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TIGSource ForumsCommunityDevLogsHarbor Narc - Precision Drug Confiscation Action
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Author Topic: Harbor Narc - Precision Drug Confiscation Action  (Read 10290 times)
Landshark RAWR
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« on: October 15, 2015, 12:02:40 PM »

Harbor Narc is a game about shooting drugs to ashes! You play as the cool hero Jack Narc a man born to fight drugs and take no guff. do you have what it takes to protect schools from DRUGS?

Gameplay Videos

Stage 2 Boss ability showcase:


Stage 2 new enemies:


First demo release:



Stage 2 wip mockup
« Last Edit: September 15, 2016, 05:53:18 AM by Landshark RAWR » Logged

Pineapple
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« Reply #1 on: October 15, 2015, 02:28:59 PM »

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Landshark RAWR
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« Reply #2 on: October 19, 2015, 02:34:44 PM »

New video to show off some new enemies for the second stage


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Landshark RAWR
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« Reply #3 on: October 22, 2015, 02:52:56 PM »



stage 2 mockup that's a bit more complete
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Landshark RAWR
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« Reply #4 on: October 26, 2015, 10:18:50 AM »



Evil drug fortress lookin' pretty good
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« Reply #5 on: October 26, 2015, 10:24:00 AM »

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Landshark RAWR
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« Reply #6 on: October 29, 2015, 05:34:40 PM »



rough sprites for the second boss. im going to play with the shapes more though
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« Reply #7 on: October 30, 2015, 05:03:22 AM »

Goodness, a skeleton made of skulls.
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« Reply #8 on: October 30, 2015, 06:36:30 AM »

Checked the video - looks pretty cool! Would like to see more visual effects - massive booms, sparkles and stuff, I guess it will bring more action.
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Landshark RAWR
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« Reply #9 on: October 30, 2015, 08:23:23 AM »

Thanks! I do plan on making the splashy effects have nice particles and such
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Pineapple
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« Reply #10 on: October 31, 2015, 01:10:10 AM »



Somebody needs to confiscate this forum thread
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Landshark RAWR
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« Reply #11 on: October 31, 2015, 04:44:40 AM »

That's a cover to lure in evil drug-doers
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Landshark RAWR
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« Reply #12 on: November 02, 2015, 12:56:52 PM »


new sketched out head shape that is closer to my original sketches

I'm going to start working on the boss's mechanics and motions with the rough sprites to see how well this goes
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Landshark RAWR
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« Reply #13 on: November 05, 2015, 07:42:50 AM »


going off without a hitch so far
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Landshark RAWR
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« Reply #14 on: November 05, 2015, 12:35:15 PM »


one of three attacks pretty much done, I'm probably gonna have to tweak the arm bending a bit at least
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Landshark RAWR
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« Reply #15 on: November 09, 2015, 08:21:38 AM »

a couple iterations of his other attack

first attempt

final
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Landshark RAWR
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« Reply #16 on: November 09, 2015, 12:52:17 PM »

the third and probably final behavior



when you get to half health these blue skulls will absorb your bullets. letting too many shots get absorbed will cause the absorbers to fire back.

also ill probably make them much smaller in the final art
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Landshark RAWR
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« Reply #17 on: November 16, 2015, 01:11:45 PM »


more complete art for our favorite giant murder robot
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« Reply #18 on: November 16, 2015, 01:18:19 PM »

This is looking rad. The screenshots don't quite do it justice. The demo sold me with the flying drugs everywhere. Always wanted to unload on jetskiing drug runners.

Look forward to seeing the boss in game.  Beer!
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« Reply #19 on: November 16, 2015, 01:38:02 PM »

Be careful with were you're headed with the selout on that robot.

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