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TIGSource ForumsCommunityDevLogsRemnants of Naezith [RELEASED on STEAM]
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Author Topic: Remnants of Naezith [RELEASED on STEAM]  (Read 63941 times)
Pixel Noise
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« Reply #80 on: January 14, 2016, 05:41:55 PM »

If you are going to use screen shake, I'd only use it sparingly. I feel like it would disrupt the flow of movement if it was too common/easy to induce.

And if you're still looking for a name...I dunno, this might be lame, but "Zenith"? I got there by just re-arranging the letters in "Naezith", and dropping the "a" because who needs that one anyway....

Then again, I guess the two weren't related in any way, until unnamed treasure hunter falls and gets possessed...so I guess there's really no reason to tie their names together. Just a thought that occurred.
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Pixel Noise - professional composition/sound design studio.
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naezith
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« Reply #81 on: January 14, 2016, 06:54:09 PM »

If you are going to use screen shake, I'd only use it sparingly. I feel like it would disrupt the flow of movement if it was too common/easy to induce.

And if you're still looking for a name...I dunno, this might be lame, but "Zenith"? I got there by just re-arranging the letters in "Naezith", and dropping the "a" because who needs that one anyway....

Then again, I guess the two weren't related in any way, until unnamed treasure hunter falls and gets possessed...so I guess there's really no reason to tie their names together. Just a thought that occurred.

Haha that's interesting actually. Someone from SFML community recommended naming him "Jake" because Jake Gyllenhaal is playing the Prince in Prince of Persia: The Sands of Time movie.   Corny Laugh
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naezith
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« Reply #82 on: January 14, 2016, 09:20:51 PM »

This morning I worked on sounds a little bit and the surface difference.

Changes:
Removed running sound loop.
Added mud step sound.
Added metal step sound.
Synced steps with step sounds, depending on the surface.
Interaction with metal surface does not create dust particles anymore.
Added water jump sound.
Added water contact sound.
Sound pitches are mostly randomized now to create variation.

These changes affected the feel a lot, really.
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naezith
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« Reply #83 on: January 15, 2016, 09:21:33 AM »

By the way, an old game opening randomly popped in my mind today. Resident Evil 3 Nemesis, do you remember the opening of those games? Like a deep voice says "RESIDENT.. EVIL..". I found that cool when I was a child and it would be fun to have references like this so I thought about having one of those for my game.

So I asked to a friend with the sexy voice,

He made one : http://puu.sh/mwMWX/2b0c39bed3.mp3 ( My favorite )
Alternative #1 : http://puu.sh/mwO5L/5ca0702adb.mp3
Alternative #2 : http://puu.sh/mwO74/a3df764a8e.mp3

Feels super weird but I liked it, what do you think?  Beer!

This is the reference I talk about:


« Last Edit: January 15, 2016, 09:29:58 AM by naezith » Logged

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« Reply #84 on: January 15, 2016, 09:31:55 AM »


So I asked to a friend with the sexy voice,

He made one : http://puu.sh/mwMWX/2b0c39bed3.mp3

Feels super weird but I liked it, what do you think?  Beer!


Little touches like that are icing on the cake and definitely should be in.

"Remnants...of Naezith...FIGHT!"  Hand Metal Left Mock Anger Hand Metal Right
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naezith
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« Reply #85 on: January 15, 2016, 12:23:27 PM »

Little touches like that are icing on the cake and definitely should be in.

"Remnants...of Naezith...FIGHT!"  Hand Metal Left Mock Anger Hand Metal Right

I'll have it then. It also would teach the unique name of the game, and it's pronunciation. (evil plans Corny Laugh)
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« Reply #86 on: January 15, 2016, 02:51:51 PM »

He made one : http://puu.sh/mwMWX/2b0c39bed3.mp3 ( My favorite )

Yes, that appears to be the most fitting. The other two have a little question nuance imo.

And its pretty close to the RE vibe.
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naezith
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« Reply #87 on: January 17, 2016, 11:40:26 AM »

Here is a new gameplay video for you Smiley

This time we don't use any grappling hook.



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naezith
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« Reply #88 on: January 17, 2016, 08:09:24 PM »

Is there anyone will be there at GIST2016, Gaming Istanbul event at 4-7 February?

I will be there with RoN!
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« Reply #89 on: January 18, 2016, 03:48:16 AM »

Haha that's interesting actually. Someone from SFML community recommended naming him "Jake" because Jake Gyllenhaal is playing the Prince in Prince of Persia: The Sands of Time movie.   Corny Laugh

Then, how about "Jordan"? It's not as common as Jake. And the name of the author of  PoP. And also reminds old-school players of the "Stone of Jordan" maybe.^^
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naezith
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« Reply #90 on: January 19, 2016, 01:50:19 AM »

Haha that's interesting actually. Someone from SFML community recommended naming him "Jake" because Jake Gyllenhaal is playing the Prince in Prince of Persia: The Sands of Time movie.   Corny Laugh

Then, how about "Jordan"? It's not as common as Jake. And the name of the author of  PoP. And also reminds old-school players of the "Stone of Jordan" maybe.^^

I think I will just leave him nameless. Haha this reminded me that there was a quake player named "unnamedtony".
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« Reply #91 on: January 19, 2016, 01:59:51 AM »

Hey! I just wanted to add how amazing this game looks.

