naezith
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« Reply #280 on: October 15, 2016, 03:05:33 AM » |
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Added In-game Speedrun SystemWhich lets you run the a single chapter or the whole game without any menus or interruptions. When the run is complete, there is a leaderboard of completion times. Here is a screenshot about how it looks like at the moment(at left), but it is not final, it needs tons of testing and I will add couple more stuff to this system. Note: There will be 25 levels in each chapter, not like 28 in the screenshot. http://puu.sh/rJFJY/b93d4fd806.png
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naezith
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« Reply #281 on: October 22, 2016, 04:18:56 AM » |
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Improved the Ingame Speedrun System! It now shows - Your best run's total time next to the current one
- The time difference of individual levels
- The total time difference between current timer and current level's best total-time.
I like that big one at bottom which shows the total time difference, so you know how good you are doing.
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naezith
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« Reply #282 on: October 23, 2016, 01:28:48 PM » |
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Level Selection menu now shows the selected level as background so you don't need to memorize all the levels by name.
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naezith
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« Reply #283 on: October 28, 2016, 12:20:34 PM » |
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Couple days ago I made the Speedrun System's replay part. It is possible to watch any speedrun replay and it also shows the deaths and resets. Just completed another amazing feature! You remember about the Global Rankings page, It is now possible to Inspect any player's Level Selection screen. In their Level Selection screen, you see ALL the stats, whole level tree, their dominance% in the levels. Also you can watch any level's replay of the player you are inspecting, very easily.
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naezith
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« Reply #284 on: November 02, 2016, 04:35:52 AM » |
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I lowered the target level count to 80 (20x4). And we finally have more than 80 levels! Yet, not all of them are good enough so we made a spreadsheet to puke all the hate on. Now it's time to remove bad ones, add good ones, polish "ok" ones until we have decent 80. Currently we are focused only on the gameplay side. When it's done, next task is to divide them into chapters and then decorate them. Here is the public spreadsheet if you want to follow what's going on.
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« Last Edit: November 02, 2016, 04:47:43 AM by naezith »
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CrayderStudios
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« Reply #285 on: November 02, 2016, 06:16:06 AM » |
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This looks amazing! The dynamic lighting and the grappling mechanic look really well done. As per your influences, I can really see some Super Meat Boy in there (in a good way!).
Any idea when you'll be hitting Greenlight?
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naezith
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« Reply #286 on: November 02, 2016, 06:40:31 AM » |
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This looks amazing! The dynamic lighting and the grappling mechanic look really well done. As per your influences, I can really see some Super Meat Boy in there (in a good way!).
Any idea when you'll be hitting Greenlight?
Hey there, I am happy that you liked it! I want to make an epic trailer for Greenlight, for that I need well-decorated levels. Game lacks decoration assets at the moment. And levels need to be polished, then decorated. I also wait for the Storyboard to be done so I can use it in the trailer. There is a gaming event in Turkey in february, I am trying my best to make it real by then but I also have university stuff going on so I am not very sure if it's going to be ready. My to-do list looks like this at the moment, from now to Greenlight:
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CrayderStudios
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« Reply #287 on: November 02, 2016, 06:44:53 AM » |
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Looking good, all the best with this. Greenlight can be tricky, but confidence in the game and motivation is what will move you forward too, I like to believe . Will be watching this thread and will keep an eye out for the Greenlight!
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naezith
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« Reply #290 on: December 07, 2016, 12:19:56 PM » |
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I am adding Secret Level system these days. They will be unlocked when you collect a secret object and finish the level. Just like the bandages in Super Meat Boy.
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naezith
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« Reply #291 on: December 21, 2016, 04:36:04 PM » |
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Finally we have some epic decoration tiles! (I'm bad at making scenes) Made by SiikiKala , check his stuff!
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naezith
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« Reply #292 on: January 09, 2017, 03:56:33 PM » |
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I listed some achievements to implement, I will code them soon and it will be very easy to integrate with Steam Achievements after Greenlight.
I wanted them to be solid and elegant. Not like "die 100 times" stuff. Also there are very basic stuff to make sure player experiences the game fully.
Achievements: Customize your look Watch a replay Inspect a top-10 player Improve your time
Jade Completion Sand Completion Metal Completion Crystal Completion All Chapters Completion
Jade Mastery Sand Mastery Metal Mastery Crystal Mastery All Chapters Mastery
Speedrun Jade Speedrun Sand Speedrun Metal Speedrun Crystal Speedrun All Chapters
Find a secret Find all secrets
Play a Custom Level Make a Custom Level
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naezith
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« Reply #293 on: January 26, 2017, 08:47:56 AM » |
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Hey there! I started preparing the Greenlight page. Trailer and screenshots are not ready yet but I am filling the rest. Tell me any advices or thoughts you have! I will publish it when it's complete, you can follow me on Twitter to be notified when it's on FINALLY on Greenlight! Branding image: (old one is here: http://puu.sh/tBaUS/5d5cde27dd.gif) Description:
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« Last Edit: January 26, 2017, 10:54:06 AM by naezith »
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naezith
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« Reply #294 on: January 26, 2017, 10:53:21 AM » |
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Improved the GIF:
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naezith
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« Reply #295 on: January 29, 2017, 10:35:18 AM » |
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Finally
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NoLocality
Level 1
AssetsAssetsAssetsAssetsAssets...
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« Reply #296 on: January 30, 2017, 12:18:23 PM » |
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So I saw this on greenlight...before I went to vote I hopped off the computer to grab some coffee. When I came back it was greenlit! Congratulations dude!
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naezith
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« Reply #297 on: January 31, 2017, 03:41:39 AM » |
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So I saw this on greenlight...before I went to vote I hopped off the computer to grab some coffee. When I came back it was greenlit! Congratulations dude!
Thank you so much!!
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Ohmnivore
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« Reply #298 on: February 08, 2017, 05:14:43 PM » |
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I followed this devlog from its early days, and I just have to say I'm so hyped about this game! The acceleration mixed with platforming mechanics are truly unique, the closest I can think of is the Tribes movement model. Keep it up!
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naezith
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« Reply #299 on: February 09, 2017, 07:50:17 AM » |
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I followed this devlog from its early days, and I just have to say I'm so hyped about this game! The acceleration mixed with platforming mechanics are truly unique, the closest I can think of is the Tribes movement model. Keep it up!
I am glad that you like it! We just published the Steam Store, you can now wishlist it!
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