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TIGSource ForumsCommunityDevLogsNightpearl a jrpg in 64x64pixels
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Author Topic: Nightpearl a jrpg in 64x64pixels  (Read 10368 times)
happymonster
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« Reply #60 on: October 18, 2015, 12:41:59 AM »

I forgot to say.. this is great!  Kiss
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cryptix
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« Reply #61 on: October 18, 2015, 10:24:17 AM »

This is looking great!
I was actually thinking of doing a 64x64 game myself Smiley
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happymonster
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« Reply #62 on: October 18, 2015, 11:49:05 AM »

It should be a TIGSource theme - a 64 x 64 game :D
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SunWuKong
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« Reply #63 on: October 18, 2015, 03:01:46 PM »

Wi-zow. Super charming looking game. Tracking this one now!

-Tim
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« Reply #64 on: October 18, 2015, 03:04:26 PM »

Just joined this website to check out some new indies.  This was the first one that I came across under devblogs!  I love it :D
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Alec S.
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« Reply #65 on: October 18, 2015, 03:38:10 PM »

This looks really great!
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s0
o
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« Reply #66 on: October 18, 2015, 03:52:54 PM »

looks incredibly cool
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K3fka
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« Reply #67 on: October 23, 2015, 07:32:48 AM »

Loving the retro style, and it's certainly impressive how much you can fit on a 64x64 screen. I'm looking forward to seeing how the battles are implemented as well.
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Arno
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« Reply #68 on: October 23, 2015, 10:17:58 AM »

I'm loving this project. It's absolutely brilliant. I love seeing when creators produce cool things within such limitations. Keep up the good work. Can't wait to play the finished product. Smiley
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« Reply #69 on: January 20, 2016, 02:32:44 AM »

this looks amazing and your detail in graphics is outstanding! I love this!
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michelmohr
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« Reply #70 on: March 11, 2016, 08:57:40 AM »

OH! I saw this on twitter and I loved it. Your low poly pixel mockups are so good.
I looks forward to seeing more of this, I didn't know you had a devlog on here!
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« Reply #71 on: July 04, 2016, 01:06:49 PM »

Looks really good.
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crusty
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« Reply #72 on: July 04, 2016, 05:11:24 PM »

so beautiful
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jordanchin
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« Reply #73 on: July 05, 2016, 03:48:08 PM »

What a cool concept! Bite sized adventure!
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« Reply #74 on: July 05, 2016, 11:57:22 PM »

How in the world are you able to make something so nice and complicated with just 64x64 pixels on screen. That's incredible!

Even more impressive is that the font is readable.. That's something I've struggled the most when trying to make a game with similar restrictions.

Definitely want to play this when it's done Smiley
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ProgramGamer
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« Reply #75 on: July 06, 2016, 03:08:10 AM »

Where did all the pixels go?
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knightley
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« Reply #76 on: July 06, 2016, 03:21:59 AM »

remind me of gameboy  Grin
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« Reply #77 on: July 09, 2016, 07:56:21 PM »

Hi Christina. This is just so adorable! I just wanted to let you know that I sent you an email about the game. The style is so unique, I'm sure the final product will be fantastic!
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« Reply #78 on: August 19, 2016, 08:41:44 AM »

looks really cool! I'd love to play the game at some point.

this is also an interesting reference for where I currently am, figuring out game-maker.
I've been trying to make some super lo-res stuff to analyze and learn (and i guess eliminate) what's going on between pixels.
 Who, Me?
*runs off to watch some general resolution tuts*

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« Reply #79 on: January 22, 2017, 05:01:37 AM »

Soooooo...what's new. I wan' play in 2017.  Gomez
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