Hello,
I played your game and here is the feedback in no particular order:
1- I really liked the game's controls in floating out in space. It felt really cool and I liked how it worked in general.
2- The UI needs a lot of polish. It is functional but needs to look, cooler! Perhaps have a holographic kind of effect as you are in space and all. Kind of like how the UI looks in Minority Report. The only bug I saw is that I get a waypoint for the mission before the captain tells me what to do at somepoints.
3- The normal controls are OK, I am guessing that is the standard FPS controls in Unity? I didn't like the floating gun though. It would be nice to see my body.
4- I didn't like how the enemies would just stop and freeze like robots once I am outside of their direct eyesight and take damage with no actions whatsoever.
5- I seem to have no oxygen reduction when I am outside of the ship after refilling my canister after the first mission. Until I hit the second ship where you kill people in, I didn't lose 1%. However when I blew off the ships hull and went back to my ship it started to go down normally.
6- Thrusters now feel like they are limitless. I'd add some limit to it.
7- I would also add some story/reason as to why I am killing those guys, it felt quite random.
8- It was really nice to see cash flow in like that but it wasn't realistic. In real life what you pick up doesn't turn into cash instantly. Not even sure why I got X amount of money on picking up extra equipment when I am still using it. I picked up extra ammo and I had the ammo size increase + I got money. Maybe give reputation and money? Where stuff like picking up extra ammo could get you reputation and extra reputation may mean extra money? It is just a suggestion... the instant cash wasn't really quite fitting for some reason.
9- When arriving to the second ship it suddenly was totally black even though while flying 90% of the way it was well lit. Not sure if that is a bug or something intentional.
10- The dialogue needs some working out. It feels cheesy at the moment but I am guessing that is because it is a test demo?
All in all, the game looked quite fun and felt it is not like the average FPS game. It has a chance to be quite a deep and compelling game. It felt like I am seriously in space and can go explore and do stuff. I liked how you eased in the player with the missions getting harder and introduce the mechanics and I am looking forward to see how this pans out actually.
Hope that helps and good luck!
1- Whoo! Finally someone who likes the 0G controls
Most people had quite some difficulty getting the hang of it.
2- Yes, it does need polish. Better visualisation and cooler looks are definitely on the list. Will look into the waypoint bugs.
3- Nope, some example code from here and there, some of my own. A body for the player is on the list for sure. It's just that it isn't essential for the gameplay, so it's low priority.
4- Haha, yes, my AI code sure does fall through there. I'm beginning to think I should have used an existing framework. I will fix this.
5- Hadn't noticed that before. Will look into it!
6- I've been doubtful about doing that. But maybe there's some merit to it. I'll put it on my list for trying out in the next major build.
7- Seems like my attempts at making the props and dead body placement explain that are not working well. I'll look into making it clearer.
8- The insta-cash does seem a bit silly now you say it. Maybe I should make a "loot" list/screen, that only cashes in at the end of a mission/scenario. About the pistol pickup, the idea is that you take the ammo out for your gun, and take the extra empty gun as extra equipment, to sell later. Maybe I should make that clearer.
9- Haha, that's intentional. I'll remove it in the next build. It does not have a use anymore.
10- This is the first actual dialogue I've written, so I'm trying things out. Good of you to give feedback on it, I'll keep it in mind. This is the kind of stuff I need to compare to other player's feedback, as it's a bit subjective.
Thanks a lot for giving all that feedback! All your points are clear and well written, this is very useful for me.