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TIGSource ForumsDeveloperArtWorkshopCritique My 3D Models
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Author Topic: Critique My 3D Models  (Read 1393 times)
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« on: October 06, 2015, 10:39:34 AM »

Hello! I am working on a small game for video game elective course and would like some critique on my models. I have only been 3D modeling for about a month. The game's style is supposed to be somewhat cell shaded with bright colors. Please let me know what you think, and how I can improve.

Here is the main character of the game, he is a chameleon. He currently does not have any textures, mainly because I am not sure what to add.

Here is another character that is a tropical bird. The textures I have added are very basic. I want to add details, but UV mapping and texture stretching is something I am working on mastering.

And last but not least, a rock. I've used this as a way to learn to use texturing better. But still trying to add more details.

I have been looking at many other sources while working on this, but learning to apply them correctly comes with time.

Thank's for your input.
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