I'm going to temporarily change the game title to "Shrine Heads" as it makes more sense than "Castle Battles" now.
Movement speed has been increased and there is now double jump. It feels a lot more exciting to play.
Players flicker and are invincible for their first second after spawning.
It used to take 3 hits to die but now it's just 1 hit and you're dead. You used to be able to get at least 1 point for killing another player even if they had no points but I changed it to only getting their points. So you can end up not getting any points for killing someone. The game should be more about stealing points, not a deathmatch.
Points were getting lost from the game when 2 players killed each other at the exact same time so I made a ball of energy spawn with the number of points lost. Players can attempt to hit the ball to get its points.
I changed the "AI" text to an image of a robot's head.
When a player walks to the edge of the screen, half it's body will be on both sides.
Gamepads are now fully supported and Player 1 can use the keyboard if they want.
There is also now a very zoomed in level. It was just for a test at first but the carnage is starting to grow on me!