0016 Customiser: Character Update
Working on the customisation menu has proved to be quite a fun challenge as my previous coding experience has allowed me to figure out news ways to make the menu more flexible and optimised.
I've started off working on the character section.
The two submenus are, "Skins" and "Colour".
The colour section allows players to effectively change their characters:
- Primary Colour
- Secondary Colour
- Life Level
- Blood Level
- Shard Level
through a series of rgb/single value sliders.
Players can also rotate their character to get a different view:
These different controls allow for a surprisingly large amount of different possibilities: