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breakfastbat
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« Reply #40 on: September 17, 2016, 07:53:02 AM »

It's not that I think the cost is too high to create the game, I absolutely think you guys need that much to do what you intend to do. I just mean it's going to be hard to raise that much on Kickstarter in today's crowdfunding climate. Still! I believe in you! Keep up the good work! ^w^
« Last Edit: September 17, 2016, 08:21:13 PM by eidobunny » Logged

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I_smell
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« Reply #41 on: September 17, 2016, 09:00:16 AM »

Best of luck, guys. You've got some pinnacle game art and animation here.
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missmaddytaylor
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« Reply #42 on: September 17, 2016, 01:34:15 PM »

Thank you guys! It has been a tough first few days, but we're going to do our best to get things going.

Here's some art & new things we've been posting the past few days. If you have any feedback, please let us know (get ready for a gif overload)!















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missmaddytaylor
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« Reply #43 on: June 26, 2017, 03:12:36 PM »

Hey guys! It’s been 8 months since our last update & the cancellation of our Kickstarter, but we’re still going. Things have still been slow without outside funding, but we’ve completed most of preproduction for the full game (an achievement in our book!) We’ll be making updates regularly, at least a few times a month, as we chug along.

Over the next few months, we’ll be giving sneak peeks to that development including story, gameplay, alien races, and of course… space whales!





A *NEW* playable demo is coming!

After completing most of preproduction, we’ve moved onto the nitty gritty of the game and creating a new slice for everyone to play. This time, we’re coming back with 2 playable levels (including 1 boss!), new enemies, and 2 playable characters!

With this, we’re making sure that everything we put out from now on represents how the full game will play. That means we’re reworking Rudy’s kit (because we all know the prototype didn’t have all the bells & whistles), so expect a lot more action from Rudy here on out!

If all goes to plan, we expect to have it available to the public in the 4th quarter of this year!

Here’s a preview of the SVP that’ll be in our next demo:



Eva joins your party!

Our second playable character will be the brainy but beautiful, Eva! Get ready to use the new swapping mechanic to help solve puzzles and destroy baddies with Rudy and Eva together! More to come on that soon...

Not only will she have a unique, engaging kit, but she’s also received a visual rework since the kickstarter! Check here out in all her elegant glory & in our model viewer. -> https://www.artstation.com/artwork/yxJWO



We modified her exo-suit so that her gloves are smaller (for that extra agility!) & some readability adjustments to textures to maximize her surgically precise gameplay.



*You hear rustling in a pile of scraps by the corner*

A new NPC awaits Rudy in the station!



Find Rudy in River City Ransom: Underground!



Rudy can be found guest starring in a secret area of the beat-em-up River City Ransom: Underground. Let us know if you can spot him! Wink

What lies ahead…

We still have a lot of work to do before we can release the new demo and it’s still hazy whether we’ll do another crowdfunding campaign, work with a publisher or both. There are a lot of unknowns in front of us as we still keep the team afloat on our savings, but we’re making progress every day.
« Last Edit: August 09, 2017, 03:25:42 PM by missmaddytaylor » Logged
missmaddytaylor
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« Reply #44 on: August 09, 2017, 02:56:15 PM »

Damn, it looks like all my previous images broke T_T *scrambles to fix*

Anyways - After getting some feedback, we’ve decided to launch a Patreon page to help with some of the funding for developing our new demo!



We will be sharing once a month spreads of concepts, early access to our latest updates and give you the chance to test out gameplay (help us polish the game!)

New flying Parasites learns to swim!
Check out some of the awesome rigging being made for our new parasite buddies~



Character Swapping Mechanic!
We’re also working on our swapping mechanic so it feels nice & smooth when you switch out characters. I can't wait till we can share more gameplay, we have a bunch of new enemies running around and it's really fun to see how the player interacts with them. More to come soon!



*You hear a giggle that doesn’t sound quite human...*
Another new NPC awaits Rudy in the station!



New sluggish enemies!
Here’s some testing we’re doing with one of our new viral enemies:





A new alien race in the galaxy!
These guys are hardcore… more info to come soon >_>



Meet the Revivor Bot!
After the deaths of all the surgeons, CPU realized that future surgeons may be better off with these helpful revivor bots. They only come with so many charges, so perform with caution!



