you click to close is that I'm adding force towards the mouse position - if you were to click at that point the boxes would fly backwards.
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increpare
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« Reply #26 on: March 02, 2009, 08:14:24 AM »

Holy shit, I'm on Rock Paper Shotgun.
congrats Smiley

Quote
And yeah, the reason you can't shoot if you click to close is that I'm adding force towards the mouse position - if you were to click at that point the boxes would fly backwards.
have you thought about having a minimum force instead of cutting it off?
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Hideous
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« Reply #27 on: March 02, 2009, 08:24:26 AM »

I'm not adding different amounts of force though, it always shoots as hard - just in another direction.
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PGGB
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« Reply #28 on: March 02, 2009, 09:23:48 AM »

Fun things happen when you hump a truck and shoot into it. :D
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Jared C
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« Reply #29 on: March 02, 2009, 10:04:59 AM »

*grumble grumble* Fucking E.X.E. *grumble* not working on Mac *grumble*
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Tanner
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« Reply #30 on: March 02, 2009, 11:49:47 AM »

129 points, 684 crates, 9 dames.
fuck yes.
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Hideous
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« Reply #31 on: March 02, 2009, 12:06:10 PM »

391 crates, 9 dames and 224 points.

(this is the first time i've played through the entire game)
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ElTipejoLoco
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« Reply #32 on: March 02, 2009, 12:55:21 PM »

627 crates, 13 dames. Cool

Too bad I don't remember how many points.
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Hideous
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« Reply #33 on: March 02, 2009, 01:01:56 PM »

That'd be 204 points.
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Cheater‽
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« Reply #34 on: March 02, 2009, 01:35:59 PM »

http://www.indiegames.com/blog/2009/03/freeware_game_pick_in_another.html

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mirosurabu
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« Reply #35 on: March 02, 2009, 03:46:34 PM »

The surge of destructive critics in comments is kinda distracting. More people, more bull-shit. Smiley
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Hideous
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« Reply #36 on: March 02, 2009, 03:47:57 PM »

Haha, yeah.

I've updated the download with a new, slightly modified build to make two levels easier.
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Zaphos
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« Reply #37 on: March 02, 2009, 09:28:10 PM »

I think they (the destructive critics) are responding to something real though ... there's nothing in the game to really say, "play this as a high score game" or "try to minimize crate use," so it's easy to play in a very boring way.  Many of the levels do not introduce any new ideas also, so even if you're trying to play it as a puzzle, much of it feels like 'filler' content.  The glitchy physics also make it feel a bit frustrating and arbitrary.  The gun firing threshold is pretty awkward.

If you fire a box point-blank at a truck, it's pretty funny.  The box starts spinning and then the truck jumps way high ...
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deadeye
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« Reply #38 on: March 02, 2009, 10:53:50 PM »

I think they (the destructive critics) are responding to something real though ... there's nothing in the game to really say, "play this as a high score game" or "try to minimize crate use," so it's easy to play in a very boring way.

That is true... perhaps there should be a crate limit in each level.  Whatever the least number of crates needed is +10 or something like that.  It would force the player to be more puzzle-minded.

Because, as I said elsewhere, towards the end of the game I cared fuck-all about my score and just started spamming boxes in frustration.  A crate limit would likely have calmed me down a bit, and I would have more incentive to practice placing boxes carefully.
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Hideous
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« Reply #39 on: March 02, 2009, 11:03:13 PM »

Right, I actually _thought_ about placing a crate limit at first, but I really wanted to leave it up to the player - If he think it's fun to spam through, then he should be allowed to do so.
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