sortris
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« Reply #40 on: March 25, 2016, 03:46:21 PM » |
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Hi all! It’s been a loooooong time since we posted a devlog here last time. But now we want to come back to every week posting. Today we have for you some small GIFs with small but cute feature - wild animals Just take a look: BirdFrogsFishRabbitsFoxNew building: train station - here come trains with a big order cargo to load We will be grateful for any feedback! Follow us for more news!
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Pixel Noise
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« Reply #41 on: March 25, 2016, 05:02:22 PM » |
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Been following you guys on Twitter! Good to see you back to posting - the game is looking great
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sortris
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« Reply #42 on: March 25, 2016, 05:31:32 PM » |
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Thanks! Just added your music portfolio link to the bookmarks for the future
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sortris
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« Reply #43 on: April 01, 2016, 11:19:25 AM » |
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Pixel Noise
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« Reply #44 on: April 03, 2016, 04:32:28 PM » |
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Like the style/detail - but maybe thin it down just a bit? It feels like it takes up a bit too much screen for the current amount of information shown.
Edit: Really meant that mostly for the 2nd one. That is only applicable though, if the UI is going to be up while your are also navigating the main window. I realize now it doesn't look that way - in which case, those work great.
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« Last Edit: April 09, 2016, 03:17:09 PM by Pixel Noise »
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sortris
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« Reply #45 on: April 09, 2016, 08:29:22 AM » |
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Hi all! Today we have something special for you. But let me show you another small features firstly. Please remember that we are still working on the old models and UI temporary graphics. Removing trunk obstacle animationBuilding opening animationEvery finished building construction process is a happy moment for a player so we celebrate it in the right way ^^ ONE OF THE BIGGEST CHANGES SO FAR - SLOTS REMOVED - NEW CONSTRUCTION SYSTEMFirst of all, initially Blocky Farm had to be much simpler and less game. We wanted to make a small farm simulator, so 6 months ago we decided to base the game mechanics on the slots. We took the idea from the Fallout Shelter game. But the more we were developing our game, the more problems we started to see with slots. Slots put too many limits to the gameplay. That’s why we decided to get rid of them finally. Now player is able to construct buildings everywhere he wants to (only if there is a free space). Just take a look on the first sneak peek of this feature. This is a small step for mankind one giant leap for our BlockyFarm game :cool: Old construction systemNew construction systemLocomotiveAnd at last but not least, to awaken your appetite even more. We are proud to show you one of our best game models - Locomotive. TweetingIf you want to get the latest info about our project, please follow us on Twitter
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« Last Edit: April 09, 2016, 03:26:16 PM by sortris »
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Pixel Noise
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« Reply #46 on: April 09, 2016, 03:21:55 PM » |
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Definitely a good call to allow free building I think. Those models are looking really nice - the "cat in the hat" on your twitter is especially cute Speaking of - that twitter link in your post doesn't work! (The one below, in your signature, is fine)
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« Last Edit: April 09, 2016, 03:32:25 PM by Pixel Noise »
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sortris
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« Reply #47 on: April 09, 2016, 03:27:14 PM » |
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Thanks for your feedback and thanks for paying attention to the incorrect link - fixed
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Poya
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« Reply #48 on: April 09, 2016, 05:58:52 PM » |
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Great stuff!
Just a thought/comment: I notice that your "Work in Progress" shots have some sort of GI or self-shading going on (it's really soft and subtle). I assume they are pre-rendered, but I really like the look and feel. If you can manage an approximation of that in the game itself, I really think it will take the visuals to the next level.
I say this knowing you probably already have lighting/shadows in mind and just haven't got to it yet.
Looking forward to what you come up with next.
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sortris
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« Reply #49 on: April 10, 2016, 05:21:22 AM » |
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Hi, thanks! Yes, we've already got a nice effects in our game on the device with stable 60fps (HTC One), but we want to make every element perfect before we show it to the world. But yes, we are close to now to the visuals on renders.
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sortris
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« Reply #50 on: April 15, 2016, 03:56:17 PM » |
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sortris
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« Reply #51 on: April 22, 2016, 06:26:18 AM » |
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sortris
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« Reply #52 on: May 06, 2016, 07:41:13 AM » |
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Pixel Noise
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« Reply #53 on: May 11, 2016, 08:00:17 AM » |
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These models are too cute Can you make the dog shake a little bit when he poops? LOL! I think that's hilarious, by the way. Keep up the great work
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sortris
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« Reply #54 on: May 13, 2016, 04:54:28 AM » |
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Can you make the dog shake a little bit when he poops? LOL! I think that's hilarious, by the way. Yes, you were right :D Thanks for your kind words and for this good suggestion. Here is the result of our work on this topic. We hope you'll like it Higher FPS animation here
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sortris
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« Reply #55 on: May 14, 2016, 08:55:14 AM » |
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Hi all! Today we have something special for you and for us too! We were waiting for this so long... *drums* Ladies and gentlemen! We are pleased to reveal official Blocky Farm logo!Tell us what do you think, do you love it?! We would also like to invite you to our stand at Digital Dragons conference at 16-17th May in Kraków, Poland. You will be able to play our game by the first time! See you!
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sortris
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« Reply #56 on: October 14, 2016, 07:25:05 PM » |
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Hello all! We are proud to reveal new BLOCKY FARM look! This is a result of 4 months of hard work. During this time we've made over 100 new models, thousand of bug fixes and several totally new features, all for this one game - BLOCKY FARM. Enjoy the new graphics with us! FULL SIZE GIF HERE [1600x900]Do you like it? FYI: Blocky Farm is a next-genre voxel-styled mobile farm manager with strong focus on animal care with unique features like driving a tractor and more.More info soon! )
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Pixel Noise
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« Reply #57 on: October 15, 2016, 06:10:23 AM » |
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