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TIGSource ForumsCommunityDevLogsProject: Conflict Omega
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« on: September 08, 2015, 12:07:46 PM »

Project: Conflict Omega
Kind of a two part project – A space oriented real scale – MMORGP – with RTS elements that is named Conflict Omega.  CO is player driven economy, technology to progress the game forward, in a persistent sandbox. 

The other part is a Mobile OS/browser game that is tied in to our Wicked Engine (to work simultaneously from inside CO or through mobile and browser) called Conflict Omega: Battle Bots (A game with in the game.  This will be used to help fund the larger project.
 
Looking for help on all aspects of game – So looking for artists – 2D, 3D, SFX, Concept artist
Create buttons, textures, logos, wallpaper art, modeling, rigging, animation, special effects, etc…

Programmers:
   Skill Sets needed:
C#, C++, SQL, DB, JS

Web Developer:
Skill Sets needed:
PHP, HTML, SQL, CSS, JS, MVC, XML, JSON, DB
 

This where we are at right now: 
Wicked Engine (WE)

We have developed our own backend engine, that we used to simulate a universe – in this universe we have Galaxy Clusters, and within a galaxy billions of stars and planets rotating around its medium. 

The WE also supports an advanced character creation system and npc AI system to breed some life into npc’s and their daily lives.

We are at the point now we need to start getting busy with the artsy stuff now, and get our name out there build a community etc, as we prepare to launch a kickstart campaign, and a crowd funding campaign (selling unique in game content and star registry naming etc…)

We are a great team, best I have ever worked with but we need help to bring this project alive.   If you have any questions, please feel free to leave a comment, or email me:  [email protected]
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