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TIGSource ForumsDeveloperPlaytestingTactical Legends - A turn-based tactical multiplayer online battle arena
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Author Topic: Tactical Legends - A turn-based tactical multiplayer online battle arena  (Read 2723 times)
ArtIntell
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« on: September 13, 2015, 10:08:14 AM »

Hi everyone!

We create a turn-based tactical combat arena in fantasy world. You can hire units during the battle to adapt to the opponent forces composition and rich the primary goal defeating enemy king. Simple rules, fifteen minutes per match and no random values. Pure battle of wits. Yes, here you can do checkmate in three moves.

GAME FEATURES
- Simple rules. Three minutes and you are in game
- You can hire and dismiss units during the battle
- Very quick initial squad pickup. No tuning. Just hire and rush into the battle in ten seconds
- No random values. No “luck”. Here you can do checkmate in several moves
- Primary game type is “save the king”, just like in chess. It has huge tactical potential
- Hot-seat available. Online version will be later



The game will be free to play.

Here is new character concept





Here is some screens that shows early concept of the game.







Video you can see on our youtube channel, site or twitter.

And here is screens of new winter map and ingame graphics.









More info about the game you can get on our site or ask us in our twitter.

So we need yours opinion. Thanks.
« Last Edit: January 20, 2016, 03:58:22 AM by ArtIntell » Logged

ArtIntell
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« Reply #1 on: October 03, 2015, 03:25:19 PM »

Here is the video with the gameplay of Tactical Legends. You can see full process from the hotseat menu to the end of the battle. In this video we try to show you features of the game that are already done.



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ArtIntell
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« Reply #2 on: October 08, 2015, 08:05:14 AM »

At the stage of Pre-Alpha there will be a lot of updates that will come at daily basis.
For the brave alpha-testers, frequent downloading tons of files and infinite installation process may be a real problem.Knowing that, we prepare some kind of a launcher that downloads and updates only parts of the game that was changed.
We try to do our best to gamers having fun playing Tactical Legends.

« Last Edit: November 23, 2015, 10:53:50 PM by ArtIntell » Logged

ArtIntell
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« Reply #3 on: October 11, 2015, 09:31:31 AM »

Small peace of the battle on the new map, that we call "Blizzard passage". Here we want to show you that there will be a lot of different locations in our game, as well as many different strategies with various "army" compositions.
And of course you can always plan your actions, because rules strictly determine each action and their effects. Another words, your archer will always hit the target and there will be always the same predictable damage.

Here is new video

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ArtIntell
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« Reply #4 on: October 22, 2015, 11:06:38 PM »

"The Ruins" - decorated version of the very first Tactical Legends map. Here we tested early game mechanics and AI. You can see its phases of evolution on screenshots. Infinity Blade assets perfectly matches our goals to design fantasy world ruins with a lot of obstacles. Maybe later we will rethink some details, but even now you can see the main idea.
We hope that this map will get your sympathy.





« Last Edit: November 23, 2015, 10:55:09 PM by ArtIntell » Logged

TammiDev
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« Reply #5 on: October 23, 2015, 01:40:01 AM »

The maps look pretty! Glad there's a strategy game without the 'luck' factor. Was thinking of something like that as well Smiley
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ArtIntell
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« Reply #6 on: November 10, 2015, 12:23:00 AM »

The maps look pretty! Glad there's a strategy game without the 'luck' factor. Was thinking of something like that as well Smiley
Thanks for your support Beer!
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ArtIntell
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« Reply #7 on: November 10, 2015, 12:24:29 AM »

Here we show some basic effects of the game that are already implemented. Also there is a new detailed version of interface, new design of the "Ruins" map and... some ingame soundtrack.
Now we are working on special effects for two new units and from November 20, we, at last, will begin to design game characters.

Here is the link on youtube video

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ArtIntell
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« Reply #8 on: November 16, 2015, 12:09:49 AM »

As you know, our pre-alpha version will be hotseat, because it is much faster to build and balance base game mechanics this way.There is one disadvantage of such an approach: finding live opponents can be pretty hard task. Of course, you can play with AI, but to make this version even more interesting, we always think about our game content and decided to do something special for you – “task book” or “book of puzzles” that allows you to view different aspects of the game. It will work like chess puzzles and has three kinds:


tutorial – puzzles for beginners that will show and teach you to basic aspects and game mechanics.

limited puzzles – offers you to win the battle in exact amount of turns by choosing right strategy.

Game composition – difficult situations that can be in real game, but you can win it by choosing right strategy and perfect unit control.

If you have some time or waiting for something this puzzles will be perfect decision to spend it.



« Last Edit: November 23, 2015, 10:56:55 PM by ArtIntell » Logged

ArtIntell
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« Reply #9 on: November 16, 2015, 12:10:27 AM »

Every game when it ready to launch pre-alpha version have bugs that developers can’t notice. We know it and have a question: “What is the best way of interacting with testers?”. The decision was to make a bug-reporter button right in game interface.

