AKA "You Have to Drive the Viking Slave Galley."
Note that all art is temporary, and hopefully I can de-assify it as I go on (time warranting).
I'm not entirely satisfied with the core gameplay yet - whipping slaves is fun thanks to the metaphor of making people do all the hard work, but ultimately you're just raising/lowering your position. The meta-game I'm planning involving choosing which villages to raid for what resources could help that a bit, but I'm going to either have to do something pseudo-clever with the obstacles you need to face in the minimap or I'll need to make managing these slaves more interesting than an effort/health tradeoff.
More mediocrity to follow.
Today's accomplishment: Your slaves now indicate health via lacerations rather than transparency