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TIGSource ForumsCommunityDevLogscodename: DoodlesLand (roguelite about science)
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Author Topic: codename: DoodlesLand (roguelite about science)  (Read 2357 times)
Vitalius Sch
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« on: September 28, 2015, 12:50:09 am »

Hi guys!

I started to develop a game called DoodlesLand (it may be "Legends of the DoodlesLand").
DoodlesLand is roguelike and action-RPG game like a "The Binding of Isaac" but about know, education and global threat.
Quantum roguekile it is joke Smiley

Story

XIV century ad.
The first Doodles come in our world from the pages of careless students through the quantum portal (the quantum portal is a mysterious picture in full growth).
The Doodles are tried to steal the light of science ( the light of science is the source of truth and freedom).
The keepers of the light of science banished the Doodle in their world and sealed the portal.
One of the guardians sacrificed himself.
He fearlessly rushed through the portal and locked himself in the world of doodles forever.

Presently.
The struggle with the Doodles remained only in legends and fairy tales.
One day, a group tourists visited the Museum library.
The Museum library is the place of the ancient battle with the Doodles.
Among them was an intelligent and very curious Alex.
He deciphered the signs on the seal and broke the seal.
The furious Doodles rushed through the quantum portal in our world.
They stole the light of science and they disassembled it on the artifacts. Our world sinks in oblivion.
Also from DoodlesLand in our world returned guardian Funnis.
He told Alex how to fix it, because Funnis was in the ancient battle.
And now the fate of all mankind lies in the hands of Alex.  

Gameplay

Alex needs to make runs in DoodlesLand, collect the artifacts - parts of the light of science.
Alex will be more powerful, while he collects artifacts.
DoodlesLand consists of procedurally generated rooms.
Only after restoring the light of science our world will be the same.
DoodlesLand follows the base mechanics of a Zelda and Isaac, while innovating whenever possible.

New GUI!

« Last Edit: September 20, 2016, 01:32:07 am by PerDollerLabs » Logged

Vitalius Sch
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« Reply #1 on: October 17, 2015, 10:27:54 am »

Video feedback plz:

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Vitalius Sch
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« Reply #2 on: November 15, 2015, 08:13:13 pm »

What kind of view looks better?

"The Binding of Issac" style
My vision
« Last Edit: March 28, 2016, 10:18:59 pm by PerDollerLabs » Logged

b∀ kkusa
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« Reply #3 on: November 15, 2015, 08:23:56 pm »

your vision looks better imo
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Vitalius Sch
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« Reply #4 on: November 30, 2015, 07:52:49 pm »

Screenshot of my project:

It seems that Windows knows something about Doodles ))))
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Vitalius Sch
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« Reply #5 on: April 10, 2016, 08:55:39 pm »

New GUI!  Blink
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Vitalius Sch
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« Reply #6 on: June 15, 2016, 09:18:14 pm »

PEW PEW Smiley


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Vitalius Sch
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« Reply #7 on: July 14, 2016, 02:28:19 am »

Finished prototypes of skills!  Well, hello there!






and others ...
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Vitalius Sch
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« Reply #8 on: September 20, 2016, 01:30:00 am »

weakness system Smiley
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Vitalius Sch
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« Reply #9 on: October 07, 2016, 03:06:34 am »

new level design
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PapaCheech
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a canadian game developer.


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« Reply #10 on: October 07, 2016, 05:06:19 am »

i like it.
you should add camera shake. camera shake makes every game crunchy.
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a canadian game developer. Check out my latest work, adventure cows.
Vitalius Sch
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« Reply #11 on: October 17, 2016, 02:46:55 am »

Thx! I'll try to shake the camera.
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