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Crushing those tasks like a beast!
Haha, I've been very busy with university but this did not affect my development, yet I could not post updates here. Sorry for that so again, here is another task-list I completed. This time it's kinda huge!
A footage clip for you :
https://twitter.com/naezith/status/672955424820363264Another RoN official Soundtrack in development :
http://puu.sh/lKMqB/e2c4350e62.mp3I was using this changelog notation for a long time but it was getting broken when I paste the list here, but this time I spent time to fix the list, here it looks beautiful now
***Tell me if there is anything you specially would like to see in those updates, I will make a gif of it.Updates:05.12.2015,
22:48 -> Blood effect on moving blades.
18:45 -> Fixed ESC menu was not getting black.
Editor: Added Undo(CTRL+Z) and Redo(CTRL+Y) back.
Editor: Added quick-save (CTRL+S)
Improved the hook glow, now its animating.
Removed vignette.
Improved overall performance.
11:08 -> Editor: Fixed some small bugs about parallax bg drawing.
10:58 -> Fixed the parallax amount of tile layers.
03:10 -> Added static and parallax tile background layers.
04.12.2015,
20:41 -> Improved parallax background movement and added Y axis too.
Increased parallax image quality 3x.
Increased layer count from 3 to 8.
Fixed laser's small visual bug.
Spike tile hitbox is 0.5x0.5 again.
02.12.2015,
20:21 -> Fixed water objects were overlapping eachother.
08:18 -> Changed the parallax background.
01.12.2015,
23:01 -> Editor: Fixed water object was crashing the game.
Added Screenshot button, F12.
21:38 -> Enchanced the water visuals.
21:21 -> Added temporary parallax background.
30.11.2015,
10:34 -> Editor: Tile erasing is also working as continious lines now, no spaces.
Bottom edge of the level kills.
Your head bumps top of the level 2 tiles higher than before.
29.11.2015,
12:34 -> Editor: Fixed it was not adding single tile.
Added more tile variations to the tileset. (Thanks decldev!)
04:04 -> Removed camera shake on rocket hit.
Editor: Fixed homing turret cursor was invisible.
28.11.2015,
02:22 -> Made the water feel thicker.
02:07 -> Fixed animation snaps when swinging back and forth.
01:22 -> Fixed old toggle lasers were twice faster than normal.
27.11.2015,
11:41 -> Added BEAM STYLE(Line, Lightning, Both) option into settings.
Added optimized Tile-based static shadows.
Added color to player when dashing.
Shrunk the spike tile hitbox.
Fixed hook glow was not synced with the hook's position.
Removed lightning effect from lasers.
Optimized beams and lightning effects of them.
Optimized the FPS when there is not any water on screen.
Generally optimized the object arrays.
Generally increased the FPS.
Fixed camera position was snapping on ESC.
Fixed a crash caused by the new Toggling laser creation.
Tile shadows now rendered after player so shadow will drop on player.
Fixed Custom Levels menu was showing the ranks in levels you did not play wrong.
Custom Levels menu now remembers the last selected level for cursor.
25.11.2015,
01:27 -> Added on & off time for Toggle laser.
Fixed a bug on calculating angles of vectors.
24.11.2015,
02:24 -> Added Resetting clock after loadings and stuff to prevent freezes.
22.11.2015,
15:45 -> Added music playlist looping.
Added Remnants of Naezith OST - Breakthrough
15:17 -> Fixed Zoom in & out was affecting the GUI.
03:03 -> Editor: Connect the tiles when drawing with tiles.