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TIGSource ForumsCommunityTownhallBlush Trailer, Game Release today sometime
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Author Topic: Blush Trailer, Game Release today sometime  (Read 3342 times)
Steve Swink
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« on: March 02, 2009, 10:02:33 AM »

Oh yeah!  We actually managed to complete something in 8 weeks!  Beer!

http://blurst.com/blog/blush-trailer-released-game-sometime-today/

You can hang around the UStream chat for up to the moment not-release followed by a single beautiful moment of release.


...


Perverts.

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Steve Swink
Game Designer, Enemy Airship
Content Director, IGF
sswink (at) enemyairship(dot) com
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« Reply #1 on: March 02, 2009, 11:01:46 AM »

Golly. I'll be getting my jollies off at the trailer! Looks fucking gorgeous.  Beer!
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Alec
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« Reply #2 on: March 02, 2009, 11:06:46 AM »

Congrats, gents.  Gentleman
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« Reply #3 on: March 02, 2009, 01:51:54 PM »

Oh yeah!  We actually managed to complete something in 8 weeks!  Beer!

http://blurst.com/blog/blush-trailer-released-game-sometime-today/

You can hang around the UStream chat for up to the moment not-release followed by a single beautiful moment of release.


...


Perverts.



Smooches!
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Steve Swink
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« Reply #4 on: March 02, 2009, 02:02:53 PM »

<3 <3 <3
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Steve Swink
Game Designer, Enemy Airship
Content Director, IGF
sswink (at) enemyairship(dot) com
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« Reply #5 on: March 02, 2009, 03:02:38 PM »

Congrats!  The trailer looks gorgeous.
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Steve Swink
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« Reply #6 on: March 02, 2009, 05:23:55 PM »

The game...it is live!

http://blurst.com/blog/blush-game/
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Steve Swink
Game Designer, Enemy Airship
Content Director, IGF
sswink (at) enemyairship(dot) com
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« Reply #7 on: March 02, 2009, 05:40:08 PM »

gave it two tries there; I think it's very nice-looking and elegant (so long as I don't think of my character as a nose-hair monster...); the part of it that i feel uncomfortable with are the controls, which, on my touchpad, I have yet to fully get used to.  maybe after a couple of more tries...

the issue with chrome is unfortunate, though I must say I quite liked playing it fullscreen Smiley
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Steve Swink
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« Reply #8 on: March 02, 2009, 05:43:58 PM »

Oh man, yeah, playing with a trackpad is a recipe for finger pain.

Chrome thing should be resolved "soon", though.
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Steve Swink
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sswink (at) enemyairship(dot) com
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« Reply #9 on: March 02, 2009, 06:10:23 PM »

Oh man, yeah, playing with a trackpad is a recipe for finger pain.
I'll be sure to give it a try with a mouse then some time
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aeiowu
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« Reply #10 on: March 02, 2009, 06:20:37 PM »

really love the feel and look of the game, you guys nailed it. congrats to the whole team!
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Zaphos
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« Reply #11 on: March 02, 2009, 10:50:35 PM »

This is great!  I don't find myself paying attention to the score at all, but just swimming around and finding all the creatures is pretty sweet Smiley
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Biggerfish
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« Reply #12 on: March 03, 2009, 12:25:10 AM »

Brilliant stuff, I love how the new enemies are introduced, a couple of times i got a genuine fright.

So pretty :>
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Alex May
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« Reply #13 on: March 03, 2009, 01:28:58 AM »

This is really really nice. Great work!

I feel like I want more time as a reward (which also would have been good in velociraptor safari).

Also, I don't think putting in arrow key controls would ruin the game experience.

Also finding the stash points is a pain, maybe some kind of indication would be good!
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policedanceclub
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« Reply #14 on: March 03, 2009, 01:33:45 AM »

Awesome atmosphere!  Kiss

I dont really like the fact that there is such a strict time limit though.
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ortoslon
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« Reply #15 on: March 05, 2009, 02:04:09 AM »

Also, I don't think putting in arrow key controls would ruin the game experience.
I'm using Xpadder to move with analog stick. All you need is to set the stick to emulate mouse in spring mode and center the mouse cursor at the start of each round. play fullscreen.
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