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TIGSource ForumsCommunityDevLogsWonder Boy: The Dragon's Trap (working title)
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Author Topic: Wonder Boy: The Dragon's Trap (working title)  (Read 51400 times)
Logbomb
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« Reply #40 on: May 31, 2016, 09:15:52 PM »


Now that is some news! Awesome, can't wait for the big reveal and to get some more details.

So incredible that you are able to use the Wonder Boy name!
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chrisDeneos
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« Reply #41 on: June 02, 2016, 06:38:21 AM »

Congratulation, the game looks stunning and your trailer is awesome ^^



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Superb Joe
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« Reply #42 on: June 02, 2016, 06:47:34 AM »

now i'm not one to heap praise on people that aren't myself, but holy shit
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Omar
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« Reply #43 on: June 02, 2016, 07:57:29 AM »

So sorry everyone that we haven't posted much to this thread as intended. Since October I've been days and night working on it, it's been crazy. I still hope to publish more contents eventually! For now I am going to sleep..
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beetleking22
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« Reply #44 on: June 02, 2016, 08:33:22 AM »

Woah that looks something else! Amazing.
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FK in the Coffee
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« Reply #45 on: June 02, 2016, 08:54:53 AM »

I'm speechless. The dedication that you've put into making this game a reality is staggering, and the game itself looks gorgeous. Give yourself a huge pat on the back, seriously.
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sidbarnhoorn
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« Reply #46 on: June 02, 2016, 10:04:01 AM »

Wow awesome! This looks great Smiley following! Good luck with the development.
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gimymblert
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« Reply #47 on: June 02, 2016, 12:03:36 PM »

holy shit
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surt
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« Reply #48 on: June 02, 2016, 01:11:36 PM »

Yes.
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Manuel Magalhães
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« Reply #49 on: June 02, 2016, 01:20:36 PM »

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Logbomb
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« Reply #50 on: June 02, 2016, 01:26:05 PM »

Wow, this is fantastic! Really enjoying the style of the graphics and the overall sense of fun. Great work so far guys!
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gimymblert
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« Reply #51 on: June 02, 2016, 01:47:51 PM »

understand the legacy



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MegaTiny
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« Reply #52 on: June 02, 2016, 02:55:50 PM »

Oh man I saw this on Eurogamer today and didn't realise it was you guys. I came here to see whether you'd continue with your own project regardless and flipping heck it's only bloody you lot isn't it?

Well done!
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DuskedSky
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« Reply #53 on: June 02, 2016, 03:02:24 PM »

That animation tho, it's beautiful!
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surt
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« Reply #54 on: June 02, 2016, 04:03:58 PM »

So what's the deal with licensing the WB/MW IP?
Is this just a one off or will there be brand new MW games presuming this is a financial success?

How far along is development? Is the game-play footage in the trailer actually in-engine or just mocked up?

Also I do hope there will be an option to pump up the colourfulness of the graphics to SMS level garishness. Colours are a bit drab to my eyes as is, but still looks a magnitude better than Monster Boy.
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« Reply #55 on: June 02, 2016, 11:29:54 PM »

Beautiful trailer guys! Nice to see you here! Smiley
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« Reply #56 on: June 03, 2016, 03:34:31 AM »

Thanks everyone for the kind comments! Answering a few bits here.

So what's the deal with licensing the WB/MW IP?
Is this just a one off or will there be brand new MW games presuming this is a financial success?
Hard to predict the future! For now we are doing this one. The deal is in the hands of DotEmu/LAT so it's difficult for me to comment on it now.

Quote
How far along is development? Is the game-play footage in the trailer actually in-engine or just mocked up?
This all proper in-engine game-play footage.
I also would like to point out as with every game development it is still unfinished so we hope it will look better eventually.

Quote
Also I do hope there will be an option to pump up the colourfulness of the graphics to SMS level garishness. Colours are a bit drab to my eyes as is, but still looks a magnitude better than Monster Boy.
Wait and see Wink
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Superb Joe
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« Reply #57 on: June 03, 2016, 03:56:43 AM »

i'm afraid i have to ask the hard questions about the intricate technical and legal side of things:

1. will there be passwords?

2. what will the password WE5T 0NE 0000 000 do
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Omar
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« Reply #58 on: June 07, 2016, 03:21:20 AM »

1. I am trying, really! Not sure yet.

2. It will do this:

Code:
PSWD_OLD DB	'WE5T0NE0000000'
PSWD_NEW DB 'MKWHWBZTY3J0GP'

LD HL,PSWD_OLD
LD DE,PSWD_BUF
LD B,14
0100$:
LD C,(HL)
INC HL
LD A,(DE)
INC DE
CP C
JR NZ,0250$
DJNZ 0100$
LD HL,PSWD_NEW
LD DE,PSWD_BUF
LD BC,14
LDIR
0250$:
RET

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gimymblert
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« Reply #59 on: June 07, 2016, 08:31:38 PM »

1. I am trying, really! Not sure yet.

2. It will do this:

Code:
PSWD_OLD DB	'WE5T0NE0000000'
PSWD_NEW DB 'MKWHWBZTY3J0GP'

Load PSWD_OLD into HL
Load PSWD_BUF into DE
Load 14       into B
label 1:
Load contenu de HL into C
Increment HL
Load contenu de DE into A
Increment DE
Compare C to above
Jump to label 2 if above instruction not 0
Decrement above if not 0 jump to 0100$
Load PSWD_NEW into HL
Load PSWD_BUF into DE
Load 14 into BC
repeat instruction
label 2:
return



Huh? I have no fucking idea what's that

edit: Oh it's freaking z80, there therefore a lot of non sense in the translation lol
« Last Edit: June 07, 2016, 08:46:38 PM by gimymblert » Logged

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