Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411905 Posts in 69428 Topics- by 58475 Members - Latest Member: tpat14

June 09, 2024, 08:21:37 AM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsCommunityDevLogsSpiritSphere [Release]
Pages: 1 ... 3 4 [5] 6 7 8
Print
Author Topic: SpiritSphere [Release]  (Read 17613 times)
lobstersteve
Guest
« Reply #80 on: February 19, 2016, 07:33:44 AM »

woah, the effects after winning are cool Smiley
Logged
maruki
Level 3
***


Making Aftertile


View Profile WWW
« Reply #81 on: February 19, 2016, 08:42:31 AM »

hahaha, the expressions of the skeletons on the bottom right :D
Logged

mankoon
Level 4
****


And that is how you get to Llama School.


View Profile WWW
« Reply #82 on: February 19, 2016, 08:54:07 AM »

Looks like we got some hooligans in this stage  Durr...?


that hooligan got wrekt
Logged

Eendhoorn
Level 6
*

Quak


View Profile
« Reply #83 on: February 26, 2016, 07:07:49 PM »

I totally overestimated the amount of work for the SFX. I'm used to doing the sfx for gamejam games myself, but some required sounds for this game are just too complex for me.
I'm slowely getting a better grasp at labchirp, but progress is still painfully slow.
And I can't afford a sound designer, ugh  Cry
I guess I'll have to settle with a low production value on the SFX.
Logged

Tuba
Level 10
*****



View Profile WWW
« Reply #84 on: February 27, 2016, 03:38:55 AM »

Just finished the Oracle games and I'm loving that GBC aesthetic you got here.

Pretty cool idea you got here good luck!  Beer!
Logged

Eendhoorn
Level 6
*

Quak


View Profile
« Reply #85 on: March 02, 2016, 10:06:33 AM »

Just finished the Oracle games and I'm loving that GBC aesthetic you got here.

Pretty cool idea you got here good luck!  Beer!
Thanks! I've been playing seasons, but after playing link's awakening, it just feels so much worse  Tongue


I will be needing some names for the heroine, dog and warlock characters soon. I suck at naming things so bad, anyone has any suggestions?
Logged

quantumpotato
Quantum Potato
Level 10
*****



View Profile WWW
« Reply #86 on: March 03, 2016, 10:38:42 AM »

Can you talk about your design choices in the character's special abilities?
Logged

Eendhoorn
Level 6
*

Quak


View Profile
« Reply #87 on: March 04, 2016, 10:36:32 PM »

Can you talk about your design choices in the character's special abilities?

Sure.

The charged move has a curveball for all the players, after a sucessfull hit you can curve the ball using the analog stick.

Heroine
The heroine is an all around character, she has medium range, movement speed and medium power.

The neutral attack has quite a wide hitbox.

Her dash is quite "tight" when you release the button you immediately stop in your track, so it's very precise.

Her charged spin attack has a hitbox that can hit in a range around her. This can turn out to be bad, if your reaction time is too slow you might hit the ball when it's past you, and score in your own goal. That's supposed to stop players from spamming the move carelessly.

Dog
The dog's specially abillity is that he can walk whilst using his neutral attack. he moves a bit slower, though. His range smaller than the heroine though.

The dog's dash is quite slippery, which allows him to slide quite a large distance. This makes it less precise though, it tends to overshoot.

The dog's charge attack is a bite, it has decent power but very small range, as a compensation for his nimble neutral attack.

Warlock
The warlock is aimed at advanced players.

His neutral is narrow and long, he can attack from a greater distance, but requires a lot more precision. He can poke over the center line as well, which is a high risk-reward type of play; sacrifice defense for offense by moving away from your goal.

The warlock has a teleport instead of a dash, which also requires a lot of precision. But the travel time is super short, so if you're precise he can block a ball last moment.

His charged move only comes of the side, opposite of his neutral attack. I wanted to give him some sort of defense, but I think I'll have to redo this move along the line.

That's it pretty much!



I've completed the polish and the game is now ready for recording, wooh!
Unfortunatly my machine is too weak, so I will have to find someone who wants to let me record on his pc Tongue

This is the intro I had mind for the greenlight trailer.

All programmed manually because unity does not have any type of scenematic editor  Crazy

It's missing a part at the end since I have no one to play with right now but it's supposed to go something like this;
- Heroine hits the ball
- dog hits back whilst moving (showcasing different neutral attacks in characters)
- heroine dashes to hit ball back (showcasing dash)
- ball hits the ball (showcasing stage boundaries)
- heroine hits with fully charged spin attack and curves the ball into the goal (showcasing charged attacks and curving)
- announcer says "1 point! (display game rules)

I think this is a nice way to show the viewers the basics of the game in about 10 seconds, so they can understand the gameplay that follows.

