UPDATE 13th FEB 2016: Video of the first half of level 1, showing off most of the gameplay mechanics (but only one weapon so far).
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'Double play' is a term in shmup terminology referring to the practice of a single player controlling both the first and second player's ships at once. Videos of double players attract attention because these games are designed to be difficult even for a player controlling a single ship. Controlling 2 at once therefore represents a herculean achievement, like this video of VTF-INO double playing Ikaruga:
But what if there was a shmup designed for double play as default, where the difficulty, mechanics, enemies and level design were all designed on the presumption a single player will be controlling 2 ships at once? On the presumption that said player is not some rare example of the übermenschen that walk among us?
Tektite Symphony
Tektite Symphony is a dual analog-stick controlled shmup where the player controls a single ship which he may split in two or recombine at will. A combined ship’s bullets deal twice the damage, however a single ship covers much less ground.
As the enemies move downward, a single ship will not be able to move fast enough to destroy all of the enemies here.
That's better
WeaponsThe weapon system is completely designed around the double play idea:
By sending blue's bullets to the red ship, the player can aim at enemies which pass between the two, like some kind of high energy garroting wire. But what happens to those bullets which red is absorbing?
Well every shmup needs its smart bomb. By moving the red ship at the moment of release, the blue bullets may also be directed in a concentrated 100 degree wide arc.
Each weapon will behave uniquely across the three firing states of Forward, Send, and Release.
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Abilities