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1367870 Posts in 64176 Topics- by 56098 Members - Latest Member: touchtimes

October 17, 2019, 09:02:11 PM

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TIGSource ForumsCommunityDevLogsHarbor Narc - Precision Drug Confiscation Action
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Author Topic: Harbor Narc - Precision Drug Confiscation Action  (Read 5317 times)
Landshark RAWR
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« Reply #20 on: November 16, 2015, 01:51:43 PM »

@Oroboros: Thanks! it means a lot to hear people enjoying the game!

@Canned Turkey: Old habit I guess. i made sure to write down to fix that next time im working on the art
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« Reply #21 on: November 23, 2015, 01:30:08 PM »

new video of the intro and death animations, including the new boss sprites





pretty much all that's left is some extra visual effects
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Landshark RAWR
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« Reply #22 on: November 26, 2015, 01:13:42 PM »



Just some art stuff for the second boss today
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Landshark RAWR
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« Reply #23 on: December 01, 2015, 02:34:17 PM »

I set up an itch.io page

http://landsharkrawr.itch.io/harbor-narc

it still needs some work but you can download the demo there now
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« Reply #24 on: December 03, 2015, 12:05:31 PM »

our good buddy has a final appearance!



there is still a little work I need for the reflectors (implementing the flame effect and a special projectile)
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« Reply #25 on: December 07, 2015, 12:51:52 PM »


today i did clouds, moved an arm a little to the right
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« Reply #26 on: December 14, 2015, 03:04:33 PM »

stage 3 bg scroll

it still needs a bit of work because after a while it gets fucky and even more off center
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« Reply #27 on: December 17, 2015, 12:36:31 PM »


I feel real good about this one. now i can get started on the next boss
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« Reply #28 on: December 28, 2015, 01:32:20 PM »



hella tight new wake effect
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ANtY
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i accidentally did that on purpose


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« Reply #29 on: December 28, 2015, 01:58:20 PM »

hella tight new wake effect
I like it!
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Landshark RAWR
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« Reply #30 on: January 04, 2016, 01:35:04 PM »



Warehouse boss sprite wip. I might post a pic of my plans so far for this guy on thursday
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« Reply #31 on: January 07, 2016, 01:57:43 PM »

http://i.imgur.com/f8Fcxq4.webm

here's what it looks like in game, though it will be off the right of the screen during the actual fight
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« Reply #32 on: January 11, 2016, 01:24:31 PM »




noitu love 2 inspired shaky bullet sans smoke trail
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« Reply #33 on: January 14, 2016, 09:34:31 AM »

the general pattern will be alternating between bullet fireworks like that last one (not spammed like in the gif) and variations on this sick smoke stack thing


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« Reply #34 on: January 28, 2016, 04:39:59 PM »


this still needs some touching up but im getting started on the cut scenes between levels
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« Reply #35 on: February 04, 2016, 01:39:16 PM »

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« Reply #36 on: February 22, 2016, 11:46:12 AM »

got a cutscene working





still need to get audio and edit the rest of the dialogue a bit
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« Reply #37 on: March 03, 2016, 12:54:44 PM »



stage 4 mockup wip
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Landshark RAWR
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« Reply #38 on: March 10, 2016, 12:04:37 PM »



i might re do the sunbeams because i am not taking the right approach at all
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« Reply #39 on: March 17, 2016, 12:00:05 PM »


getting those parallax layers going
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