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TIGSource ForumsCommunityDevLogs✿ Homegrove: like (Mario+Kirby)/(Metroid*Zelda)
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Author Topic: ✿ Homegrove: like (Mario+Kirby)/(Metroid*Zelda)  (Read 33487 times)
flipswitchx
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« Reply #180 on: June 03, 2017, 07:36:05 PM »



Ground pound!
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JobLeonard
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« Reply #181 on: June 04, 2017, 03:01:49 AM »

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flipswitchx
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« Reply #182 on: July 23, 2017, 12:16:06 AM »

Finally time for a new gif! I have been working, I just, y'know... kinda forget about TIGs here and there...



Small warp stones for zipping back and forth within an area, large ones will be added for moving quickly between different areas.
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flipswitchx
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« Reply #183 on: August 29, 2017, 01:31:54 AM »

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JobLeonard
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« Reply #184 on: August 29, 2017, 03:41:04 AM »

It looks great! But I'm Not sure if that's a cape or a glitching chroma key behind the boss...
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foofter
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MAKE THAT GARDEN GROW


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« Reply #185 on: August 29, 2017, 07:36:32 AM »

It looks great! But I'm Not sure if that's a cape or a glitching chroma key behind the boss...

I was also wondering that. I but I love when he gets squashed and pops back. And punches. And everything.  Kiss
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@_monstergarden (game) and @williamzwood (me)
See Monster Garden progress here: https://forums.tigsource.com/index.php?topic=56012.0
bombjack
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That's me :)


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« Reply #186 on: August 29, 2017, 12:07:00 PM »

I totally love the art!  Kiss Kiss Kiss
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flipswitchx
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« Reply #187 on: September 01, 2017, 06:35:13 AM »

It looks great! But I'm Not sure if that's a cape or a glitching chroma key behind the boss...

I was also wondering that. I but I love when he gets squashed and pops back. And punches. And everything.  Kiss

That's just one of his hitboxes, don't know why I didn't make it invisible Tongue 
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thefoolishbrave
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« Reply #188 on: September 03, 2017, 09:41:02 AM »

This might be the most amazingly animating pixel indie of my particular taste that I've seen.

Dear Game Creator, I hope you know after seeing this I'm just going to throw my game in the dumpster now and just live my dream through you  Beer!
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flipswitchx
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« Reply #189 on: September 23, 2017, 11:30:37 AM »

This might be the most amazingly animating pixel indie of my particular taste that I've seen.

Dear Game Creator, I hope you know after seeing this I'm just going to throw my game in the dumpster now and just live my dream through you  Beer!
What? No! lol. Hope you weren't serious, please continue your own game Smiley

Also hey errybody, here's a new gif..
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McMutton
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« Reply #190 on: September 23, 2017, 01:11:23 PM »

Heh- that's a good bit of feedback with the head bop.
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flipswitchx
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« Reply #191 on: October 09, 2017, 10:31:59 AM »



Took a few tries but i finally got me sonic bridge workin. Myup. Oh the roll move is from dashing and holding down by the way. Don't panic it isn't turning into sonic Wink
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JobLeonard
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« Reply #192 on: October 09, 2017, 11:25:35 PM »

Is it turning into Leilani's Island? Tongue

https://forums.tigsource.com/index.php?topic=46289
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flipswitchx
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« Reply #193 on: October 17, 2017, 09:38:33 PM »

Gif time yay.

So I've been boiling some things down, and yet expanding on others. As a project goes on you tend to realize what the most important aspects of it are, or at least what are the most in line with what you want.

So it's time for a couple tidbits. For example, I've removed the brown color and the element of earth from the obtainable ability types, but fear not! for he lives on. At the beginning of the game there will be a choice for your default color; they will be orange, brown, pink, and light grey. The most important ability from earthguy will be kept, the ground pound.

Okay on to some gifs:



Whats goin' on here? Well I've replaced shuriken temporarily with stones. They're going to be the default projectile. You now have ammo and can pick them back up after throwing them, but don't worry im sure there will be bunches of them just laying around. This also means the axe will most likely be getting the axe Cheesy as throwing stones fulfill the same roll, but are more aim-able and fit the character/setting a little better. The shuriken will most likely return though, as they fly straight and fast, fulfilling a different tool niche.

Next!



Small items are now tossable! Toss them on another character, or use one for bait perhaps, the possibilites are e-well, kind of limited, but hey I think it's neat.

That's it for now. I'll try to write more like this from now on, thanks for checkin' it out! Durr...?
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Fenreliania
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« Reply #194 on: October 17, 2017, 10:09:14 PM »

I love how smooth and subtly emotive everything in this is. Everything from the face when you crouch to the little waddle when you're squashed flat, it's all so wonderful! Nice work!
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flipswitchx
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« Reply #195 on: October 26, 2017, 07:17:14 AM »



The last few days have been messing with items and setting up shop and getting a new area started, finally leaving homegrove! Here's a deadly fangfish jumpin out to getcha.
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NowSayPillow
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John Carmack Clone


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« Reply #196 on: October 26, 2017, 08:08:03 AM »

This looks so friggin' cool.
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flipswitchx
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« Reply #197 on: October 31, 2017, 01:08:20 PM »



Slimes are now punchable. It used to be that they were impervious to normal attacks but I really needed a beginning enemy that was easy and simple. They only hurt you when they do their attack, and touching them slows you down. Might even make a version that doesn't attack and appears in large numbers.

Oh they can also sometimes maybe contain an item, but you gotta beat 'em first to snatch it.
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Fenreliania
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« Reply #198 on: October 31, 2017, 02:43:44 PM »

They only hurt you when they do their attack, and touching them slows you down. Might even make a version that doesn't attack and appears in large numbers.

This is a really cool idea, I'm really into enemies that are hindrances in different ways than just hurting you.
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CaptainBlueSkies
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« Reply #199 on: October 31, 2017, 04:58:30 PM »

I love the look of this game! It's very cute! Reminds me of Kirby a bit.
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