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TIGSource ForumsCommunityDevLogsInto the Dim - Retro Turn-Based RPG (iOS)
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Author Topic: Into the Dim - Retro Turn-Based RPG (iOS)  (Read 36085 times)
b∀ kkusa
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« Reply #40 on: November 12, 2015, 08:22:54 AM »

Hey! Smiley

Adding another gif showing how the game poster was created:



How do you like the poster?
The poster is one the best pixel art drawing i've seen in a while.  Hand Thumbs Up Right
« Last Edit: November 12, 2015, 03:12:04 PM by bakkusa » Logged
neko.works
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« Reply #41 on: November 12, 2015, 11:07:25 AM »

Nice poster Wink

Quick question: What software are you using for making your pixel art?
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« Reply #42 on: November 12, 2015, 01:43:02 PM »

This looks crazy gorgeous!
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Happymagenta
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« Reply #43 on: November 13, 2015, 02:47:10 AM »

Nice poster Wink

Quick question: What software are you using for making your pixel art?

Thanks! Smiley We are using Photoshop Smiley nothing special Smiley
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« Reply #44 on: November 13, 2015, 03:06:55 AM »

Btw, concerning the software you are guys using.

Can anyone suggest some convenient soft with onion skinning for frame-by-frame animation? Or is there an option to easily do that in photoshop, coz we couldn't find that? Smiley
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« Reply #45 on: November 13, 2015, 06:14:31 AM »

ASEPRITE has good onion skinning,

.

A quick Google search does wonders, haha.
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« Reply #46 on: November 13, 2015, 06:46:14 AM »



.

A quick Google search does wonders, haha.

Yeah, but it's timeline animation, and we'd like to find smth comfy for the frame one Smiley
« Last Edit: November 13, 2015, 06:54:00 AM by Happymagenta » Logged
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« Reply #47 on: November 13, 2015, 08:25:48 AM »

Each summer I would stay with my grandparents for a couple months and each summer would play through Link's Awakening, so I may be a little biased when I say this looks awesome Smiley

That lock-picking mini-game is also one of the more interesting I have seen.

I agree that the gun only adds to the charm. It's not "hardcore fantasy", but it totally matches the aesthetic and tone of everything else you've shown so far.

May I ask what engine / language you're using? Where do I go to get notified upon release?
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gimymblert
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« Reply #48 on: November 13, 2015, 11:39:41 AM »

Btw, concerning the software you are guys using.

Can anyone suggest some convenient soft with onion skinning for frame-by-frame animation? Or is there an option to easily do that in photoshop, coz we couldn't find that? Smiley

ask or search in the main art forum, there has been discussion about that
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« Reply #49 on: November 14, 2015, 03:24:38 PM »

Really amazing art!
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« Reply #50 on: November 15, 2015, 03:06:47 PM »

Looks fantastic!
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« Reply #51 on: November 15, 2015, 08:26:28 PM »

Love the art style! I'm curious what the dog will do mechanically, or is he just an aesthetic detail?
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« Reply #52 on: November 15, 2015, 11:16:37 PM »

Each summer I would stay with my grandparents for a couple months and each summer would play through Link's Awakening, so I may be a little biased when I say this looks awesome Smiley

That lock-picking mini-game is also one of the more interesting I have seen.

I agree that the gun only adds to the charm. It's not "hardcore fantasy", but it totally matches the aesthetic and tone of everything else you've shown so far.

May I ask what engine / language you're using? Where do I go to get notified upon release?

Thanks a lot for such nice words! Smiley

concerning the engine - it's cocos 2d-x

we will let everyone here on the forum know as soon as we release the game! however, you can also follow us on facebook if you want to (that depends on which one you visit more often):
https://www.facebook.com/Happymagenta
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« Reply #53 on: November 15, 2015, 11:17:27 PM »

Btw, concerning the software you are guys using.

Can anyone suggest some convenient soft with onion skinning for frame-by-frame animation? Or is there an option to easily do that in photoshop, coz we couldn't find that? Smiley

ask or search in the main art forum, there has been discussion about that

thanks! will have a look!
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Happymagenta
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« Reply #54 on: November 15, 2015, 11:23:29 PM »

Love the art style! I'm curious what the dog will do mechanically, or is he just an aesthetic detail?

At first he was just an aesthetic detail. However, quite soon we realized that we should involve him in the gameplay.

I want to keep some secrets until the release, so won't share everything Smiley But I believe I partially answered your question Smiley
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« Reply #55 on: November 16, 2015, 12:31:19 AM »

I really love the art style. Smooth and clear.
About the gameplay, i love the way you put some mini/puzzle games to it.
But as a Roguelike game, it is pretty softcore to me.
It is just my opinion, Dont get the wrong way  Smiley Hand Thumbs Up Right

Bookmarked! to see more art
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« Reply #56 on: November 20, 2015, 01:21:21 AM »

Hey everyone! Smiley Today I'd like to share the game soundtracks! They are now fully ready! Hope you'll enjoy them:
https://soundcloud.com/grlmc/sets/into-the-dim-ost

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« Reply #57 on: November 20, 2015, 06:20:48 PM »

Hey everyone! Smiley Today I'd like to share the game soundtracks! They are now fully ready! Hope you'll enjoy them:
https://soundcloud.com/grlmc/sets/into-the-dim-ost

Good stuff! The first one is especially full of mystery
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« Reply #58 on: November 21, 2015, 01:24:05 AM »

Can I ask about that resolutions size? Does it fit nicely into the iOS screenmode sizes? I thought it didn't that's why I'm asking.. Smiley
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« Reply #59 on: November 23, 2015, 06:26:52 AM »

Can I ask about that resolutions size? Does it fit nicely into the iOS screenmode sizes? I thought it didn't that's why I'm asking.. Smiley

Yes, the game looks perfectly fine on all devices. Those gifs were captured with a phone and then reduced. So probably that's why you are confused.
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