Hi everyone,
I'm a noob to pretty much every single aspect of making a game. I've messed around with the various RPG Maker iterations, and I've also messed around a bit with QuakeC When Quake was first released. I found Derek's GM tutorials about a couple of weeks ago and I've been off to a fairly good start. Being a noob I would greatly appreciate some suggestions, criticism and some overall feedback. So I've decided to release what I've created so far, using Derek's tutorials as a base. I present to you Super Ultimate Space Blaster. It's super and ultimate, at the same time.
EDIT: Link is fixed!
Don't expect much at all, it's very unfinished and has very little content, I am just really craving some criticism and suggestions with this being my first dabble into game making. Right now I'm working on a boss (a task far larger than I initially imagined) and once I have that completed I will re-upload my game along with the source.
Controls:
Arrow Keys - Movement
Z - Boost
X - Shoot
Known Bugs:
-The x-position of the view does not correctly reset after the screen shakes from an explosion.
-If you kill a turret before it spawns it cannon, the cannon will remain and shoot at you.
-Sometimes when shooting the cannon part of a turret, a hit will not be registered.
Anyways, let me know what you think! What I'm doing wrong, what I'm doing right, and some ideas. I appreciate it! Also, thanks to pretty much everyone in these forums, you're all great and I've learned a great deal in my short time here.
Credit Where It's Due:
Tileset and player sprite - Derek Yu
Music - Persona 2 IS
SFX - Made with
sfxr