The house is one of the ugliest stages though, so I'm not quite sure if I feel comfortable having an 18sec intro of that. But I'm not sure what could be a good intro in a different stage/
Logged

Eendhoorn
Level 6
*

Quak


View Profile
« Reply #88 on: March 08, 2016, 03:39:06 PM »

The game is up on greenlight!  Waaagh!

http://steamcommunity.com/sharedfiles/filedetails/?id=641250657

I know the comments saying I stole the sprites shouldn't hurt me. But I'm a programmer, I was so proud at these sprites  Tears of Joy
« Last Edit: March 08, 2016, 03:47:36 PM by Eendhoorn » Logged

Tuba
Level 10
*****



View Profile WWW
« Reply #89 on: March 08, 2016, 03:57:10 PM »

They actually look pretty good for programmer art, fellow programmer. Beer!

(You should still consider getting an artist to help you)
Logged

Pixel Noise
Level 10
*****



View Profile WWW
« Reply #90 on: March 08, 2016, 05:01:50 PM »

+1 greenlight
Logged

Pixel Noise - professional composition/sound design studio.
 https://soundcloud.com/pixel-noise
 https://twitter.com/PixelNoiseMusic
 https://pixelnoisemusic.bandcamp.com/

Recently completed the ReallyGoodBattle OST!  https://www.youtube.com/watch?time_continue=2&v=vgf-4DjU5q
Eendhoorn
Level 6
*

Quak


View Profile
« Reply #91 on: March 10, 2016, 07:22:12 PM »

+1 greenlight
Thanks!

The greenlight is going better than expected, but I've dropped off the first page of new greenlight submissions, and votes are slowing down rapidly. I'd like to hold off on contacting press for the release. I hope screenshotsaturday will give it a final little push somehow.
Logged

MekaSkull
Level 1
*



View Profile
« Reply #92 on: March 10, 2016, 10:42:37 PM »

+1 gl Hand Thumbs Up Left
Good luck also Ninja
Logged

Twitter @MekaSkull
Cyber Shadow Devlog
indieDB
Eendhoorn
Level 6
*

Quak


View Profile
« Reply #93 on: March 14, 2016, 09:32:41 PM »

The challenges selection screen for the heroine is mostly finished :D



The black ball will display a bronze, silver or golden ball based on your time and damage in the challenge.
Logged

Eendhoorn
Level 6
*

Quak


View Profile
« Reply #94 on: March 15, 2016, 07:52:15 PM »

I've been working on the actual dojo stage.



I wanted to include a perfectly round arena, and I though I'd try to make some sort of wresteling type arena. But my art skills are failing me again  Cry
Logged

Eendhoorn
Level 6
*

Quak


View Profile
« Reply #95 on: March 19, 2016, 01:12:39 PM »

Instead of working on the singleplayer, which is most important. I started working on another multiplayer mode Tongue



SquashSphere, or SpiritSquash, you tell me.
Basically a game of Squash, hit the ball against the wall to pass it over to your opponents. Whoever fails to pass it back gives the opponent a point.

It works so well that I am considering releasing this as a seperate super cheap title ($0.99, or pay what you want on itch.io), as some sort of promo for SpiritSphere. Do you think this is a good idea?
Logged

fingerman
Level 1
*



View Profile WWW
« Reply #96 on: March 21, 2016, 01:42:41 PM »

Your game looks like fun and all the attention to the details is really nice. Using the tail to hit is so funny. Sorry can't help you with marketing/business.
Logged
Eendhoorn
Level 6
*

Quak


View Profile
« Reply #97 on: March 24, 2016, 12:17:53 PM »

Your game looks like fun and all the attention to the details is really nice. Using the tail to hit is so funny. Sorry can't help you with marketing/business.
Thanks!

Guess what!
Logged

quantumpotato
Quantum Potato
Level 10
*****



View Profile WWW
« Reply #98 on: March 24, 2016, 01:12:02 PM »

Congrats mate!
Logged

fingerman
Level 1
*



View Profile WWW
« Reply #99 on: March 24, 2016, 01:50:51 PM »

Yes congratz
Logged
Pages: 1 ... 3 4 [5] 6 7 8
Print
Jump to:  

Theme orange-lt created by panic