Score Rush Extended 撃点 (PS4)Download:$8.39 PS+ (30% off)
$9.59 PSN (20% off)
$11.99 regularPlayStation.Blog Reveal:North AmericaEuropePS4 Announce Trailer:Animated GIF:Platform:PS4
Release Date:North America: May 31, 2016
Europe: June 2, 2016 (EN)
Europe: June 13, 2016 (FR, DE, IT, ES)
Japan: TBA
Genre:Shmup, shoot 'em up, STG, 2D shooter, overhead shooter, etc.
Box Art:Contact:xona.com/contactWeb:xona.com/scorerushplaystation.comSocial Nets, RSS, Wiki: Goal:To make the most fundamental and philosophically pure shoot 'em up ever. To make a game that truly tests how good we are at dodging and shooting enemies. To properly represent and respect the shoot 'em up genre, which was the top video game genre before FPS. To attract mainstream gamers back into retro-style arcade action competitive score-running gameplay. I have a true love for shmups.
Description:A widescreen bullet-hell dual-stick overhead-view 2D scrolling shooter. Originally an experimental game released on Xbox LIVE Indie Games and became the #1 game in Japan. Locally cooperative, globally competitive. Play alone or with your friends -- as a team! -- to compete against scores from other single player and multiplayer teams.
Philosophy:Empower the player. Increased challenge comes from increased game difficulty not player weakness. Allow domination. Never let the game be at fault for player death. Reward domination. No gimmicks. No hidden points or bonuses. To get the highest score, dominate the game (kill everything as fast as possible). Example, does saving your bombs help kill enemies faster? No, so saving bombs does not award extra points. Requires a scoring mechanic designed to measure the actual domination of game.
Art Style:Gray-scale background and rainbow colored foreground. Aesthetically pleasing and strongly differentiates ground and sky layers, even when screen becomes crowded with enemies and bullets. Extreme intensity in player power up and enemy attacks. Massive satisfying explosions.
#1 in Japan:Score Rush (Xbox 360), the "prequel" to Score Rush Extended (PS4), was #1 in Japan in the best sellers listing of all Xbox LIVE Indie Games, and #2 in U.S. and Canada. It was also #1 in Japan in ratings too, however our game Decimation X3 stole this distinction for itself (they were released 2 days apart) and pushed it to #2.
Screenshots:Title screen.
Main menu.
Beginning of game.
4 players. Locally cooperative, globally competitive. Play as a team to compete with other teams on the scoreboards.
Those are four hitboxes, still rendered despite the (very quick) blinding explosion from a boss kill. Keep in mind this is a split-second screen capture, the game never appears this way to the gamer. Even in this split-second, we still adhere to our philosohpy of empowering the player and never letting the game be at fault for player death.
4 players, 4 colors. Color-coded powerups seak even distribution, although players are free to collect as they please.
Collect trailing options and coalesce them to form a powerful laser.
Boss explosion
Newer Screenshots:Title screen.
Fire spots on the ground.
Fire spots on the destoryed boss, which is falling to the ground.
Fire spots on the destroyed boss on the ground,
which matches the gray-scale background art style upon crashing.
Fire spots on a damanged, but living, boss.
Notice the ground is colored in Boss Rush mode.
Fire spots everywhere!
4 Player Dual Play - each player controlling 2 fighters.
Older Screenshots:These are older screenshots, back when the game was still titled, "Score Rush".
Older Score Rush [Extended] screenshot.
Older Score Rush [Extended] screenshot.
Older Score Rush [Extended] screenshot.
Older Score Rush [Extended] screenshot.
Older Score Rush [Extended] screenshot.
Older Score Rush [Extended] screenshot.
Older Score Rush [Extended] screenshot.
Older Score Rush [Extended] screenshot.
Older Score Rush [Extended] screenshot.
Older Score Rush [Extended] screenshot.
Older Score Rush [Extended] screenshot.
Note the above screenshots are older. Posted for comparison reasons.
They lake the new gray-scaled monochromatic background effect
mentioned in the art-style section.
Questions / Comments / Criticisms ?Feel free to ask and share! Constructive criticism welcome.
I am new at devlogging. Be kind. Please let me know if this first post should be constructed differently.
That is all for now.
#shmup!