The gameplay looks really fluid and the story seems pretty interesting.

Do you have a Beta? iOS or Android? I'd love to start playing!
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Communications guy at Klang Games, an Indie studio based in Berlin.
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« Reply #92 on: January 19, 2016, 02:50:34 AM »

Hey! I just wanted to add how amazing this game looks.

The gameplay looks really fluid and the story seems pretty interesting.

Do you have a Beta? iOS or Android? I'd love to start playing!

Hey, thanks!

Still only my friends are doing the play-test. Everyone recommends me to make it for mobile but it's kinda hard to play it there so it is for PC, Linux and Mac.
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naezith
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« Reply #93 on: January 20, 2016, 09:28:35 PM »

I need help about menu colors and stuff.

Currently its like this but I hate them.



Can you recommend me some color combinations that look smooth and cool? (RGB codes would be 30x better)

I also need a fitting font which is CC0 licenced. You can recommend me!

Here I tried a pixelated one but I didn't like the look.

« Last Edit: January 20, 2016, 09:45:27 PM by naezith » Logged

naezith
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« Reply #94 on: January 22, 2016, 02:27:25 PM »

Made a guide paper for the event at 4 February,

http://puu.sh/mFOP0/e11c9adf71.png
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naezith
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« Reply #95 on: January 23, 2016, 01:34:17 AM »

New OST, Enchanted Crevice!
https://soundcloud.com/pronomicalartist/remnants-of-naezith-ost-enchanted-crevice
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naezith
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« Reply #96 on: January 24, 2016, 05:21:27 AM »

Custom Levels part is working pretty solid at the moment. Now I am working on the official levels part.

I have all the levels on the server. They are very small files, even a very big and decorated level is 20 kb or something. So when player opens the official level selection page, client will ask to the server to get a list of about which levels did he finish.

After getting that list in client, I will have hardcoded ID's of the levels in the client and match them with the list I get from the server. And then draw them like this ->

https://pbs.twimg.com/tweet_video/CNX0HxGVAAAxi9S.mp4

as a net of levels. Level connections will be also hardcoded into the game. And I will lock or unlock the level nodes and paths depending on the "completed" info we get from the server about every level. If player wants to play a level, client will download the level from the server (I will do some caching thing here, later) by simply asking with the level ID client has. And if he wants to see the scoreboard, same thing, he will ask to the server for it, with the hardcoded level ID.

If player finishes a level, his time and replay is uploaded to the server, this also equals to the "completed" information about the player and the level.

So this way player won't lose his finished levels everytime he does a fresh install on different computers and leaderboards will be a little more safer because level is loaded from the server. And they haven't a "COMPLETED LEVELS" file to edit in local.

Only issue would be the situation that player has no internet, I think of having a local copy of every official level. Leaderboard stuff won't work ofcourse but he will be able to play. Since leaderboard is not working in this situation, saves also won't work, this might be a problem but I don't really want to overthink it at the moment.

I am trying my best to keep every leaderboard safe but yeah ofcourse someone will figure out a way to break it, unfortunately.  Cry
« Last Edit: January 24, 2016, 05:59:08 AM by naezith » Logged

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« Reply #97 on: January 24, 2016, 06:29:32 AM »

I think I will just leave him nameless.

I don't think that's a good idea, because those who talk or write about the game will write generically "player", "main character", "protagonist" and so on. You miss an opportunity to connect the name of the game with another name, which could be more easily remembered. "What was the name of the game with the main character named ... umm does he have a name at all?" Wink
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naezith
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« Reply #98 on: January 24, 2016, 07:32:34 AM »

I think I will just leave him nameless.

I don't think that's a good idea, because those who talk or write about the game will write generically "player", "main character", "protagonist" and so on. You miss an opportunity to connect the name of the game with another name, which could be more easily remembered. "What was the name of the game with the main character named ... umm does he have a name at all?" Wink


You are right but I don't want to name so he can have a name. I couldn't find any name fits perfectly, sadly. I am still open to recommendations on this topic.
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naezith
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« Reply #99 on: January 25, 2016, 07:04:21 AM »

I ordered a framed print of the art for the event, yet, frame is a little bit disappointing Addicted

http://puu.sh/mJ5Ga/10d970629d.png

But yeah, nothing to do, it's ok!
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