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1411512 Posts in 69376 Topics- by 58430 Members - Latest Member: Jesse Webb

April 26, 2024, 09:21:39 PM

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TIGSource ForumsCommunityDevLogs✿ Homegrove: like (Mario+Kirby)/(Metroid*Zelda)
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Author Topic: ✿ Homegrove: like (Mario+Kirby)/(Metroid*Zelda)  (Read 33489 times)
xix
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« Reply #60 on: January 05, 2016, 04:40:18 AM »

I love that you're doing this in Fusion. I still consider myself a Fusion dev even though I'm doing Unity3D now.
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« Reply #61 on: January 08, 2016, 08:45:06 PM »

Thanks for the kind words =)

I'll work towards an alpha/demo thingy in the coming weeks.

And here's an update that goes along with that statement, something very important:



Moving from place to place via frame transition, hooray!

Oh also, that's his house.
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chegr
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« Reply #62 on: January 11, 2016, 07:59:19 PM »

I really look forward playable alpha. I never said this, but your game is cool and it's been in my bookmarks for quite long already. Keep on!
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Raku
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« Reply #63 on: January 15, 2016, 07:55:42 AM »

As always, all the colors are so vibrant and nice!
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« Reply #64 on: January 15, 2016, 12:50:05 PM »



I know I showed off the net before but it wasn't actually working then...

But now it's for real! You can capture stuff like ghosts, bees, dragonflies, fireflies, and put them in bottles. Let them out at other locations or in the ghost's case, let it out to heal you.

The net animation still needs some work.

Oh, also I improved his walk animation. He isn't so flat-footed anymore. Till next gif  Smiley /
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« Reply #65 on: January 22, 2016, 12:09:25 AM »

watching your twitch for a while now, and I just figured out that actually I didn't say anything on your devlog, so here we go.

really loving your game, and the art is fantastic! great works, hope the best for you and your project!  Coffee
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« Reply #66 on: January 26, 2016, 10:23:33 AM »



You gotta 'physically' carry keys to their destination. Should make for some interesting room design.
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« Reply #67 on: January 26, 2016, 10:39:33 AM »

I love the game dinamics!  Hand Clap
Waiting for a demo.
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JobLeonard
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« Reply #68 on: January 26, 2016, 12:10:55 PM »

They see me crawling, they hatin'
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DangerMomentum
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« Reply #69 on: January 26, 2016, 12:34:22 PM »



You gotta 'physically' carry keys to their destination. Should make for some interesting room design.

This crouch animation is the best part of an already fantastic looking game. I love the expressiveness of your character!
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flipswitchx
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« Reply #70 on: January 31, 2016, 06:55:17 PM »

This crouch animation is the best part of an already fantastic looking game. I love the expressiveness of your character!

Aw gee wiz thanks man ^_^ (and to the kind words above the quoted post thanks guys)





So I added a whackin' stick to the game, because it just seemed like a fun option to have something a little more 'mid-range', but I didn't want a sword (though that is still a possibility).

I also resurrected this old ball I had made from an early version. Balls like this will be keys, and the only way to hit them into where they need to go might be with the trusty whackin' stick.

Oh also a pushable cart platform. Rolls down hills and the whole shebang, I'll gif that for later.

Cheers gamers o/
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« Reply #71 on: January 31, 2016, 09:54:19 PM »

Yeah what a fantastic looking game! I'm really excited to see a playable alpha or whatnot for this one!
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Sound Designer | @phantomfreq | Demo reel
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« Reply #72 on: February 01, 2016, 02:08:01 AM »

Getting a River City Ransom vibe.

(That is code for HYPEHYPEHYPE)
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diegzumillo
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« Reply #73 on: February 02, 2016, 11:26:29 AM »

Looking awesome!
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« Reply #74 on: March 03, 2016, 06:35:38 PM »



Haven't posted an update in quite a while because I've been getting me old game Little Walker on steam, but don't worry, this game is still happening.

Here's an example of a new room in the same area or level, whatever you want to call it, but on a different layer. This will be handy for hiding stuff or separating elements or making little residences... or a convenience store, hm! Perhaps even intricate mazes between the two layers.
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JobLeonard
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« Reply #75 on: March 04, 2016, 12:30:39 AM »

For some reason the images on this page no longer load for me, any idea what could cause that?
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flipswitchx
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« Reply #76 on: March 17, 2016, 10:44:46 AM »



Almost ready to get back to work on Homegrove. Almost ready to release Little Walker on steam as well.

Here's some drop-through (one way) moving platforms, with slopes! Hitting all of those bullet points simultaneously has been sort of a long sought after quest of mine.
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flipswitchx
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« Reply #77 on: April 13, 2016, 12:40:06 AM »

Production on Homegrove has finally resumed!

I was busy releasing an older project, Little Walker, on steam.
I would just like to share that with you for a moment if you weren't aware of it:

Heres a thunderclap about the steam release that I could REALLY use help with:
https://www.thunderclap.it/projects/40088-little-walker-steam-release

If you like Homegrove, supporting LittleWalker will benefit me and Homegrove production. Every vote counts!

50 people needed in the next 2 days though... don't think i'll make it =\

In Homegrove news however I've discovered several new methods that will take some strain out of production so things are looking up.

Thanks! =)
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JobLeonard
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« Reply #78 on: April 13, 2016, 05:14:10 AM »

That's totes adorbs
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JobLeonard
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« Reply #79 on: April 15, 2016, 03:33:14 AM »

I don't get it, is this just a one button social media sharing site?
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