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TIGSource ForumsCommunityDevLogs✿ Homegrove: like (Mario+Kirby)/(Metroid*Zelda)
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Author Topic: ✿ Homegrove: like (Mario+Kirby)/(Metroid*Zelda)  (Read 33479 times)
flipswitchx
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« Reply #80 on: May 17, 2016, 08:53:22 AM »

I'm back! And it's dungeoneering time!
Here's a look at a holdable torch. Burning vines and spiderwebs, maybe?



Come say hello Twitch.tv/FlipswitchX
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HelloComics
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« Reply #81 on: May 17, 2016, 08:55:43 AM »

Nice! I always enjoy your streams. This is shaping up to be an awesome game.
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typhvs
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the obstacle is the way


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« Reply #82 on: May 17, 2016, 09:10:57 AM »

I love the look of this world!  Can't wait for the alpha thingy so i can try it out. Smiley
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Elk
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エルク


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« Reply #83 on: May 17, 2016, 06:16:46 PM »

just found you on twitch Smiley really really awesome smooth game and cool mechanics!!!! youre a great guy
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flipswitchx
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« Reply #84 on: May 25, 2016, 08:49:24 PM »



BOUNCY BRIDGE WEEEEEEE!
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JobLeonard
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« Reply #85 on: May 25, 2016, 11:43:56 PM »

Quote
Undecided Smiley Undecided Smiley Undecided Smiley Undecided Smiley Undecided Smiley Undecided Smiley
I like how his expression changes
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flipswitchx
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« Reply #86 on: May 28, 2016, 12:04:50 AM »



Passage between layers. Still needs an animation and a hole shader transition.
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flipswitchx
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« Reply #87 on: May 29, 2016, 01:37:57 AM »



This will be how you open some chests.
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michael_88
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hello


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« Reply #88 on: May 29, 2016, 09:31:32 AM »

Love it, really fluid animation work! Chest-punching looks supremely satisfying  Grin
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JobLeonard
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« Reply #89 on: May 30, 2016, 02:17:44 AM »

Yeah, there's a good sense of "oomph" to that punch
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flipswitchx
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« Reply #90 on: May 30, 2016, 02:42:46 AM »



Dart traps of course. Not shown here: The darts get stuck in your hitbox, until they fade away.
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flipswitchx
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« Reply #91 on: May 31, 2016, 01:40:27 AM »



snake malfunction
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jctwood
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« Reply #92 on: May 31, 2016, 02:33:42 AM »

Ouroboros
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JamesMcKubre
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« Reply #93 on: May 31, 2016, 04:32:51 AM »

What a great game
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michael_88
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hello


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« Reply #94 on: May 31, 2016, 06:01:27 AM »

that's not how snakes work at all
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ProgramGamer
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aka Mireille


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« Reply #95 on: May 31, 2016, 06:22:50 AM »

Wow, those are some solid snakes!

(great looking game btw)
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RIPPorkins
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#StayOnTarget


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« Reply #96 on: June 01, 2016, 07:50:19 AM »

The amount of polish on your animations is crazy! Never heard of ClickFusion before. What made you decide to use it?
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flipswitchx
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« Reply #97 on: June 01, 2016, 09:21:20 AM »

Today I'm going to be making spikebars, much like the firebars in mario.



If anyone wants to stop by here I am! Twitch.tv/flipswitchX
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flipswitchx
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« Reply #98 on: June 02, 2016, 03:34:46 AM »

The amount of polish on your animations is crazy! Never heard of ClickFusion before. What made you decide to use it?

Well I was young and didn't know better. A friend showed me fusion so I started using it. Skip to 10 years later I'm still using it because I'm stubborn. It's easy to start stuff in fusion and to think that the whole process will be that easy but it has a lot of pitfalls and weird workarounds. Hopefully I will change software or just focus on art stuff after Homegrove.
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xix
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« Reply #99 on: June 02, 2016, 04:27:57 AM »

The amount of polish on your animations is crazy! Never heard of ClickFusion before. What made you decide to use it?

Well I was young and didn't know better. A friend showed me fusion so I started using it. Skip to 10 years later I'm still using it because I'm stubborn. It's easy to start stuff in fusion and to think that the whole process will be that easy but it has a lot of pitfalls and weird workarounds. Hopefully I will change software or just focus on art stuff after Homegrove.

No dude! Keep the Fusion dream alive! You and Tholen and the guy who made Not A Hero! You guys are keeping Fusion aliiiiveeeee.

(jk if they don't release F3 and have that be *amazing* you should at least move over to Construct)
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