How it works? After you have used a bug-reporter button you should describe problem in short (for example – I lost my unit in textures). After that you should describe the situation that was before the bug and exact steps to reproduce the bug. If we cannot reproduce it – we unable to fix it. For example:


Select the swordsman near the left wall at the center of the map
Choose the attack mode
Choose move mode again
Move the unit to the hole in the wall at the center of map
Information with map name and game type will be attached automatically. After that we will receive this info and try our best to fix it.

Another way you can report a bug – send an email to [email protected] with the same description. We will be very pleased if you attach screenshots with the problem.
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ArtIntell
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« Reply #10 on: November 22, 2015, 11:41:42 PM »

Today I have good news for you. The playable concept version of our game is in free access now. You can download it here http://tacticallegends.com/download
You can try strict Tactical Legends gameplay that leaves no chance to "luck" or "I cannot click so fast". The pure battle of the wits with simple rules that takes 2 minutes to learn.
It is a quick high dynamic tactical game without annoying squad preparations before battles. You can hire additional units at any turn to adapt to opponent forces and turn the tide of the battle. Try it now!


« Last Edit: November 23, 2015, 10:58:30 PM by ArtIntell » Logged

ArtIntell
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« Reply #11 on: December 17, 2015, 04:51:23 AM »

One of the battle locations in Tactical Legends. We made some extension to the previous version to let the gamer rotate the map in all directions. It's not a very necessary feature in turn-based strategy, but really cool one.


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ArtIntell
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« Reply #12 on: December 28, 2015, 12:35:36 AM »

And we have something new. We just inserted first character in the game. It was awesome experience! One thing is design the character. It is hard and time-consuming process that forces you to use several different programs. There is "rigging" - maybe the most tiresome work in the world. And another thing when you bring the character to engine. It is really like bringing it to life! Of course there is some additional work with materials, but seeing the model staying in the scene, breathing and moving - really amazing. I think, that this is the moment which every game developer waiting. The creation of "life".
Buy the way, swordsmen has slightly different faces and poses and attack movements that adds some realism. It was really easy to achieve with UE - we use material instances and 2D animation blending.
It is not the final version of the that character, but now we want to fill the game with base models before working on the details.



« Last Edit: January 20, 2016, 03:59:15 AM by ArtIntell » Logged

ArtIntell
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« Reply #13 on: January 14, 2016, 12:23:22 AM »

We try to do our best :-)
And we have some new face here!

Working hard all this holidays, we tried to create something really special. And now we are proud to present you our new character concept. After feedbacks on the archer with this “where her boobs?” and “that is not the *** I like”, we decided to add this kind of person. This time we use real game environment to show the unit as it will be in action. Of course, don’t forget that it is a strategy game, and units will be far away in most cases. But you always have opportunity to move the camera closer and rotate it.

Now we try place archer and healer into the game engine. And I can say, it is a really hard task. In contrast to swordsman, that is already implemented, here we have several new problems. And all about the animation:
CLOTH- this is obvious, when you look at the healer
ARCHERY – unlike regular weapon, the bow has its own bowstring animation, and arrows that appears in hand and than just disappearing… It will take some time
HAIR??? – yep, our swordsman is bald and possibly we need to add hair animation for girls. I said “possibly” because they are really far away from the camera most of the time. And hair physics calculations are pretty expensive for performance
BOOBS - again look at the healer :-)
And also we want to add some close-up details. Are we using Unreal Engine or what?
Until the next time!

« Last Edit: January 20, 2016, 03:59:49 AM by ArtIntell » Logged

Cobralad
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« Reply #14 on: January 14, 2016, 05:22:44 AM »

are you just using daz/poser models?
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ArtIntell
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« Reply #15 on: January 19, 2016, 12:39:08 AM »

As for body - yes. It is based on DAZ generic girl. And we get staff from the deep internet.
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ArtIntell
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« Reply #16 on: February 01, 2016, 06:04:09 AM »

Battle location in Tactical Legends turn-based strategy. Small map with a lot of obstacles on the right side. Despite one team has whole house to hide in, the second has really good defense opportunities given by the huge wood pile and well at the center that is very nice for tactical solutions.



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ArtIntell
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« Reply #17 on: March 17, 2016, 05:20:52 AM »

Honest review of our game from gamers=)


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ArtIntell
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« Reply #18 on: March 27, 2016, 11:51:34 PM »

With new setup system you just need to select installation path. No “updates just after installation” anymore. Also, we optimize initialization process and the game will start in 5-8 seconds after you launch it!

We have noticed, that some gamers encounters difficulties with installation. Really, 1GB setup.exe wasn’t the best idea ever. On some computers it just lags for a minute or two before even start the process. So, we decided to make a smaller file that automatically downloads all the content. It works perfectly.
Also we refused to zip game files and now there is no need to unpack them during initialization. This way game starts five times faster! And this affects on level downloading too!

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ArtIntell
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« Reply #19 on: April 05, 2016, 04:42:11 AM »

Really nice battle. It's much longer than usual, because we try to show game mechanics, interesting tactical solutions and all the units in action. This is the first PvP video with totally completed characters and special effects.


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