CPU model progress!
Our favorite (and only) head of the station is coming to realization. Don’t you want him to hug you with those chubby brain-y arms?

We also had some streams for textures & animation that you can check out here and here!



Community Level Final Results!
For those of you who participated in the community level voting, here are all of the final results. Prepare to fight brain parasites in a domed city hidden inside a space whale!




More coming soon!
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missmaddytaylor
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« Reply #45 on: September 09, 2017, 11:50:24 AM »

We've been extremely busy working away on the new demo and are getting really close to sharing some more of our new gameplay. We also have an official reveal for the NPC sisters we've been working on (so excited to share it!) that will be part of our next update :D

It's been really fun streaming for you guys and we hope you enjoyed the concept, texturing and animations we've shared so far. We'll be doing some more in the near future, so keep a look out on our social media pages and our Twitch for the next one!

Anyways, here's some colorful visuals for your eyes. Enjoy!




Tool in 3D


Slug in 3D







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PsycheMac
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« Reply #46 on: September 09, 2017, 05:45:01 PM »

Wow the art on this is amazing! One thing I noticed is on the monkey wrench weapon, maybe there could be some sort of a piece on the clamp showing where the laser beam is going to originate. Right now it feels a bit random that it shows up like that since monkey wrenches don't normally behave that way. Some sort of sci fi piece on the clamp might help illustrate that better.
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missmaddytaylor
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« Reply #47 on: September 25, 2017, 12:53:28 PM »

@PsycheMac: Thanks & thank you for the feedback! We're not sure how it's going to function for now, but we'll def adjust it for it's proper functionality Smiley

We are so excited to finally reveal our newest NPCs in the station. The constructed siblings - Salt & Pepper!

These two eccentric sisters handle the research and development affairs on the station, residing in the Research Wing. Having been raised around science their whole lives on the station, they’re both prodigies in their own right but they couldn’t be more different!



Salt - The Propitious Pathologist
Salt, as the first creation of the chief scientist, was built to tend to the efficiencies of all things organic in and around the station. She maintains a vast collection of patient samples from all around the system to better study and treat their infections. Her deep knowledge of all things infectious will help the crew improve and upgrade their equipment to better fight off anything that comes their way.

Sweet and kind in demeanor, she acts as a motherly steward for the patients that come to the station for care. She also has something of a geek streak about her work and tends to get irrationally excited when presented with a new sample or creature she’s not yet encountered. Social situations are hard, okay?

Her less-than-stellar programming has morphed her interest in pathology into something more akin to an infatuation - She’s deeply passionate for anything in her care and won’t stand for mistreatment or malpractice of any kind, so do your best and don’t disappoint her!



Pepper - The Manic Mechanic
Pepper is a spunky, energy-packed child with a knack for all things mechanical. She spends her days rattling around in the belly of the station, repairing broken machinery, building oddball contraptions and causing as much noise as possible. Pepper provides the crew with the means to outfit the station with the latest and greatest tech.

Stitched together from a box of left-over convict remains lifted from a nearby prison barge, she has a near limitless physical strength despite her petite stature -- A perfect fit for the station’s mechanic! Mix that with a fragile ego, though, and she may be one tantrum away from complete destruction of the home she works so hard to keep running.

And again, we wanted to thank those that are supporting us on Patreon. Every penny gives us a little boost to make our new VS real! <3

-Thar Be Monsters team

----

Here are some extra model shots & concept for them!







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Photon
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« Reply #48 on: September 25, 2017, 02:18:08 PM »

My word, that art is so clean and vibrant. Talk about bringing some charm to a game about parasitic takeovers! Salt in particular just oozes personality, and I adore how unconventional her design is.

The level of quality here is just insane. Keep up the good work, y'all.
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breakfastbat
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« Reply #49 on: September 25, 2017, 03:18:17 PM »

Phenomenal designs, and I have a really high bar for character design. Great work you guys!!
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missmaddytaylor
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« Reply #50 on: December 03, 2019, 03:03:24 PM »


It's been a long while coming. We're pleased to announce our final crowdfunder, out now on Indiegogo! And this time, we're coming back with a brand new demo for you to play around with.

We're super proud of how far just a small team of devs around the world could come together and make something like this. Regardless of the outcome, we thank you from the bottom of our hearts for all the support you've given us over the years.

<3
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